Injustice: Gods Among Us/Batman: Difference between revisions

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{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Palm Strike | l | 2.00 | High}}
{{ MoveListRow | Palm Strike | l | 2.00 | High}}
{{ MoveListRow | Hammer Fist | m | 3.00 | Mid}}
{{ MoveListRow | Hammer Fist | m | 3.00 | Med}}
{{ MoveListRow | Roundhouse | h | 7.00 | Mid}}
{{ MoveListRow | Roundhouse | h | 7.00 | Med}}
{{ MoveListRow | Crusader Kick | b + l | 2.00 | Low}}
{{ MoveListRow | Crusader Kick | b + l | 2.00 | Low}}
{{ MoveListRow | Batarang Swipe | b + m | 5.00 | Mid}}
{{ MoveListRow | Batarang Swipe | b + m | 5.00 | Med}}
{{ MoveListRow | Flying Kick | b + h | 11.00 | Mid wallbounce hold h to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards}}
{{ MoveListRow | Flying Kick | b + h | 11.00 | Med wallbounce ; Hold h <br>to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar),&nbsp;cancel by<br>dashing forward or backwards}}
{{ MoveListRow | Caped Crusade| f + m | 3.00 | Mid}}
{{ MoveListRow | Caped Crusade| f + m | 3.00 | Med}}
{{ MoveListRow | Wheel Kicks | f + h | 11.00 | Overhead groundbounce hold h to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards}}
{{ MoveListRow | Wheel Kicks | f + h | 11.00 | Overhead groundbounce ; Hold<br> h to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar),&nbsp;cancel by<br>dashing forward or backwards}}
{{ MoveListRow | Low Jab | d + l | 2.00 | Mid}}
{{ MoveListRow | Low Jab | d + l | 2.00 | Med}}
{{ MoveListRow | Uppercut | d + m | 2.00 | Mid, launches opponent into air on hit.}}
{{ MoveListRow | Uppercut | d + m | 2.00 | Med, launches opponent into air on hit.}}
{{ MoveListRow | Low Hammerfist | d + h | 7.00 | Low knockdown}}
{{ MoveListRow | Low Hammerfist | d + h | 7.00 | Low knockdown}}
{{ MoveListRow | Flying Knee | l aironly | 5.00 | Overhead}}
{{ MoveListRow | Flying Knee | l aironly | 5.00 | Overhead}}
Line 37: Line 37:
=== Combo Attacks ===
=== Combo Attacks ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Showdown | l , l | 1.90 | High , Mid}}
{{ MoveListRow | Showdown | l , l | 1.90 | High , Med}}
{{ MoveListRow | Injustice | l , l , m | 6.32 | High , Mid , Mid}}
{{ MoveListRow | Injustice | l , l , m | 6.32 | High , Med , Med}}
{{ MoveListRow | Vengeance | l , l , h | 4.51 | High , Mid , Overhead}}
{{ MoveListRow | Vengeance | l , l , h | 4.51 | High , Med , Overhead}}
{{ MoveListRow | Tricky Bat | l , m , m | 6.32 | High , Mid , Mid knockdown leaves opponent half screen away}}
{{ MoveListRow | Tricky Bat | l , m , m | 6.32 | High , Med , Med <br> knockdown leaves opponent half screen<br>away}}
{{ MoveListRow | Intimidation | l , m | 1.90 |High , Mid}}
{{ MoveListRow | Intimidation | l , m | 1.90 |High , Med}}
{{ MoveListRow | Mind Games | l , m , h | 4.51 | Mid , Mid , Low launches opponent into air}}
{{ MoveListRow | Mind Games | l , m , h | 4.51 | Med , Med , Low <br>launches opponent into air}}
{{ MoveListRow | Millionaire | b + l , l | 1.90 | Low , Mid}}
{{ MoveListRow | Millionaire | b + l , l | 1.90 | Low , Med}}
{{ MoveListRow | High Tech | b + l , l , m | 8.12 | Low , Mid , Overhead knockdown leaves opponent half screen away}}
{{ MoveListRow | High Tech | b + l , l , m | 8.12 | Low , Med , Overhead <br> knockdown leaves opponent half screen ]<br>away}}
{{ MoveListRow | Darkness| b + l , l , h | 4.51 | Low , Mid , Mid launches opponent into air}}
{{ MoveListRow | Darkness| b + l , l , h | 4.51 | Low , Med , Med <br>launches opponent into air}}
{{ MoveListRow | Tragic | m , m | 1.90 | Mid , High}}
{{ MoveListRow | Tragic | m , m | 1.90 | Med , High}}
{{ MoveListRow | Caped Crusader | m , m , h | 6.32 | Mid, High , Mid launches opponent into air}}
{{ MoveListRow | Caped Crusader | m , m , h | 6.32 | Med , High , Med <br>launches opponent into air}}
{{ MoveListRow | Stay Down | b + m , h | 10.97 | Mid , Overhead , Mid knockdown leaves opponent full screen away}}
{{ MoveListRow | Stay Down | b + m , h | 10.97 | Med , Overhead , Med <br> knockdown leaves opponent full screen<br>away}}
{{ MoveListRow | Winged Avenger | f + m , h | 8.22 | Mid , Mid , Mid , forward moving combo that ends in knockdown}}
{{ MoveListRow | Winged Avenger | f + m , h | 8.22 | Med , Med , Med <br>forward moving combo that ends<br>in&nbsp;knockdown}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Bounce Cancels ===
=== Bounce Cancels ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Wheel Kicks | f , f , Meter Burn | Cancel | During a combo, burn two bars to cancel the combo and perform a groundbounce}}
{{ MoveListRow | Wheel Kicks | f , f , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> groundbounce}}
{{ MoveListRow | Flying Kick| b , b , Meter Burn | Cancel | During a combo, burn two bars to cancel the combo and perform a groundbounce}}
{{ MoveListRow | Flying Kick| b , b , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> groundbounce}}
{{MoveListFooter}}
{{MoveListFooter}}


