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Line 42: |
Line 42: |
| {{SGMoveRowMain | hk | IV Naginata | Quote goes here! | <b>Chains Thrice</b><br/> nocancel <br/> airdashcancel hardknockdown <br/><b>Too many properties!</b> | A short description would go here. A short description would go here. A short description would go here. A short description would go here. A short description would go here. A short description would go here. }} | | {{SGMoveRowMain | hk | IV Naginata | Quote goes here! | <b>Chains Thrice</b><br/> nocancel <br/> airdashcancel hardknockdown <br/><b>Too many properties!</b> | A short description would go here. A short description would go here. A short description would go here. A short description would go here. A short description would go here. A short description would go here. }} |
| {{SGMoveRowFrames | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ }} | | {{SGMoveRowFrames | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ }} |
| |- style="background:none"
| | {{SGMoveRowText | |
| | colspan="2" |
| | * Notes go here }} |
| * Notes go here. | | {{SGMoveRowText | {{#motion: --- hk}} }} |
| |- style="background:none" | |
| | colspan="2" |
| |
| {{#motion: --- hk}} | |
| {{SGMoveRowFrames | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ }} | | {{SGMoveRowFrames | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ }} |
| |- style="background:none"
| | {{SGMoveRowText | |
| | colspan="2" |
| | * Notes go here |
| * Notes go here. | | * Another note this time! }} |
| * Another note this time! | | {{SGMoveRowText | {{#motion: --- --- hk}} }} |
| |- style="background:none" | |
| | colspan="2" |
| |
| {{#motion: --- --- hk}} | |
| {{SGMoveRowFrames | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | [[Image:slide.png]] | XYZ }} | | {{SGMoveRowFrames | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | [[Image:slide.png]] | XYZ }} |
| |- style="background:none"
| | {{SGMoveRowText | |
| | colspan="2" |
| | * Notes go here }} |
| * Notes go here. | |
| |} | | |} |
| {{SGMoveListFooter}} | | {{SGMoveListFooter}} |
Revision as of 20:27, 9 May 2013
Hi I'm Vito and I'm here to make the Skullgirls guide the best thing you've ever seen. Leave notes here if you have to I'll see them. PM Pizzarino on the forum I might see them faster.
Dead SG Pages
Test Stuff I'm Using
Command
|
Name / Quote
|
Properties (glossary)
|
|
{{#motion: mp }}
|
Thinning Shears
|
{{#motion: }}
|
|
|
Damage
|
Meter Gain
|
Start Up
|
Active
|
Recovery
|
XYZ
|
XYZ
|
XYZ
|
XYZ
|
XYZ
|
Hit Stop
|
Hit Stun
|
Block Stun
|
On Hit
|
On Block
|
XYZ
|
XYZ
|
XYZ
|
XYZ
|
XYZ
|
|
|-
|
{{#motion: lp }}
|
Poke!
|
{{#motion: Chains Twice }}
|
Poke!
Peacock delivers a one finger jab, her fastest attack up close. Chaining it twice gives her a low risk hit confirm to a longer ground chain. |}
|
Damage
|
Meter Gain
|
Start Up
|
Active
|
Recovery
|
XYZ
|
XYZ
|
XYZ
|
XYZ
|
XYZ
|
Hit Stop
|
Hit Stun
|
Block Stun
|
On Hit
|
On Block
|
XYZ
|
XYZ
|
XYZ
|
XYZ
|
XYZ
|
|
- When chaining twice, the second attack is identical to the first.
|
|-
|
{{#motion: hk }}
|
IV Naginata
|
{{#motion: Chains Thrice nocancel airdashcancel hardknockdown Too many properties! }}
|
Quote goes here!
A short description would go here. A short description would go here. A short description would go here. A short description would go here. A short description would go here. A short description would go here. |}
|
Damage
|
Meter Gain
|
Start Up
|
Active
|
Recovery
|
XYZ
|
XYZ
|
XYZ
|
XYZ
|
XYZ
|
Hit Stop
|
Hit Stun
|
Block Stun
|
On Hit
|
On Block
|
XYZ
|
XYZ
|
XYZ
|
XYZ
|
XYZ
|
|
|
{{#motion: --- hk}}
|
Damage
|
Meter Gain
|
Start Up
|
Active
|
Recovery
|
XYZ
|
XYZ
|
XYZ
|
XYZ
|
XYZ
|
Hit Stop
|
Hit Stun
|
Block Stun
|
On Hit
|
On Block
|
XYZ
|
XYZ
|
XYZ
|
XYZ
|
XYZ
|
|
- Notes go here
- Another note this time!
|
{{#motion: --- --- hk}}
|
Damage
|
Meter Gain
|
Start Up
|
Active
|
Recovery
|
XYZ
|
XYZ
|
XYZ
|
XYZ
|
XYZ
|
Hit Stop
|
Hit Stun
|
Block Stun
|
On Hit
|
On Block
|
XYZ
|
XYZ
|
XYZ
|
|
XYZ
|
|
|
|}
Test Stuff I'm Not Using
|
{{#motion: lp }} |
Poke Poke!
|
{{#motion: Chains Twice groundbounce wallbounce
}}
|
|
Damage |
XXX |
Meter Gain |
XXX
|
Start Up |
XXX |
Active |
{{#motion: XXX
}}
|
Recovery |
XXX |
Hit Stop |
{{#motion: XXX
}}
|
Hit Stun |
XXX |
Hit Adv |
XXX
|
Block Stun |
{{#motion: XXX }} |
Block Adv |
XXX
|
|
Peacock delivers a one finger jab, her fastest attack up close. Mash it and start combos it's so easy!
