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| === Combo Attacks: Staff === | | === Combo Attacks: Staff === |
| {{InjusticeMoveListHeader}} | | {{InjusticeMoveListHeader}} |
| {{ MoveListRow | Trapeze Artist | l , b + l | 8.55 | Mid , High knockdown}} | | {{ MoveListRow | Trapeze Artist | l , b + l | 13.55 | Mid , High knockdown}} |
| {{ MoveListRow | Outsider | l , f + l | 2.85 | Mid , Low}} | | {{ MoveListRow | Outsider | l , f + l | 7.85 | Mid , Low}} |
| {{ MoveListRow | Last Chance | l , d + h | 6.65 | Mid , Low knockdown}} | | {{ MoveListRow | Last Chance | l , d + h | 11.65 | Mid , Low knockdown}} |
| {{ MoveListRow | Wing Span | l , f + m | 6.65 | Mid , Overhead knockdown}} | | {{ MoveListRow | Wing Span | l , f + m | 11.65 | Mid , Overhead knockdown}} |
| {{MoveListFooter}} | | {{MoveListFooter}} |
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Nightwing
When his circus acrobat family was brutally murdered, Dick Grayson was taken in by billionaire and bat-friendly super hero Bruce Wayne. Bruce shared his secret life as Batman with the young boy and eventually molded him into Robin—the Dark Knight’s partner in Gotham. But as Dick grew older, playing second fiddle to the sternest hero in the Justice League began to wear on him, and eventually he struck out on his own, staying true to what he learned as Robin while coming into his own as a respected member of the super hero pantheon. His code, like his mentor’s, is simple—if you’re breaking the law on his turf, watch out. Anyone who doesn’t can expect a short and most assuredly painful trip to Arkham.
Yet, while he may share methods and motivation with Batman, Dick knows what being Batman can do. He doesn’t want to become as dark, controlling and lonely as Bruce. But for all the good he’s accomplished while avoiding it, one question is unavoidable—without going as far as Batman, can Nightwing be as effective as he ultimately wants to be?
In a nutshell
Character Info
Move List
Normal Moves: Escrima
Straight Snap Strike
l
2.00
High
Circular Strike
m
3.00
Mid
Sissors Swipe
h
5.00
Mid knockdown
Quick Sissor
b + l
3.00
Mid
Overhead Strike
b + m
7.00
Overhead knockdown
Spinning Blast
b + h
11.00
Mid wallbounce hold h to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards
Stick Smash
f + m
5.00
Mid
Circular Power
f + h
11.00
Overhead groundbounce hold h to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards
Spinning Heel Kick
u + h
9.00
Overhead knockdown
Bird's Nest
u + h , d + h
7.00
Fakes the Spinning Heel Kick and ends with a Low knockdown
Escrima Strike
d + l
2.00
Mid
Escrima Uppercut
d + m
5.00
Mid , launches opponent into air on hit
Cross Overhead Strike
d + h
7.00
Low knockdown
Escrima Drop
l aironly
5.00
Overhead
Flying Escrimas
m aironly
7.00
Overhead
Extended Kick
h aironly
11.00
Overhead knockdown
Normal Moves: Staff
Overhead Strike
m
7.00
Overhead knockdown
Lifting Wind
h
9.00
Mid , launches opponent into air on hit
One Handed Poke
f + l
9.00
High
Smashing Tiger
f + h
11.00
Mid wallbounce hold h to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards
Big Show
b + h
11.00
Overhead groundbounce hold h to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards
Crouching Talon
d + l
2.00
Mid
Hidden Baston
d + m
5.00
Mid
Hawkeye
d + h
7.00
Low knockdown
Air Poke
l aironly
5.00
Overhead
Flying Staff
m aironly
7.00
Overhead
Staff Smack
h aironly
11.00
Overhead knockdown
Combo Attacks: Escrima
SideKick
l , l
1.90
High , Mid
Razor's Edge
l , l , m
8.12
High , Mid , Mid knockdown
Dark Justice