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=== Character Powers ===
=== Character Powers ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Double Jump | u + b or u + f | 5.00 (Divekick) or 9.00 (Elbow) | aironly double jump, during forward double jump press m for a Mid Divekick or h for an Overhead Diving Elbow that causes knockdown}}
{{ MoveListRow | Double Jump | ub or uf | 5.00 (Divekick) or<br>9.00 (Elbow) | aironly double jump, during forward<br>double jump press m for a Med Divekick<br>or h for an Overhead Diving Elbow<br>that causes knockdown}}
{{ MoveListRow | Mechanical Bats | Trait | | call a group of three mechanical bats to hover around Batman}}
{{ MoveListRow | Mechanical Bats | Trait | - | Call a group of three mechanical<br>bats to hover around Batman}}
{{ MoveListRow | Release The Bats | Trait | 5.80 | send mechanical bats at opponent as loose tracking projectiles, can be used to set up combos}}
{{ MoveListRow | Release The Bats | Trait | 5.80 | Send mechanical bats at opponent<br>as loose tracking projectiles, can<br>be used to set up combos}}
{{ MoveListRow | Bat Swarm | d + Trait | | form a shield of bats around Batman that damages opponent and destroys bats if they're physically hit, all three mechanical bats must be active}}
{{ MoveListRow | Bat Swarm | d + Trait | - | Form a shield of bats around Batman<br>that damages opponent and destroys<br>bats if they're physically hit, all three<br>mechanical bats must be active}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Throws ===
=== Throws ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Forward Throw | f + l + h | 11.00 | Throw leaves opponent full screen away}}
{{ MoveListRow | Forward Throw | f + l + h | 11.00 | Throw ; leaves opponent full<br>screen away}}
{{ MoveListRow | Back Throw | b + l + h | 11.00 | Throw leaves opponent full screen away}}
{{ MoveListRow | Back Throw | b + l + h | 11.00 | Throw ; leaves opponent full<br>screen away}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Special Moves ===
=== Special Moves ===
{{InjusticeMoveListHeader2}}
{{InjusticeMoveListHeader2}}
{{ MoveListRow2 | Straight Grapple | d , f + l | qcf + l | 8.80 | fires grappling hook full screen, if hit Batman pulls himself toward the opponent and delivers a flying kick resulting in knockdown}}
{{ MoveListRow2 | Straight Grapple | d , f + l | qcf + l | 8.80 | Fires grappling hook full screen, if<br>hit Batman pulls himself toward the<br>opponent and delivers a flying<br>kick resulting in knockdown}}
{{ MoveListRow | Straight Grapple (Meter Burn)| Meter Burn during Straight Grapple | | pressing Meter Burn after successful hit, Batman stops in front of stunned opponent allowing time to attack or combo}}
{{ MoveListRow2 | Straight Grapple<br>(Meter Burn) | Meter Burn during<br>Straight Grapple | - | - | pressing Meter Burn after successful<br>hit, Batman stops in front&nbsp;of stunned<br>opponent allowing time to attack<br>or combo}}
{{ MoveListRow2 | Sky Grapple | d , b + l | qcb + l | 10.00 | fires grappling hook upwards in a 45 degree angle, if hit Batman pulls opponent to the ground landing full screen away}}
{{ MoveListRow2 | Sky Grapple | d , b + l | qcb + l | 10.00 | Fires grappling hook upwards in a<br>45 degree angle, if hit Batman pulls<br>opponent to the ground landing full<br> screen away}}
{{ MoveListRow | Sky Grapple (Meter Burn)| Meter Burn during Sky Grapple | 4.25 | pressing Meter Burn after successful hit, gives groundbounce half screen away}}
