Injustice: Gods Among Us/Cyborg: Difference between revisions

From SuperCombo Wiki
Line 37: Line 37:
== Combo Attacks ==
== Combo Attacks ==
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Android | l , l | 3.90 | High , Mid}}
{{ MoveListRow | Android | l , l | 3.90 | High , Med}}
{{ MoveListRow | Humanity | l , l , m | 12.02 | High , Mid , Overhead}}
{{ MoveListRow | Humanity | l , l , m | 12.02 | High , Med , Overhead}}
{{ MoveListRow | Comeback | l , l , h | 8.41 | High , Mid , Mid launches opponent in the air and back for a softknockdown}}
{{ MoveListRow | Comeback | l , l , h | 8.41 | High , Med , Med launches opponent in the air and back for a softknockdown}}
{{ MoveListRow | Chrome Plated | l , m | 4.85 | High , Low}}
{{ MoveListRow | Chrome Plated | l , m | 4.85 | High , Low}}
{{ MoveListRow | Man Within | l , m , b + m | 11.17 | High , Low , Mid}}
{{ MoveListRow | Man Within | l , m , b + m | 11.17 | High , Low , Med}}
{{ MoveListRow | Solid Metal | b + l , m | 4.90 | Mid , Mid}}
{{ MoveListRow | Solid Metal | b + l , m | 4.90 | Med , Med}}
{{ MoveListRow | Blowout | b + l , m , h | 11.22 | Mid , Mid , Mid ends in knockdown half screen away}}
{{ MoveListRow | Blowout | b + l , m , h | 11.22 | Med , Med , Med ends in knockdown half screen away}}
{{ MoveListRow | Sideline | f + m , m | 11.65 | Mid , Mid ends in knockdown half screen away}}
{{ MoveListRow | Sideline | f + m , m | 11.65 | Med , Med ends in knockdown half screen away}}
{{ MoveListRow | Lost Faith | b + m , h , l | 13.22 | Low , Mid , Mid must be done quickly}}
{{ MoveListRow | Lost Faith | b + m , h , l | 13.22 | Low , Med , Med must be done quickly}}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 13:04, 4 May 2013

Injustice: Gods Among UsInjusticeLogo.png


Cyborg

Injustice cyborg small.png

Although a star athlete, Vic Stone only yearned for his father’s approval. But Dad was too focused on his scientific career to notice… until the day Vic became his greatest experiment. After Vic suffered a grave injury, his father saved him by replacing over half his body with cybernetic parts.

Now Cyborg is plugged into every computer on Earth, and no firewall—or brick wall—can keep him out. While his cybernetic enhancements provide superhuman strength, speed, and endurance, that same technology destroys his chances to live as a professional athlete. Now flourishing in the digital realm, Vic is desperately alone in the physical world—and still longs for his father’s affection. Hungry to find purpose again, he fights alongside the World’s Greatest Super Heroes.

In a nutshell



Character Info

Type:
Power
Real Name:
{{{2}}}
Debut:
{{{3}}}
Voice Actor:
{{{4}}}

Move List

Normal Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Microchip
l
2.00
High
Power Knee
m
7.00
Med knocks opponent back outside of sweep range
Jaw Smash
h
9.00
Med
Cross Swipe
b + l
3.00
Med
Drone Kick
b + m
5.00
Low
Left Field
b + h
11.00
Med wallbounce Hold h
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Cyber Kick
f + m
5.00
Med knocks opponent back outside of sweep range
Touchdown
f + h
11.00
Overhead groundbounce Hold
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Quick Jab
d + l
2.00
Med
Rising Fist
d + m
5.00
Med launches opponent into air on hit
Cyber Trip
d + h
7.00
Low knockdown
Knee Drop
l aironly
5.00
Overhead
Photon Kick
m aironly
7.00
Overhead
Multiprocessor Slam
h aironly
11.00
Overhead knockdown

Combo Attacks

Name
Command
Damage
Notes
SU
RC
OG
OH
Android
l , l
3.90
High , Med
Humanity
l , l , m
12.02
High , Med , Overhead
Comeback
l , l , h
8.41
High , Med , Med launches opponent in the air and back for a softknockdown
Chrome Plated
l , m
4.85
High , Low
Man Within
l , m , b + m
11.17
High , Low , Med
Solid Metal
b + l , m
4.90
Med , Med
Blowout
b + l , m , h
11.22
Med , Med , Med ends in knockdown half screen away
Sideline
f + m , m
11.65
Med , Med ends in knockdown half screen away
Lost Faith
b + m , h , l
13.22
Low , Med , Med must be done quickly