l , l , h
6.99
High , Mid , Mid , Mid
Stick and Move
b + l , l
4.75
Mid , Mid
Shooting Star
b + l , l , m
6.32
Mid , Mid , Mid knockdown
Surrender Now
b + l , h
6.65
Mid , Low knockdown
Renegade
m , m
2.85
Mid , Mid
Lone Bird
m , m , h
6.32
Mid , Mid , Overhead
Gotham Hero
f + m , l
1.90
Mid , Mid
Wide Wing
f + m , l , h
6.99
Mid , Mid , Mid , Mid knockdown
Lightning Crash
h , h
2.85
Mid , Mid knockdown
Freefall
h , h , h
4.51
Mid , Mid , Overhead knockdown
In The Zone
d + l , m
1.90
Mid , Mid
Combo Attacks: Staff
Trapeze Artist
l , b + l
13.55
Mid , High knockdown
Outsider
l , f + l
7.85
Mid , Low
Last Chance
l , d + h
11.65
Mid , Low knockdown
Wing Span
l , f + m
11.65
Mid , Overhead knockdown
Bounce Cancels
Circular Power
f , f , Meter Burn
Cancel
During a combo, burn two bars to cancel the combo and perform a groundbounce
Spinning Blast
b , b , Meter Burn
Cancel
During a combo, burn two bars to cancel the combo and perform a groundbounce
Character Power
Style Change
Trait
-
Switch between Escrima and Staff. Escrima sticks offer more mobility but less range, while the staff has less mobility but more range. Can switch during some combos and specials.
Throws
Forward Throw
f + l + h
11.00
Throw leaves opponent full screen away
Back Throw
l + h
11.00
Throw leaves opponent at round start distance
Special Moves: Escrima
WingDing
d , b + l
Alternate Command:
qcb + l
11.41
aironly Throws three quick projectiles down towards opponent causing 4.00, 3.80, 3.61 damage per projectile hit
WingDing
(Meter Burn)
Meter Burn during WindDing
9.70
aironly Adds an additional Wing Ding that explodes, causing knockdown on hit
Ground Spark
d , f + m
Alternate Command:
qcf + m
8.00
Quick low projectile that travels along the ground. Holding m delays Ground Spark launch, can be dash cancelled while holding m
Ground Spark
(Meter Burn)
Meter Burn during Ground Spark
12.00
Increased size and damage of projectile, causing knockdown on hit
Escrima Fury
d , b + m
Alternate Command:
qcb + m
8.52
Five rapid fire strikes if the first strike lands
Escrima Fury
(Meter Burn)
Meter Burn during Escrima Fury
10.00
Increases the total hits to nine if the first strike lands
Flip Kick
d , b + h
Alternate Command:
qcb + h
10.00
Extremely fast overhead that grounds opponent and causes knockdown on hit
Flip Kick
(Meter Burn)
Meter Burn during Flip Kick
9.75
groundbounce adds an additional two hits
Scatter Bomb
d , b + l
Alternate Command:
qcb + l
8.00
Explosive blast near Nightwing's face, can antiair
Scatter Bomb
(Meter Burn)
Meter Burn during Scatter Bomb
12.00
Fires off two additional blasts
Special Moves: Staff
Staff Spin
d , b + h
Alternate Command:
qcb + h
10.68
Five strikes ending in knockdown
Staff Spin
(Meter Burn)
Meter Burn during Staff Spin
13.00
Causes wallbounce
Ground Blast
d , b + m
Alternate Command:
qcb + m
5.00
low Projectile that tracks
Scatter Bomb
(Meter Burn)
Meter Burn during Scatter Bomb
12.00
Fires off two additional blasts
Flying Grayson
b f + h
Alternate Command:
hcf + h
6.00
Vaults toward opponent with a long range kick
Super Move
Dark As Night
Super Command
32.80
Short Range blast strike at sweep range. If hit, Nightwing hops on his motorcycle to begin a flurry of attacks. First hit: 10.00 then 5.70 , 1.90 , 1.90 , 1.90 , 1.90 , 3.80 , 3.80 , 1.90
Move Analysis
Normal Moves
N/A
Character Trait
N/A
Throws
N/A
Special Moves: Escrima
N/A
Special Moves: Staff
N/A
Super Move
N/A
S.T.A.R. Labs Mode
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
Alternate Costumes
Match Ups
Frame Data