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{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | Palm Strike | l | 2.00 | High}} | {{ MoveListRow | Palm Strike | l | 2.00 | High}} | ||
{{ MoveListRow | Hammer Fist | m | 3.00 | | {{ MoveListRow | Hammer Fist | m | 3.00 | Med}} | ||
{{ MoveListRow | Roundhouse | h | 7.00 | | {{ MoveListRow | Roundhouse | h | 7.00 | Med}} | ||
{{ MoveListRow | Crusader Kick | b + l | 2.00 | Low}} | {{ MoveListRow | Crusader Kick | b + l | 2.00 | Low}} | ||
{{ MoveListRow | Batarang Swipe | b + m | 5.00 | | {{ MoveListRow | Batarang Swipe | b + m | 5.00 | Med}} | ||
{{ MoveListRow | Flying Kick | b + h | 11.00 | | {{ MoveListRow | Flying Kick | b + h | 11.00 | Med wallbounce ; Hold h <br>to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar), cancel by<br>dashing forward or backwards}} | ||
{{ MoveListRow | Caped Crusade| f + m | 3.00 | | {{ MoveListRow | Caped Crusade| f + m | 3.00 | Med}} | ||
{{ MoveListRow | Wheel Kicks | f + h | 11.00 | Overhead groundbounce | {{ MoveListRow | Wheel Kicks | f + h | 11.00 | Overhead groundbounce ; Hold<br> h to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar), cancel by<br>dashing forward or backwards}} | ||
{{ MoveListRow | Low Jab | d + l | 2.00 | | {{ MoveListRow | Low Jab | d + l | 2.00 | Med}} | ||
{{ MoveListRow | Uppercut | d + m | 2.00 | | {{ MoveListRow | Uppercut | d + m | 2.00 | Med, launches opponent into air on hit.}} | ||
{{ MoveListRow | Low Hammerfist | d + h | 7.00 | Low knockdown}} | {{ MoveListRow | Low Hammerfist | d + h | 7.00 | Low knockdown}} | ||
{{ MoveListRow | Flying Knee | l aironly | 5.00 | Overhead}} | {{ MoveListRow | Flying Knee | l aironly | 5.00 | Overhead}} | ||
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=== Combo Attacks === | === Combo Attacks === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | Showdown | l , l | 1.90 | High , | {{ MoveListRow | Showdown | l , l | 1.90 | High , Med}} | ||
{{ MoveListRow | Injustice | l , l , m | 6.32 | High , | {{ MoveListRow | Injustice | l , l , m | 6.32 | High , Med , Med}} | ||
{{ MoveListRow | Vengeance | l , l , h | 4.51 | High , | {{ MoveListRow | Vengeance | l , l , h | 4.51 | High , Med , Overhead}} | ||
{{ MoveListRow | Tricky Bat | l , m , m | 6.32 | High , | {{ MoveListRow | Tricky Bat | l , m , m | 6.32 | High , Med , Med <br> knockdown leaves opponent half screen<br>away}} | ||
{{ MoveListRow | Intimidation | l , m | 1.90 |High , | {{ MoveListRow | Intimidation | l , m | 1.90 |High , Med}} | ||
{{ MoveListRow | Mind Games | l , m , h | 4.51 | | {{ MoveListRow | Mind Games | l , m , h | 4.51 | Med , Med , Low <br>launches opponent into air}} | ||
{{ MoveListRow | Millionaire | b + l , l | 1.90 | Low , | {{ MoveListRow | Millionaire | b + l , l | 1.90 | Low , Med}} | ||
{{ MoveListRow | High Tech | b + l , l , m | 8.12 | Low , | {{ MoveListRow | High Tech | b + l , l , m | 8.12 | Low , Med , Overhead <br> knockdown leaves opponent half screen ]<br>away}} | ||
{{ MoveListRow | Darkness| b + l , l , h | 4.51 | Low , | {{ MoveListRow | Darkness| b + l , l , h | 4.51 | Low , Med , Med <br>launches opponent into air}} | ||
{{ MoveListRow | Tragic | m , m | 1.90 | | {{ MoveListRow | Tragic | m , m | 1.90 | Med , High}} | ||
{{ MoveListRow | Caped Crusader | m , m , h | 6.32 | | {{ MoveListRow | Caped Crusader | m , m , h | 6.32 | Med , High , Med <br>launches opponent into air}} | ||
{{ MoveListRow | Stay Down | b + m , h | 10.97 | | {{ MoveListRow | Stay Down | b + m , h | 10.97 | Med , Overhead , Med <br> knockdown leaves opponent full screen<br>away}} | ||
