Street Fighter X Tekken/Abel: Difference between revisions

From SuperCombo Wiki
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| align="left"    | Special Move 1 [[File:Jab.gif]]
| align="left"    | [[File:Down.gif]][[File:Downleft.gif]][[File:Left.gif]] [[File:Jab.gif]]
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| align="left"    | [[File:Down.gif]][[File:Downleft.gif]][[File:Left.gif]] [[File:Strong.gif]]
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| align="left"    | Special Move 1 [[File:Strong.gif]]
| align="left"    | [[File:Down.gif]][[File:Downright.gif]][[File:Right.gif]] [[File:Short.gif]]
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| align="left"    | Special Move 1 [[File:Fierce.gif]]
| align="left"    | [[File:Down.gif]][[File:Downright.gif]][[File:Right.gif]] [[File:Forward.gif]]
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| align="left"    | Special Move 3 [[File:Forward.gif]]
| align="left"    | [[File:Right.gif]][[File:Down.gif]][[File:Downright.gif]] [[File:Jab.gif]]
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Revision as of 12:58, 13 May 2013

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Abel

Sfxt abel face.jpg

Ideal Team Position: Abel made his debut during the resurgence of Fighting Games through Street Fighter IV. Since then, through all four iterations of that series, Abel has remained a strong and effective character thanks to his use of mix-ups once he gets in, largely in part to his Tornado Throw. It's time to see if he can continue this brand of mix-ups in Street Fighter X Tekken.


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
lp
rpdfire
Standing Medium Punch
mp
Standing Hard Punch
hp
Standing Light Kick
lk
Standing Medium Kick
mk
Standing Hard Kick
hk
Close Light Punch
(near opponent) lp
speccancel
rpdfire
Close Medium Punch
(near opponent) mp
speccancel on 1st hit
Close Hard Punch
(near opponent) hp
speccancel on 1st hit
Close Light Kick
(near opponent) lk
low
Close Medium Kick
(near opponent) mk
speccancel
Close Hard Kick
(near opponent) hk
high
Crouching Light Punch
d + lp
rpdfire
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
speccancel
knockdown
Crouching Light Kick
d + lk
rpdfire
low
speccancel
Crouching Medium Kick
d + mk
speccancel
Crouching Hard Kick
d + hk
low
hardknockdown
Neutral Jump Light Punch
u + lp
high
Neutral Jump Medium Punch
u + mp
high
Neutral Jump Hard Punch
u + hp
high
Neutral Jump Light Kick
u + lk
high
Neutral Jump Medium Kick
u + mk
high
Neutral Jump Hard Kick
u + hk
high
Angled Jump Light Punch
ub / uf + lp
high
Angled Jump Medium Punch
ub / uf + mp
high
Angled Jump Hard Punch
ub / uf + hp
high
Angled Jump Light Kick
ub / uf + lk
high
Angled Jump Medium Kick
ub / uf + mk
high
crossup
Angled Jump Hard Kick
ub / uf + hk
high


Unique Attacks

Name
Command
Notes
Forward Kick
f + mk
Can be canceled into Forward Dash
knockdown vs airborne

Throws

Name
Command
Notes
Drop Throw
f or n + lp + lk
throw
Pincer Throw
b + lp + lk
throw

Special Moves

Name
Command
Notes
Change of Direction
qcf + p
ex version gains armored ; ex
   Second Mid
Change of Direction --- f + p
high
   Second Low
Change of Direction --- f + k
low
      Finish Mid
Second Mid or Second Low  --- f + p
high hardknockdown
      Finish Low
Second Mid or Second Low  --- f + k
low hardknockdown
Wheel Kick
qcb + k
ex high
Marseilles Roll
qcf + k
ex
Falling Sky
dp + p
ex
throw vs airborne
Tornado Throw
hcb + p
throw ex
Shoulder Tackle
b (charge) f + p
ex chrg
knockdown
wallbounce on ex

Super Combo

Name
Command
Notes
Breathless
b (charge) f + 3p
Hold p to change attack timing, press k to cancel the attack; throw
armored

Frame Data

Move Name Damage Startup Active Recovery Adv. On Guard Adv. On Hit Notes
Jab.gif 30 5 2 8 +3 +7 Rapid fire cancelable into light normal attacks
Strong.gif 60 6 6 14 -3 +1
Fierce.gif 90 12 3 20 -3 +2
Short.gif 30 5 3 10 0 +4
Forward.gif 60 9 2 19 -4 0
Roundhouse.gif 90 15 2 21 -3 +2
Close Jab.gif 20,10 4 3(7)3 11 -1 +3 Rapid fire cancelable into light normal attacks
Close Strong.gif 40,20 5 3(7)2 18 -3 +1
Close Fierce.gif 60,30 4 3(7)2 22 -4 +1
Close Short.gif 30 5 2 8 +3 +7
Close Forward.gif 60 8 2 20 -5 -1
Close Roundhouse.gif 90 7 4,2 22 -8 -3/+1
Crouch Jab.gif 30 5 2 8 +3 +7
Crouch Strong.gif 60 6 3 17 -3 +1
Crouch Fierce.gif 60,30 9 4 21 -1 float
Crouch Short.gif 30 5 2 9 +2 +6
Crouch Forward.gif 60 8 5 15 -3 +1
Crouch Roundhouse.gif 90 11 3 25 -8 hard knockdown
Neutral Jump Jab.gif 40 5 4 until ground+4f +4 +12
Neutral Jump Strong.gif 70 6 7 until ground+4f +5 +16
Neutral Jump Fierce.gif 100 9 4 until ground+4f +8 +20
Neutral Jump Short.gif 40 6 10 until ground+4f +5 +16
Neutral Jump Forward.gif 70 6 5 until ground+4f +5 +16
Neutral Jump Roundhouse.gif 100 9 4 until ground+4f +8 +20
Angled Jump Jab.gif 40 5 7 until ground+4f +4 +12
Angled Jump Strong.gif 70 6 10 until ground+4f +8 +20
Angled Jump Fierce.gif 100 5 8 until ground+4f +8 +20
Angled Jump Short.gif 40 5 5 until ground+4f +4 +12
Angled Jump Forward.gif 70 6 6 until ground+4f +5 +16
Angled Jump Roundhouse.gif 100 6 5 until ground+4f +8 +20
Right.gif + Fierce.gif
Launcher 100 13 2 54 -34 switch
Cross Cancel 120 8 - 24 - hard knockdown
Pincer Throw 130 5 2 20 Hard Knockdown -
Drop Throw 130 5 2 20 Hard Knockdown -
Down.gifDownleft.gifLeft.gif Jab.gif 80 21 7 19 -7 +1
Down.gifDownleft.gifLeft.gif Strong.gif 80 25 7 18 -9 +2
Down.gifDownleft.gifLeft.gif Fierce.gif 90 28 7 18 -10 +2
Down.gifDownleft.gifLeft.gif Punch.gif 50,100 19 10 18 -7 +2
Down.gifDownright.gifRight.gif Short.gif - - - 28 - -
Down.gifDownright.gifRight.gif Forward.gif - - - 31 - -
Down.gifDownright.gifRight.gif Roundhouse.gif - - - 33 - -
Down.gifDownright.gifRight.gif Kick.gif - - - 34 - -
Right.gifDown.gifDownright.gif Jab.gif
Special Move 3 Roundhouse.gif
Super Art
Cross Art (First half) 150+ 9 2 41 -21 switch

Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A