Bounce Cancels

Name
Command
Damage
Notes
SU
RC
OG
OH
Touchdown
f , f , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
groundbounce
Left Field
b , b , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
wallbounce


Character Powers

Name
Command
Damage
Notes
SU
RC
OG
OH
Repair Circuit
Trait
-
Holding Trait restores health, can cancel by
dashing forward or backwards or performing a special move

Throws

Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw
f + l + h
11.00
Throw leaves opponent full
screen away
Back Throw
l + h
11.00
Throw leaves opponent full
screen away

Special Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Nova Blaster
b , f + m
Alternate Command:
hcf + m
8.00
Long range projectile, holding l will delay shot, cancel by dashing forward or backwards
Nova Blaster
(Meter Burn)
Meter Burn during Nova Blaster
8.00
Fires an additional projectile 45 degrees upward
Air Nova Blaster
b , f + m aironly
Alternate Command:
hcf + m aironly
8.00
Fires projectile horizontally in the air
Air Nova Blaster
(Meter Burn)
Meter Burn during Air Nova Blaster
8.00
Fires an additional projectile 45 degrees downward
Power Fist
d , b + m
Alternate Command:
qcb + m
12.00
Anti-air knockdown
Power Fist
(Meter Burn)
Meter Burn during Power Fist
8.00
Fires an upward Sonic Disruptor that pushes opponent further away
Techno Tackle
d , b , f + m
Alternate Command:
 ?
9.00
Unblockable tackle
Techno Tackle
(Meter Burn)
Meter Burn during Techno Tackle
14.00
Pressing Meter Burn upon contact will add an additional hit and blast the opponent away
Sonic Disruptor
d f + h
Alternate Command:
qcf + h
8.00
Short range burst that causes knockdown, holding m will delay Sonic Disruptor, cancel by
dashing forward or backwards, cancel into Up Sonic Disruptor by holding m and pressing u , u
Up Sonic Disruptor
d , b + h
Alternate Command:
qcb + h
 ?
Short range burst directly above Cyborg that causes knockdown, holding m will delay Sonic Disruptor, cancel by
dashing forward or backwards, cancel into Sonic Disruptor by holding m and pressing d , d
Target Acquired
d , d + h
Alternate Command:
 ?
5.00
Launches two slow missiles that explode upon contact with the ground at medium range, launches opponents, hold h to delay Target Acquired, cancel by
dashing forward or backwards
Close Target Acquired
d , d + h , b
Alternate Command:
 ?
5.00
Launches two slow missiles that explode upon contact with the ground at close range, launches opponents, hold h to delay Target Acquired, cancel by
dashing forward or backwards
Far Target Acquired
d , d + h , f
Alternate Command:
 ?
5.00
Launches two slow missiles that explode upon contact with the ground at far range, launches opponents, hold h to delay Target Acquired, cancel by
dashing forward or backwards
Foward Grapple
d , uf
Alternate Command:
 ?
-
Fires a Grappling hook in the upper forward corner, sending Cyborg in that direction, does not attack opponent
Back Grapple
d , ub
Alternate Command:
 ?
-
Fires a Grappling hook in the upper back corner, sending Cyborg in that direction, does not attack opponent

Super Move

Name
Command
Damage
Notes
SU
RC
OG
OH
Target Lock
Super Command
34.70
Straight punch on the ground that travels 3/4th of the screen. If hit Cyborg releases a laser blast. First hit: 10.00 then .95 , .95 , .95 , .95 , .95 , .95 , .95 , 5.7 , .95 , .95 , .95 , .95 , .95 , .95 , .95 , 1.90 , 1.90 , 1.90

Move Analysis

TBW

S.T.A.R. Labs Mode

TBW

Strategy

Basic Strategy

TBW

Advanced Strategy

TBW

Tips and Tricks

TBW

Combos

TBW

Alternate Costumes

TBW

Match Ups

TBW

Frame Data

TBW