{{ MoveListRow2 | Sky Grapple (Meter Burn) | Meter Burn during<br>Sky Grapple | - | 4.25 | Pressing Meter Burn after successful<br>hit, gives groundbounce half<br> screen away}}
{{ MoveListRow2 | Batarang | b , f + m | hcf + m | 6.80 | throws two Batarangs causing 3.40 damage a piece}}
{{ MoveListRow2 | Batarang | b , f + m | hcf + m | 6.80 | Throws two Batarangs causing 3.40<br>damage a piece}}
{{ MoveListRow | Batarang (Meter Burn)| Meter Burn during Batarang | 8.75 | pressing Meter Burn detonates the Batarangs causing knockdown if hit, Batarangs can be detonated at any time even after block or hit}}
{{ MoveListRow2 | Batarang (Meter Burn) | Meter Burn during<br>Batarang | - | 8.75 | Pressing Meter Burn detonates the<br>Batarangs causing knockdown if hit;<br>Batarangs can be detonated at any<br>time even after block or hit}}
{{ MoveListRow2 | Up Batarang | d , b + m | qcb + m | 6.00 | throws one Batarang at a 45 degree angle, causes knockdown }}
{{ MoveListRow2 | Up Batarang | d , b + m | qcb + m | 6.00 | throws one Batarang at a 45 degree<br>angle, causes knockdown }}
{{ MoveListRow | Batarang (Meter Burn)| Meter Burn during Batarang | 8.75 | pressing Meter Burn detonates the Batarangs causing very high groundbounce if hit, Batarangs can be detonated at any time even after block or hit}}
{{ MoveListRow2 | Batarang (Meter Burn) | Meter Burn during<br>Up Batarang | - | 8.75 | Pressing Meter Burn detonates the<br>Batarangs, causing very high<br> groundbounce if hit; Batarangs<br>can be detonated at any time even<br>after block or hit}}
{{ MoveListRow2 | Slide Kick | b , f + h | hcf + h | 7.00 | fast low attack that causes knockdown, slides under most high projectiles}}
{{ MoveListRow2 | Slide Kick | b , f + h | hcf + h | 7.00 | Fast low attack that causes<br> knockdown , slides under most<br>high projectiles}}
{{ MoveListRow | Slide Kick (Meter Burn)| Meter Burn during Slide Kick | 4.75 | pressing Meter Burn after successful hit causes Batman to throw a Batarang for additional damage}}
{{ MoveListRow2 | Slide Kick (Meter Burn) | Meter Burn during<br>Slide Kick | - | 4.75 | Pressing Meter Burn after successful<br>hit causes Batman to throw a Batarang<br>for additional damage}}
{{ MoveListRow2 | Air Scatter Bombs | d , b + m | qcb + m | 9.00 | aironly bombs explode in front of Batman, knockdown air opponents and stuns ground opponents}}
{{ MoveListRow2 | Air Scatter Bombs | d , b + m | qcb + m | 9.00 | aironly ; Bombs explode in<br>front of Batman, knockdown on<br>air opponents and stuns ground<br>opponents}}
{{ MoveListRow2 | Cape Parry | d , b + h | qcb + h | 12.00 | counters most High and Overhead attacks, ends in knockdown}}
{{ MoveListRow2 | Cape Parry | d , b + h | qcb + h | 12.00 | Counters most High and<br>Overhead attacks, ends in<br> knockdown}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Super Move ===
=== Super Move ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | The Dark Knight | Super Command | 33.35 | Smoke attack at sweep range from ground to midcharacter height. If hit, Batman commits a hit and run. First hit: 2.00 then 1.90, 1.90, 1.90, 1.90, 1.90, 1.90, 7.60, 2.85, 9.50}}
{{ MoveListRow | The Dark Knight | Super Command | 33.35 | Smoke attack at sweep&nbsp;range from<br>ground to Midcharacter height. If hit,<br>Batman commits a hit and run.<br>First hit: 2.00 then 1.90, 1.90, 1.90,<br>1.90, 1.90, 1.90, 7.60, 2.85, 9.50}}
{{MoveListFooter}}
{{MoveListFooter}}