{{ MoveListRow | Winged Avenger | f + m , h | 8.22 | | {{ MoveListRow | Winged Avenger | f + m , h | 8.22 | Med , Med , Med <br>forward moving combo that ends<br>in knockdown}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Bounce Cancels === | === Bounce Cancels === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | Wheel Kicks | f , f , Meter Burn | Cancel | During a combo, burn two bars to cancel the combo and perform a groundbounce}} | {{ MoveListRow | Wheel Kicks | f , f , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> groundbounce}} | ||
{{ MoveListRow | Flying Kick| b , b , Meter Burn | Cancel | During a combo, burn two bars to cancel the combo and perform a groundbounce}} | {{ MoveListRow | Flying Kick| b , b , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> groundbounce}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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=== Character Powers === | === Character Powers === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | Double Jump | | {{ MoveListRow | Double Jump | ub or uf | 5.00 (Divekick) or<br>9.00 (Elbow) | aironly double jump, during forward<br>double jump press m for a Med Divekick<br>or h for an Overhead Diving Elbow<br>that causes knockdown}} | ||
{{ MoveListRow | Mechanical Bats | Trait | | {{ MoveListRow | Mechanical Bats | Trait | - | Call a group of three mechanical<br>bats to hover around Batman}} | ||
{{ MoveListRow | Release The Bats | Trait | 5.80 | | {{ MoveListRow | Release The Bats | Trait | 5.80 | Send mechanical bats at opponent<br>as loose tracking projectiles, can<br>be used to set up combos}} | ||
{{ MoveListRow | Bat Swarm | d + Trait | | {{ MoveListRow | Bat Swarm | d + Trait | - | Form a shield of bats around Batman<br>that damages opponent and destroys<br>bats if they're physically hit, all three<br>mechanical bats must be active}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Throws === | === Throws === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | Forward Throw | f + l + h | 11.00 | Throw leaves opponent full screen away}} | {{ MoveListRow | Forward Throw | f + l + h | 11.00 | Throw ; leaves opponent full<br>screen away}} | ||
{{ MoveListRow | Back Throw | b + l + h | 11.00 | Throw leaves opponent full screen away}} | {{ MoveListRow | Back Throw | b + l + h | 11.00 | Throw ; leaves opponent full<br>screen away}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Special Moves === | === Special Moves === | ||
{{InjusticeMoveListHeader2}} | {{InjusticeMoveListHeader2}} | ||
{{ MoveListRow2 | Straight Grapple | d , f + l | qcf + l | 8.80 | | {{ MoveListRow2 | Straight Grapple | d , f + l | qcf + l | 8.80 | Fires grappling hook full screen, if<br>hit Batman pulls himself toward the<br>opponent and delivers a flying<br>kick resulting in knockdown}} | ||
{{ | {{ MoveListRow2 | Straight Grapple<br>(Meter Burn) | Meter Burn during<br>Straight Grapple | - | - | pressing Meter Burn after successful<br>hit, Batman stops in front of stunned<br>opponent allowing time to attack<br>or combo}} | ||
{{ MoveListRow2 | Sky Grapple | d , b + l | qcb + l | 10.00 | | {{ MoveListRow2 | Sky Grapple | d , b + l | qcb + l | 10.00 | Fires grappling hook upwards in a<br>45 degree angle, if hit Batman pulls<br>opponent to the ground landing full<br> screen away}} | ||
{{ | {{ MoveListRow2 | Sky Grapple (Meter Burn) | Meter Burn during<br>Sky Grapple | - | 4.25 | Pressing Meter Burn after successful<br>hit, gives groundbounce half<br> screen away}} | ||
{{ MoveListRow2 | Batarang | b , f + m | hcf + m | 6.80 | | {{ MoveListRow2 | Batarang | b , f + m | hcf + m | 6.80 | Throws two Batarangs causing 3.40<br>damage a piece}} | ||
{{ | {{ MoveListRow2 | Batarang (Meter Burn) | Meter Burn during<br>Batarang | - | 8.75 | Pressing Meter Burn detonates the<br>Batarangs causing knockdown if hit;<br>Batarangs can be detonated at any<br>time even after block or hit}} | ||
{{ MoveListRow2 | Up Batarang | d , b + m | qcb + m | 6.00 | throws one Batarang at a 45 degree angle, causes knockdown }} | {{ MoveListRow2 | Up Batarang | d , b + m | qcb + m | 6.00 | throws one Batarang at a 45 degree<br>angle, causes knockdown }} | ||
