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{{ MoveListRow | For Neptune | f , f , Meter Burn | Cancel | During a combo, burn two bars to cancel the combo and perform a groundbounce}} | {{ MoveListRow | For Neptune | f , f , Meter Burn | Cancel | During a combo, burn two bars to cancel the combo and perform a groundbounce}} | ||
{{ MoveListRow | Whirl Pool | b , b , Meter Burn | Cancel | During a combo, burn two bars to cancel the combo and perform a | {{ MoveListRow | Whirl Pool | b , b , Meter Burn | Cancel | During a combo, burn two bars to cancel the combo and perform a wallbounce}} | ||
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=== Character Power === | === Character Power === |
Revision as of 08:00, 3 May 2013

Aquaman
Cast out from Atlantis as a baby, Arthur Curry grew up on land, thinking himself a normal human. But when he matured, Atlantis returned, claiming him as their rightful king. Caught between a surface world constantly ravaging the sea and Atlanteans looking to lash out in revolt, he’s committed to protecting the entire globe.
Aquaman can breathe underwater, swim at tremendous speeds, and telepathically communicate with sea life. Being able to withstand ocean depths has given him on land superhuman strength, enhanced senses, and nearly impenetrable skin. And although his courage and decisive nature have proven him a true heir to Atlantis’s throne, the continual conflict between land and sea makes him a citizen of both—and at home in neither.
In a nutshell
Character Info
Move List
Normal Moves
Combo Attacks
knockdown 1/4th screen away
knockdown half screen away
knocks opponent full screen away
knocks opponent 1/4th screen away
launches opponent into the air
that throws opponent over Aquaman's head
Bounce Cancels
Character Power
can be activated on reaction
Throws
Special Moves
Alternate Command:
qcb + l
Can dash forward or back while Trident Rush is active
Trident Rush
Alternate Command:
qcb + m
From The Deep
Alternate Command: -
Water shield can be dash cancelled
Water Shield
triggers a short range explosion that knocks the opponent
back almost full screen
Alternate Command:
qcb + l
Alternate Command:
hcf + m
Super Move
If hit, Aquaman summons a tidal wave that engulfs his opponent
First hit: 10.00 then 3.60, 2.70, 2.70, 2.70, 2.70, 8.10
Move Analysis
TBW
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
TBW
Alternate Costumes
TBW
Match Ups
TBW
Frame Data
TBW