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== Frame Data ==
== Frame Data ==


TBW
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
|- 
! align="left"    | Move Name
! align="center"  | Startup
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
|- 
| align="left"    | [[File:L.png]]
| align="center"  |
| align="center"  |
| align="center"  |
| align="center"  |
|- 
| align="left"    | [[File:M.png]]
| align="center"  |
| align="center"  |
| align="center"  |
| align="center"  |
|- 
| align="left"    | [[File:H.png]]
| align="center"  |
| align="center"  |
| align="center"  |
| align="center"  |
|-
| align="left"    | [[File:Left.gif]] + [[File:L.png]]
| align="center"  |
| align="center"  |
| align="center"  |
| align="center"  |
|- 
| align="left"    | [[File:Left.gif]] + [[File:M.png]]
| align="center"  |
| align="center"  |
| align="center"  |
| align="center"  |
|- 
| align="left"    | [[File:Left.gif]] + [[File:H.png]]
| align="center"  |
| align="center"  |
| align="center"  |
| align="center"  |
|-
| align="left"    | [[File:Right.gif]] + [[File:L.png]]
| align="center"  |
| align="center"  |
| align="center"  |
| align="center"  |
|- 
| align="left"    | [[File:Right.gif]] + [[File:M.png]]
| align="center"  |
| align="center"  |
| align="center"  |
| align="center"  |
|- 
| align="left"    | [[File:Right.gif]] + [[File:H.png]]
| align="center"  |
| align="center"  |
| align="center"  |
| align="center"  |
|-
| align="left"    | Crouch [[File:L.png]]
| align="center"  |
| align="center"  |
| align="center"  |
| align="center"  |
|- 
| align="left"    | Crouch [[File:M.png]]
| align="center"  |
| align="center"  |
| align="center"  |
| align="center"  |
|- 
| align="left"    | Crouch [[File:H.png]]
| align="center"  |
| align="center"  |
| align="center"  |
| align="center"  |
|-
| align="left"    | Jump [[File:L.png]]
| align="center"  |
| align="center"  |
| align="center"  |
| align="center"  |
|- 
| align="left"    | Jump [[File:M.png]]
| align="center"  |
| align="center"  |
| align="center"  |
| align="center"  |
|- 
| align="left"    | Jump [[File:H.png]]
| align="center"  |
| align="center"  |
| align="center"  |
| align="center"  |
|-
| align="left"    | [[File:L.png]] , [[File:L.png]]
| align="center"  |
| align="center"  |
| align="center"  |
| align="center"  |
|-
| align="left"    | Wheel Kicks
| align="center"  |
| align="center"  |
| align="center"  |
| align="center"  |
|-
| align="left"    | Flying Kick
| align="center"  |
| align="center"  |
| align="center"  |
| align="center"  |
|-
| align="left"    | Special Move 1
| align="center"  |
| align="center"  |
| align="center"  |
| align="center"  |
|-
| align="left"    | Special Move 2
| align="center"  |
| align="center"  |
| align="center"  |
| align="center"  |
|-
| align="left"    | Special Move 3
| align="center"  |
| align="center"  |
| align="center"  |
| align="center"  |
|-
| align="left"    | Special Move 4
| align="center"  |
| align="center"  |
| align="center"  |
| align="center"  |
|-
| align="left"    | Super Move
| align="center"  |
| align="center"  |
| align="center"  |
| align="center"  |
|}