{{ | {{ MoveListRow2 | Batarang (Meter Burn) | Meter Burn during<br>Up Batarang | - | 8.75 | Pressing Meter Burn detonates the<br>Batarangs, causing very high<br> groundbounce if hit; Batarangs<br>can be detonated at any time even<br>after block or hit}} | ||
{{ MoveListRow2 | Slide Kick | b , f + h | hcf + h | 7.00 | | {{ MoveListRow2 | Slide Kick | b , f + h | hcf + h | 7.00 | Fast low attack that causes<br> knockdown , slides under most<br>high projectiles}} | ||
{{ | {{ MoveListRow2 | Slide Kick (Meter Burn) | Meter Burn during<br>Slide Kick | - | 4.75 | Pressing Meter Burn after successful<br>hit causes Batman to throw a Batarang<br>for additional damage}} | ||
{{ MoveListRow2 | Air Scatter Bombs | d , b + m | qcb + m | 9.00 | aironly | {{ MoveListRow2 | Air Scatter Bombs | d , b + m | qcb + m | 9.00 | aironly ; Bombs explode in<br>front of Batman, knockdown on<br>air opponents and stuns ground<br>opponents}} | ||
{{ MoveListRow2 | Cape Parry | d , b + h | qcb + h | 12.00 | | {{ MoveListRow2 | Cape Parry | d , b + h | qcb + h | 12.00 | Counters most High and<br>Overhead attacks, ends in<br> knockdown}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Super Move === | === Super Move === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | The Dark Knight | Super Command | 33.35 | Smoke attack at sweep range from ground to | {{ MoveListRow | The Dark Knight | Super Command | 33.35 | Smoke attack at sweep range from<br>ground to Midcharacter height. If hit,<br>Batman commits a hit and run.<br>First hit: 2.00 then 1.90, 1.90, 1.90,<br>1.90, 1.90, 1.90, 7.60, 2.85, 9.50}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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== Frame Data == | == Frame Data == | ||
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" | |||
|- | |||
! align="left" | Move Name | |||
! align="center" | Startup | |||
! align="center" | Recovery | |||
! align="center" | On Guard | |||
! align="center" | On Hit | |||
|- | |||
| align="left" | [[File:L.png]] | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
|- | |||
| align="left" | [[File:M.png]] | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
|- | |||
| align="left" | [[File:H.png]] | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
|- | |||
| align="left" | [[File:Left.gif]] + [[File:L.png]] | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
|- | |||
| align="left" | [[File:Left.gif]] + [[File:M.png]] | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
|- | |||
| align="left" | [[File:Left.gif]] + [[File:H.png]] | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
|- | |||
| align="left" | [[File:Right.gif]] + [[File:L.png]] | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
|- | |||
| align="left" | [[File:Right.gif]] + [[File:M.png]] | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
|- | |||
| align="left" | [[File:Right.gif]] + [[File:H.png]] | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
|- | |||
| align="left" | Crouch [[File:L.png]] | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
|- | |||
| align="left" | Crouch [[File:M.png]] | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
|- | |||
| align="left" | Crouch [[File:H.png]] | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
|- | |||
| align="left" | Jump [[File:L.png]] | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
|- | |||
| align="left" | Jump [[File:M.png]] | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
|- | |||
| align="left" | Jump [[File:H.png]] | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
|- | |||
| align="left" | [[File:L.png]] , [[File:L.png]] | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
|- | |||
| align="left" | Wheel Kicks | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
