Injustice: Gods Among Us/Superman: Difference between revisions

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=== Special Moves ===
=== Special Moves ===
{{InjusticeMoveListHeader2}}
{{InjusticeMoveListHeader}}
{{ MoveListRow2 | Heat Vision | d b + l | qcb + l | ? | ? }}
{{ MoveListRow | Super Breath | d , b + m <br>Alternate Command: <br> qcb + m | 10.00 | Mid , sends out a close range gust of wind that knocks opponents back full screen}}
{{ MoveListRow2 | Super Breath | d b + m | qcb + m | ? | ? }}
{{ MoveListRow | Super Breath (Meter Burn) | Meter Burn during<br>Super Breath | 10.00 | pressing Meter Burn during Super Breath will freeze opponent solid, allowing for follow up attacks}}
{{ MoveListRow2 | Heat Zap | d b + h | qcb + h | ? | ? }}
{{ MoveListRow | Heat Vision | d , b + l <br>Alternate Command: <br> qcb + l | 7.00 | airok full screen laser across the floor }}
{{ MoveListRow2 | Low Scoop | d f + l | qcf + l | ? | ? }}
{{ MoveListRow | Heat Vision (Meter Burn) | Meter Burn during<br>Heat Vision | 8.00 | pressing Meter Burn on successful hit will fire an additional laser blast that knocks opponent back full screen}}
{{ MoveListRow2 | Rising Grab | d f + m | qcf + m | ? | ? }}
{{ MoveListRow | Rising Grab | d , f + m <br>Alternate Command: <br> qcf + m | 7.62 | Superman quickly travels up and grabs airborne opponents. Blockable hit, not an actual throw }}
{{ MoveListRow2 | Flying Punch | b f + h | hcf + h | ? | ? }}
{{ MoveListRow | Rising Grab (Meter Burn) | Meter Burn during<br>Rising Grab | 8.53 | pressing Meter Burn on successful hit increases the height of the final throw and increases the damage}}
{{ MoveListRow2 | Flying Ground Smash | d + h | d + h | ? | aironly }}
{{ MoveListRow | Flying Punch | b , f + h <br>Alternate Command: <br> hcf + h | ? | Mid attack that knocks down on hit , travels 3/4ths of the screen }}
{{ MoveListRow | Air Dash | b b OR f f | - | aironly does about quarter screen }}
{{ MoveListRow | Flying Punch (Meter Burn) | Meter Burn during<br>Flying Punch | 5.80 | pressing Meter Burn during Flying Punch adds two additional hits for more damage}}
{{ MoveListRow | Flying Ground Smash | d + h <br>Alternate Command: <br> d + h | 9.00 | aironly Overhead air to ground attack}}
{{ MoveListRow | Flying Ground Smash (Meter Burn) | Meter Burn during<br>Flying Ground Smash | 7.20 | pressing Meter Burn on successful hit will lift opponent into the air and slam them to the ground for additional damage}}
{{ MoveListRow | Heat Zap | d , b + h <br>Alternate Command: <br> qcb + h | 12.00 | projectile attack }}
{{ MoveListRow | Low Scoop | d , f + l <br>Alternate Command: <br> qcf + l | 5.00 | Low attack that puts opponent into a juggle state , allowing for follow up attacks or combos }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 03:08, 2 May 2013

Injustice: Gods Among UsInjusticeLogo.png


Superman

Injustice superman small.png

Rocketed to Earth from the dying planet Krypton, baby Kal-El was found by a farming couple who named the boy Clark Kent and raised him as their own. Discovering his enormous powers, they instilled in him strong moral values—and inspired him to become a hero.

Superman has super-everything—strength, speed, flight, invulnerability as well as his renowned X-ray and heat vision. The most powerful being on the planet, his amazing abilities are also a melancholy reminder of how different he is from the people he’s dedicated to protect.

In a nutshell



Character Info

Type:
Power
Real Name:
{{{2}}}
Debut:
{{{3}}}
Voice Actor:
{{{4}}}

Move List

Normal Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Hook Punch
l
3.00
High
Overhead Smash
m
3.00
Mid
Fist Of Justice
h
9.00
Mid knockdown half screen away
Quick Heat
b + l
3.00
Low
Kryptonian Strike
b + m
11.00
Mid knockdown half screen away
Charge Punch
b + h
11.00
Mid wallbounce hold h to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards
Cross Swipe
f + m
3.00
Mid
Charge Overhead
f + h
11.00
Overhead groundbounce hold h to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards
Flying Low
df + h
7.00
Low , dashing sweep that causes knockdown covers half screen
Quick Jab
d + l
2.00
Mid
Uppercut
d + m
5.00
Mid , launches opponent into air on hit
Low Poke
d + h
7.00
Low knockdown
Steel Fist
l aironly
5.00
Overhead
Double Fist
m aironly
7.00
Overhead
Hammer Punch
h aironly
11.00
Overhead knockdown
Air Dash
b , b
OR
f , f
-
aironly goes about quarter screen

Throws

Name
Command
Damage
Notes
SU
RC
OG
OH
 ?
 ?
 ?
 ?

Special Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Super Breath
d , b + m
Alternate Command:
qcb + m
10.00
Mid , sends out a close range gust of wind that knocks opponents back full screen
Super Breath (Meter Burn)
Meter Burn during
Super Breath
10.00
pressing Meter Burn during Super Breath will freeze opponent solid, allowing for follow up attacks
Heat Vision
d , b + l
Alternate Command:
qcb + l
7.00
airok full screen laser across the floor
Heat Vision (Meter Burn)
Meter Burn during
Heat Vision
8.00
pressing Meter Burn on successful hit will fire an additional laser blast that knocks opponent back full screen
Rising Grab
d , f + m
Alternate Command:
qcf + m
7.62
Superman quickly travels up and grabs airborne opponents. Blockable hit, not an actual throw
Rising Grab (Meter Burn)
Meter Burn during
Rising Grab
8.53
pressing Meter Burn on successful hit increases the height of the final throw and increases the damage
Flying Punch
b , f + h
Alternate Command:
hcf + h
 ?
Mid attack that knocks down on hit , travels 3/4ths of the screen
Flying Punch (Meter Burn)
Meter Burn during
Flying Punch
5.80
pressing Meter Burn during Flying Punch adds two additional hits for more damage
Flying Ground Smash
d + h
Alternate Command:
d + h
9.00
aironly Overhead air to ground attack
Flying Ground Smash (Meter Burn)
Meter Burn during
Flying Ground Smash
7.20
pressing Meter Burn on successful hit will lift opponent into the air and slam them to the ground for additional damage
Heat Zap
d , b + h
Alternate Command:
qcb + h
12.00
projectile attack
Low Scoop
d , f + l
Alternate Command:
qcf + l
5.00
Low attack that puts opponent into a juggle state , allowing for follow up attacks or combos

Super Move

Name
Command
Damage
Notes
SU
RC
OG
OH
 ?
 ?
 ?
 ?

Move Analysis

Normal Moves

N/A

Throws

N/A

Character Traits

  • Superman can air dash.
  • Superman's trait gives him a temporary power boost.

Special Moves

N/A

Super Move

N/A

S.T.A.R. Labs Mode

TBW

Strategy

Basic Strategy

TBW

Advanced Strategy

TBW

Tips and Tricks

TBW

Combos

TBW

Alternate Costumes

TBW

Match Ups

TBW

Frame Data

TBW