[[Category: Injustice: Gods Among Us]]
[[Category: Injustice: Gods Among Us]]

Revision as of 21:13, 22 April 2013

Injustice: Gods Among UsInjusticeLogo.png


Batman

Injustice batman small.png

Millionaire Bruce Wayne was just a kid when he watched his parents get gunned down during a mugging in Gotham City. The crime would define his life, as he dedicated himself to becoming the world’s greatest weapon against crime—the Batman.

Batman is the most feared superhero of all, because he’s pushed himself to the absolute pinnacle of human achievement. He’s a brilliant detective who’s mastered fighting techniques the world’s barely heard of. An Olympic-caliber athlete with a plan for every occasion, Batman’s seemingly always five steps ahead of his foes. But in his crusade against injustice, two questions always loom: How far will he go to protect the innocent, and will he sacrifice his humanity along the way?


In a nutshell


Character Info

Type:
 ?
Real Name:
Gadget
Debut:
 ?
Voice Actor:
 ?

Move List

Normal Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Palm Strike
l
2.00
High
Hammer Fist
m
3.00
Med
Roundhouse
h
7.00
Med
Crusader Kick
b + l
2.00
Low
Batarang Swipe
b + m
5.00
Med
Flying Kick
b + h
11.00
Med wallbounce ; Hold h
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Caped Crusade
f + m
3.00
Med
Wheel Kicks
f + h
11.00
Overhead groundbounce ; Hold
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Low Jab
d + l
2.00
Med
Uppercut
d + m
2.00
Med, launches opponent into air on hit.
Low Hammerfist
d + h
7.00
Low knockdown
Flying Knee
l aironly
5.00
Overhead
Straight Kick
m aironly
7.00
Overhead
Flip Kick
h aironly
11.00
Overhead knockdown

Combo Attacks

Name
Command
Damage
Notes
SU
RC
OG
OH
Showdown
l , l
1.90
High , Med
Injustice
l , l , m
6.32
High , Med , Med
Vengeance
l , l , h
4.51
High , Med , Overhead
Tricky Bat
l , m , m
6.32
High , Med , Med
knockdown leaves opponent half screen
away
Intimidation
l , m
1.90
High , Med
Mind Games
l , m , h
4.51
Med , Med , Low
launches opponent into air
Millionaire
b + l , l
1.90
Low , Med
High Tech
b + l , l , m
8.12
Low , Med , Overhead
knockdown leaves opponent half screen ]
away
Darkness
b + l , l , h
4.51
Low , Med , Med
launches opponent into air
Tragic
m , m
1.90
Med , High
Caped Crusader
m , m , h
6.32
Med , High , Med
launches opponent into air
Stay Down
b + m , h
10.97
Med , Overhead , Med
knockdown leaves opponent full screen
away
Winged Avenger
f + m , h
8.22
Med , Med , Med
forward moving combo that ends
in knockdown

Bounce Cancels

Name
Command
Damage
Notes
SU
RC
OG
OH
Wheel Kicks
f , f , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
groundbounce
Flying Kick
b , b , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
groundbounce


Character Powers

Name
Command
Damage
Notes
SU
RC
OG
OH
Double Jump
ub or uf
5.00 (Divekick) or
9.00 (Elbow)
aironly double jump, during forward
double jump press m for a Med Divekick
or h for an Overhead Diving Elbow
that causes knockdown
Mechanical Bats
Trait
-
Call a group of three mechanical
bats to hover around Batman
Release The Bats
Trait
5.80
Send mechanical bats at opponent
as loose tracking projectiles, can
be used to set up combos
Bat Swarm
d + Trait
-
Form a shield of bats around Batman
that damages opponent and destroys
bats if they're physically hit, all three
mechanical bats must be active

Throws

Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw
f + l + h
11.00
Throw ; leaves opponent full
screen away
Back Throw
b + l + h
11.00
Throw ; leaves opponent full
screen away

