Yuri Andrey (talk | contribs) |
Yuri Andrey (talk | contribs) |
||
Line 112: | Line 112: | ||
=== Tips and Tricks === | === Tips and Tricks === | ||
* Batman´s Release the Bats are great for juggle,don´t waste your hit confirm after a chance of start a combo with this actived,cause you can extend the combo by juggling your opponent with the bats and then using any special move or something else,the best choose at a long distance is Straight Grapple. | |||
== Combos == | == Combos == |
Revision as of 00:09, 23 April 2013

Batman
Millionaire Bruce Wayne was just a kid when he watched his parents get gunned down during a mugging in Gotham City. The crime would define his life, as he dedicated himself to becoming the world’s greatest weapon against crime—the Batman.
Batman is the most feared superhero of all, because he’s pushed himself to the absolute pinnacle of human achievement. He’s a brilliant detective who’s mastered fighting techniques the world’s barely heard of. An Olympic-caliber athlete with a plan for every occasion, Batman’s seemingly always five steps ahead of his foes. But in his crusade against injustice, two questions always loom: How far will he go to protect the innocent, and will he sacrifice his humanity along the way?
In a nutshell
Character Info
Move List
Normal Moves
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Combo Attacks
knockdown leaves opponent half screen
away
launches opponent into air
knockdown leaves opponent half screen ]
away
launches opponent into air
launches opponent into air
knockdown leaves opponent full screen
away
forward moving combo that ends
in knockdown
Bounce Cancels
cancel the combo and perform a
groundbounce
cancel the combo and perform a
wallbounce
Character Powers
9.00 (Elbow)
double jump press m for a Med Divekick
or h for an Overhead Diving Elbow
that causes knockdown
bats to hover around Batman
as loose tracking projectiles, can
be used to set up combos
that damages opponent and destroys
bats if they're physically hit, all three
mechanical bats must be active
Throws
screen away
screen away
Special Moves
Template:InjusticeMoveListHeader2
hit Batman pulls himself toward the
opponent and delivers a flying
kick resulting in knockdown }}
(Meter Burn)
Straight Grapple }}
hit, Batman stops in front of stunned
opponent allowing time to attack
or combo }}
45 degree angle, if hit Batman pulls
opponent to the ground landing full
screen away }}
Sky Grapple }}
hit, gives groundbounce half
screen away }}
damage a piece }}
Batarang }}
Batarangs causing knockdown if hit;
Batarangs can be detonated at any
time even after block or hit }}
angle, causes knockdown }}
Up Batarang }}
Batarangs, causing very high
groundbounce if hit; Batarangs
can be detonated at any time even
after block or hit }}
knockdown , slides under most
high projectiles }}
Slide Kick }}
hit causes Batman to throw a Batarang
for additional damage }}
front of Batman, knockdown on
air opponents and stuns ground
opponents }}
Overhead attacks, ends in
knockdown }}
Super Move
ground to Midcharacter height. If hit,
Batman commits a hit and run.
First hit: 2.00 then 1.90, 1.90, 1.90,
1.90, 1.90, 1.90, 7.60, 2.85, 9.50
Move Analysis
TBW
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
- Batman´s Release the Bats are great for juggle,don´t waste your hit confirm after a chance of start a combo with this actived,cause you can extend the combo by juggling your opponent with the bats and then using any special move or something else,the best choose at a long distance is Straight Grapple.
Combos
TBW
Alternate Costumes
TBW
Match Ups
TBW
Frame Data
Move Name | Startup | Recovery | On Guard | On Hit |
---|---|---|---|---|
![]() |
||||
![]() |
||||
![]() |
||||
![]() ![]() |
||||
![]() ![]() |
||||
![]() ![]() |
||||
![]() ![]() |
||||
![]() ![]() |
||||
![]() ![]() |
||||
Crouch ![]() |
||||
Crouch ![]() |
||||
Crouch ![]() |
||||
Jump ![]() |
||||
Jump ![]() |
||||
Jump ![]() |
||||
![]() ![]() |
||||
Wheel Kicks | ||||
Flying Kick | ||||
Special Move 1 | ||||
Special Move 2 | ||||
Special Move 3 | ||||
Special Move 4 | ||||
Super Move |