|
|
{{#motion: --- lp }} |
|
{{#motion:
}}
|
|
Damage |
XXX |
Meter Gain |
XXX
|
Start Up |
XXX |
Active |
{{#motion: XXX
}}
|
Recovery |
XXX |
Hit Stop |
{{#motion: XXX
}}
|
Hit Stun |
XXX |
Hit Adv |
XXX
|
Block Stun |
{{#motion: XXX }} |
Block Adv |
XXX
|
|
|
|
{{#motion: lp }} |
Poke Poke!
|
{{#motion: Chains Twice groundbounce wallbounce
}}
|
|
Damage |
XXX |
Meter Gain |
XXX
|
Start Up |
XXX |
Active |
{{#motion: XXX
}}
|
Recovery |
XXX |
Hit Stop |
{{#motion: XXX
}}
|
Hit Stun |
XXX |
Hit Adv |
XXX
|
Block Stun |
{{#motion: XXX }} |
Block Adv |
XXX
|
|
- Peacock delivers a one finger jab, her fastest attack up close. Mash it and start combos it's so easy!
|
|
Command
|
Damage
|
Meter
|
Guard
|
Start Up
|
Active
|
Recovery
|
Hit Stop
|
Hit Stun
|
On Hit
|
Block Stun
|
On Block
|
123
|
123
|
123
|
123
|
123
|
123
|
123
|
123
|
123
|
123
|
123
|
123
|
- Details go here!
- Details go here!
|
123
|
123
|
123
|
123
|
123
|
123
|
123
|
123
|
123
|
123
|
123
|
123
|
Damage |
300 |
 |
 |
 |
 |
 |
 |
|
Meter Gain |
XX%
|
Hit Stun |
19
|
Hit Stop |
7
|
Hit Adv |
+4 to +5
|
Block Stun |
15
|
Block Adv |
0 to +1
|
Frame Count |
4 |
2 |
2 |
5 |
3 |
3 |
3
|
Simplified |
6 |
2 |
14
|
{{#motion: lp }} |
Poke! Poke!
|
Peacock delivers a one finger jab. The attack Chains Twice like most s.LPs and is Peacock's fastest attack up close.
|
|
Damage |
300 |
Hit Stun |
26
|
Meter Gain |
XX% |
Hit Adv |
+4 to +5
|
Hit Stop |
7 |
Block Stun |
22
|
Guard |
{{#motion: med }} |
Block Adv |
0 to +1
|
|
|
10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120
|
On miss: |
|
On miss: |
|
On hit: |
|
Hit stun: |
|
Block stun: |
|
|
|
{{#motion: mp }} |
Transfemoral Amputation Quote goes here
|
Valentine attacks with a 4 hit, single bonesaw swipe that Chains Twice. The second, unique MP hits 5 times and ends with less recovery and hit stun than a single MP.
|
|
Damage |
140 x3, 325 300, 100 x4 |
Hit Stun |
??x4 ??x5
|
Meter Gain |
%%x4 %%x5 |
Hit Adv |
-1 +4
|
Hit Stop |
??x4 ??x5 |
Block Stun |
??x4 ??x5
|
Guard |
{{#motion: med }} |
Block Adv |
-4 0
|
|
|
10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120
|
On miss: |
|
|
|
On hit: |
|
|
|
Hit stun: |
|
|
|
Block stun: |
|
|
|
|
|
{{#motion: dp + lp }} |
Updo
|
Samson throws Filia into the air for a {{#motion:startupinv}} upwards cut that always causes {{#motion:knockdown}}. As a custom assist the LP version will hit anti-air and get Filia off the screen faster than MP and HP versions.
|
|
Damage |
800 |
Hit Stun |
XX
|
Meter Gain |
XX% |
Hit Adv |
-X to +X
|
Hit Stop |
X |
Block Stun |
XX
|
Guard |
{{#motion: med }} |
Block Adv |
-X to +X
|
|
|
10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120
|
On miss: |
|
On hit: |
|
Hit stun: |
|
Block stun: |
|
|
|
{{#motion: dp + mp }} |
Updo
|
Samson throws Filia into the air for a {{#motion:startupinv}} upwards cut that always causes {{#motion:knockdown}}. The MP version is a Default Assist Choice.
|
|
Damage |
1000 |
Hit Stun |
XX
|
Meter Gain |
XX% |
Hit Adv |
-X to +X
|
Hit Stop |
X |
Block Stun |
XX
|
Guard |
{{#motion: med }} |
Block Adv |
-X to +X
|
|
|
10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120
|
On miss: |
|
On hit: |
|
Hit stun: |
|
Block stun: |
|
|
|
{{#motion: dp + hp }} |
Updo
|
Samson throws Filia into the air for a {{#motion:startupinv}} upwards cut that always causes {{#motion:knockdown}}. As a custom assist the HP version will hit harder, reach higher off the ground, and leave Filia on screen longer than the LP and MP versions.
|
|
Damage |
1200 |
Hit Stun |
XX
|
Meter Gain |
XX% |
Hit Adv |
-X to +X
|
Hit Stop |
X |
Block Stun |
XX
|
Guard |
{{#motion: med }} |
Block Adv |
-X to +X
|
|
|
10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120
|
On miss: |
|
On hit: |
|
Hit stun: |
|
Block stun: |
|
|
|