|- | |||
| align="left" | Flying Kick | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
|- | |||
| align="left" | Special Move 1 | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
|- | |||
| align="left" | Special Move 2 | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
|- | |||
| align="left" | Special Move 3 | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
|- | |||
| align="left" | Special Move 4 | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
|- | |||
| align="left" | Super Move | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
| align="center" | | |||
|} | |||
[[Category: Injustice: Gods Among Us]] | [[Category: Injustice: Gods Among Us]] |
Revision as of 21:13, 22 April 2013

Batman
Millionaire Bruce Wayne was just a kid when he watched his parents get gunned down during a mugging in Gotham City. The crime would define his life, as he dedicated himself to becoming the world’s greatest weapon against crime—the Batman.
Batman is the most feared superhero of all, because he’s pushed himself to the absolute pinnacle of human achievement. He’s a brilliant detective who’s mastered fighting techniques the world’s barely heard of. An Olympic-caliber athlete with a plan for every occasion, Batman’s seemingly always five steps ahead of his foes. But in his crusade against injustice, two questions always loom: How far will he go to protect the innocent, and will he sacrifice his humanity along the way?
In a nutshell
Character Info
Move List
Normal Moves
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Combo Attacks
knockdown leaves opponent half screen
away
launches opponent into air
knockdown leaves opponent half screen ]
away
launches opponent into air
launches opponent into air
knockdown leaves opponent full screen
away
forward moving combo that ends
in knockdown
Bounce Cancels
cancel the combo and perform a
groundbounce
cancel the combo and perform a
groundbounce
Character Powers
9.00 (Elbow)
double jump press m for a Med Divekick
or h for an Overhead Diving Elbow
that causes knockdown
bats to hover around Batman
as loose tracking projectiles, can
be used to set up combos
that damages opponent and destroys
bats if they're physically hit, all three
mechanical bats must be active
Throws
screen away
screen away
Special Moves
Template:InjusticeMoveListHeader2
hit Batman pulls himself toward the
opponent and delivers a flying
kick resulting in knockdown }}
(Meter Burn)
Straight Grapple }}
hit, Batman stops in front of stunned
opponent allowing time to attack
or combo }}
45 degree angle, if hit Batman pulls
opponent to the ground landing full
screen away }}
Sky Grapple }}
hit, gives groundbounce half
screen away }}
damage a piece }}
Batarang }}
Batarangs causing knockdown if hit;
Batarangs can be detonated at any
time even after block or hit }}
angle, causes knockdown }}
Up Batarang }}
Batarangs, causing very high
groundbounce if hit; Batarangs
can be detonated at any time even
after block or hit }}
knockdown , slides under most
high projectiles }}
Slide Kick }}
hit causes Batman to throw a Batarang
for additional damage }}
front of Batman, knockdown on
air opponents and stuns ground
opponents }}
Overhead attacks, ends in
knockdown }}
Super Move
ground to Midcharacter height. If hit,
Batman commits a hit and run.
First hit: 2.00 then 1.90, 1.90, 1.90,
1.90, 1.90, 1.90, 7.60, 2.85, 9.50
Move Analysis
TBW
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
TBW
Alternate Costumes
TBW
Match Ups
TBW
Frame Data
Move Name | Startup | Recovery | On Guard | On Hit |
---|---|---|---|---|
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Jump ![]() |
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Wheel Kicks | ||||
Flying Kick | ||||
Special Move 1 | ||||
Special Move 2 | ||||
Special Move 3 | ||||
Special Move 4 | ||||
Super Move |