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Revision as of 14:54, 13 May 2013


Abel
Ideal Team Position: Abel made his debut during the resurgence of Fighting Games through Street Fighter IV. Since then, through all four iterations of that series, Abel has remained a strong and effective character thanks to his use of mix-ups once he gets in, largely in part to his Tornado Throw. It's time to see if he can continue this brand of mix-ups in Street Fighter X Tekken.
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch
lp
rpdfire
Standing Medium Punch
mp
Standing Hard Punch
hp
Standing Light Kick
lk
Standing Medium Kick
mk
Standing Hard Kick
hk
Close Light Punch
(near opponent) lp
speccancel
rpdfire
rpdfire
Close Medium Punch
(near opponent) mp
speccancel on 1st hit
Close Hard Punch
(near opponent) hp
speccancel on 1st hit
Close Light Kick
(near opponent) lk
low
Close Medium Kick
(near opponent) mk
speccancel
Close Hard Kick
(near opponent) hk
high
Crouching Light Punch
d + lp
rpdfire
speccancel
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
speccancel
knockdown
knockdown
Crouching Light Kick
d + lk
rpdfire
low
speccancel
low
speccancel
Crouching Medium Kick
d + mk
speccancel
Crouching Hard Kick
d + hk
low
hardknockdown
hardknockdown
Neutral Jump Light Punch
u + lp
high
Neutral Jump Medium Punch
u + mp
high
Neutral Jump Hard Punch
u + hp
high
Neutral Jump Light Kick
u + lk
high
Neutral Jump Medium Kick
u + mk
high
Neutral Jump Hard Kick
u + hk
high
Angled Jump Light Punch
ub / uf + lp
high
Angled Jump Medium Punch
ub / uf + mp
high
Angled Jump Hard Punch
ub / uf + hp
high
Angled Jump Light Kick
ub / uf + lk
high
Angled Jump Medium Kick
ub / uf + mk
high
crossup
crossup
Angled Jump Hard Kick
ub / uf + hk
high
Unique Attacks
Name
Command
Notes
Forward Kick
f + mk
Can be canceled into Forward Dash
knockdown vs airborne
knockdown vs airborne
Throws
Name
Command
Notes
Drop Throw
f or n + lp + lk
throw
Pincer Throw
b + lp + lk
throw
Special Moves
Name
Command
Notes
Change of Direction
qcf + p
ex version gains armored ; ex
Second Mid
Change of Direction --- f + p
high
Second Low
Change of Direction --- f + k
low
Finish Mid
Second Mid or Second Low --- f + p
high hardknockdown
Finish Low
Second Mid or Second Low --- f + k
low hardknockdown
Wheel Kick
qcb + k
ex high
Marseilles Roll
qcf + k
ex
Falling Sky
dp + p
ex
throw vs airborne
throw vs airborne
Tornado Throw
hcb + p
throw ex
Shoulder Tackle
b (charge) f + p
ex chrg
knockdown
wallbounce on ex
knockdown
wallbounce on ex
Super Combo
Name
Command
Notes
Breathless
b (charge) f + 3p
Hold p to change attack timing, press k to cancel the attack; throw
armored
armored
Frame Data
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A