Special Moves

Template:InjusticeMoveListHeader2

Straight Grapple
{{#motion: d , f + l }}
{{#motion: qcf + l }}
{{#motion: 8.80 }}
{{#motion: Fires grappling hook full screen, if
hit Batman pulls himself toward the
opponent and delivers a flying
kick resulting in knockdown }}
Straight Grapple
(Meter Burn)
{{#motion: Meter Burn during
Straight Grapple }}
{{#motion: - }}
{{#motion: - }}
{{#motion: pressing Meter Burn after successful
hit, Batman stops in front of stunned
opponent allowing time to attack
or combo }}
Sky Grapple
{{#motion: d , b + l }}
{{#motion: qcb + l }}
{{#motion: 10.00 }}
{{#motion: Fires grappling hook upwards in a
45 degree angle, if hit Batman pulls
opponent to the ground landing full
screen away }}
Sky Grapple (Meter Burn)
{{#motion: Meter Burn during
Sky Grapple }}
{{#motion: - }}
{{#motion: 4.25 }}
{{#motion: Pressing Meter Burn after successful
hit, gives groundbounce half
screen away }}
Batarang
{{#motion: b , f + m }}
{{#motion: hcf + m }}
{{#motion: 6.80 }}
{{#motion: Throws two Batarangs causing 3.40
damage a piece }}
Batarang (Meter Burn)
{{#motion: Meter Burn during
Batarang }}
{{#motion: - }}
{{#motion: 8.75 }}
{{#motion: Pressing Meter Burn detonates the
Batarangs causing knockdown if hit;
Batarangs can be detonated at any
time even after block or hit }}
Up Batarang
{{#motion: d , b + m }}
{{#motion: qcb + m }}
{{#motion: 6.00 }}
{{#motion: throws one Batarang at a 45 degree
angle, causes knockdown }}
Batarang (Meter Burn)
{{#motion: Meter Burn during
Up Batarang }}
{{#motion: - }}
{{#motion: 8.75 }}
{{#motion: Pressing Meter Burn detonates the
Batarangs, causing very high
groundbounce if hit; Batarangs
can be detonated at any time even
after block or hit }}
Slide Kick
{{#motion: b , f + h }}
{{#motion: hcf + h }}
{{#motion: 7.00 }}
{{#motion: Fast low attack that causes
knockdown , slides under most
high projectiles }}
Slide Kick (Meter Burn)
{{#motion: Meter Burn during
Slide Kick }}
{{#motion: - }}
{{#motion: 4.75 }}
{{#motion: Pressing Meter Burn after successful
hit causes Batman to throw a Batarang
for additional damage }}
Air Scatter Bombs
{{#motion: d , b + m }}
{{#motion: qcb + m }}
{{#motion: 9.00 }}
{{#motion: aironly ; Bombs explode in
front of Batman, knockdown on
air opponents and stuns ground
opponents }}
Cape Parry
{{#motion: d , b + h }}
{{#motion: qcb + h }}
{{#motion: 12.00 }}
{{#motion: Counters most High and
Overhead attacks, ends in
knockdown }}

Super Move

Name
Command
Damage
Notes
SU
RC
OG
OH
The Dark Knight
Super Command
33.35
Smoke attack at sweep range from
ground to Midcharacter height. If hit,
Batman commits a hit and run.
First hit: 2.00 then 1.90, 1.90, 1.90,
1.90, 1.90, 1.90, 7.60, 2.85, 9.50

Move Analysis

TBW

S.T.A.R. Labs Mode

TBW

Strategy

Basic Strategy

TBW

Advanced Strategy

TBW

Tips and Tricks

TBW

Combos

TBW

Alternate Costumes

TBW

Match Ups

TBW

Frame Data

Move Name Startup Recovery On Guard On Hit
L.png
M.png
H.png
Left.gif + L.png
Left.gif + M.png
Left.gif + H.png
Right.gif + L.png
Right.gif + M.png
Right.gif + H.png
Crouch L.png
Crouch M.png
Crouch H.png
Jump L.png
Jump M.png
Jump H.png
L.png , L.png
Wheel Kicks
Flying Kick
Special Move 1
Special Move 2
Special Move 3
Special Move 4
Super Move