No edit summary |
No edit summary |
||
Line 24: | Line 24: | ||
{{ MoveListRow | Quick Sissor | b + l | 3.00 | Mid}} | {{ MoveListRow | Quick Sissor | b + l | 3.00 | Mid}} | ||
{{ MoveListRow | Overhead Strike | b + m | 7.00 | Overhead}} | {{ MoveListRow | Overhead Strike | b + m | 7.00 | Overhead}} | ||
{{ MoveListRow | Spinning Blast | b + h | 11.00 | Mid wallbounce Hold h to charge attack. Pressing Meter Burn during charge will add armor to attack (1 bar.) Cancel by dashing forward or backwards | {{ MoveListRow | Spinning Blast | b + h | 11.00 | Mid wallbounce Hold h to charge attack. Pressing Meter Burn during charge will add armor to attack (1 bar.) Cancel by dashing forward or backwards}} | ||
{{ MoveListRow | Stick Smash | b + m | 5.00 | Mid}} | {{ MoveListRow | Stick Smash | b + m | 5.00 | Mid}} | ||
{{ MoveListRow | Circular Power | f + h | 11.00 | Overhead groundbounce Hold h to charge attack. Pressing Meter Burn during charge will add armor to attack (1 bar.) Cancel by dashing forward or backwards | {{ MoveListRow | Circular Power | f + h | 11.00 | Overhead groundbounce Hold h to charge attack. Pressing Meter Burn during charge will add armor to attack (1 bar.) Cancel by dashing forward or backwards}} | ||
{{ MoveListRow | Spinning Heel Kick | u + h | 9.00 | Overhead knockdown}} | {{ MoveListRow | Spinning Heel Kick | u + h | 9.00 | Overhead knockdown}} | ||
{{ MoveListRow | Bird's Nest | u + h , d + h | 7.00 | Fakes the Spinning Heel Kick and ends with a Low knockdown}} | {{ MoveListRow | Bird's Nest | u + h , d + h | 7.00 | Fakes the Spinning Heel Kick and ends with a Low knockdown}} | ||
{{ MoveListRow | Escrima Strike | d + l | 2.00 | Mid}} | {{ MoveListRow | Escrima Strike | d + l | 2.00 | Mid}} | ||
{{ MoveListRow | Escrima Uppercut | d + m | 5.00 | Mid | {{ MoveListRow | Escrima Uppercut | d + m | 5.00 | Mid, launches opponent into air on hit}} | ||
{{ MoveListRow | Cross Overhead Strike | d + h | 7.00 | Low}} | {{ MoveListRow | Cross Overhead Strike | d + h | 7.00 | Low}} | ||
{{ MoveListRow | Escrima Drop | l aironly | 5.00 | Overhead}} | {{ MoveListRow | Escrima Drop | l aironly | 5.00 | Overhead}} | ||
Line 45: | Line 45: | ||
{{ MoveListRow | Lifting Wind | h | 9.00 | Mid}} | {{ MoveListRow | Lifting Wind | h | 9.00 | Mid}} | ||
{{ MoveListRow | One Handed Poke | f + l | 9.00 | High}} | {{ MoveListRow | One Handed Poke | f + l | 9.00 | High}} | ||
{{ MoveListRow | Smashing Tiger | f + h | 11.00 | Mid wallbounce Hold h to charge attack. Pressing Meter Burn during charge will add armor to attack (1 bar.) Cancel by dashing forward or backwards | {{ MoveListRow | Smashing Tiger | f + h | 11.00 | Mid wallbounce Hold h to charge attack. Pressing Meter Burn during charge will add armor to attack (1 bar.) Cancel by dashing forward or backwards}} | ||
{{ MoveListRow | Big Show | b + h | 11.00 | Overhead groundbounce Hold h to charge attack. Pressing Meter Burn during charge will add armor to attack (1 bar.) Cancel by dashing forward or backwards | {{ MoveListRow | Big Show | b + h | 11.00 | Overhead groundbounce Hold h to charge attack. Pressing Meter Burn during charge will add armor to attack (1 bar.) Cancel by dashing forward or backwards}} | ||
{{ MoveListRow | Crouching Talon | d + l | 2.00 | Mid}} | {{ MoveListRow | Crouching Talon | d + l | 2.00 | Mid}} | ||
{{ MoveListRow | Hidden Baston | d + m | 5.00 | Mid}} | {{ MoveListRow | Hidden Baston | d + m | 5.00 | Mid}} | ||
Line 94: | Line 94: | ||
=== Throws === | === Throws === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Forward Throw | f + l + h | 11.00 | Throw leaves opponent full screen away}} | ||
{{ MoveListRow | Back Throw | b + l + h | 11.00 | Throw leaves opponent at round start distance}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Special Moves: Escrima === | === Special Moves: Escrima === | ||
{{InjusticeMoveListHeader2}} | {{InjusticeMoveListHeader2}} | ||
{{ MoveListRow2 | WingDing | d , b + l | qcb + l | 11.41 | aironly | {{ MoveListRow2 | WingDing | d , b + l | qcb + l | 11.41 | aironly Throws three quick projectiles down towards opponent causing 4.00, 3.80, 3.61 damage per projectile hit}} | ||
{{ MoveListRow2 | WingDing (Meter Burn) | | Meter Burn during WindDing | 9.70 | aironly | {{ MoveListRow2 | WingDing (Meter Burn) | | Meter Burn during WindDing | 9.70 | aironly Adds an additional Wing Ding that explodes, causing knockdown on hit}} | ||
{{ MoveListRow2 | Ground Spark | d , | {{ MoveListRow2 | Ground Spark | d , f + m | qcf + m | 8.00 | Quick low projectile that travels along the ground. Holding m delays Ground Spark launch, can be dash cancelled while holding m }} | ||
{{ MoveListRow2 | Escrima Fury | d , | {{ MoveListRow2 | Ground Spark (Meter Burn) | | Meter Burn during Ground Spark | 12.00 | Increased size and damage of projectile, causing knockdown on hit}} | ||
{{ MoveListRow2 | Flip Kick | d , b + | {{ MoveListRow2 | Escrima Fury | d , b + m | qcb + m | 8.52 | Five rapid fire strikes if the first strike lands. }} | ||
{{ MoveListRow2 | Scatter Bomb | d , b + | {{ MoveListRow2 | Escrima Fury (Meter Burn) | | Meter Burn during Escrima Fury | 10.00 | Increases the total hits to nine if the first strike lands}} | ||
{{ MoveListRow2 | Flip Kick | d , b + h | qcb + h | 10.00 | Extremely fast overhead that grounds opponent and causes knockdown on hit}} | |||
{{ MoveListRow2 | Flip Kick (Meter Burn) | | Meter Burn during Flip Kick | 9.75 | groundbounce adds an additional two hits }} | |||
{{ MoveListRow2 | Scatter Bomb | d , b + l | qcb + l | 8.00 | Explosive blast near Nightwing's face, can antiair }} | |||
{{ MoveListRow2 | Scatter Bomb (Meter Burn) | | Meter Burn during Scatter Bomb | 12.00 | Fires off two additional blasts}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Special Moves: Staff === | === Special Moves: Staff === | ||
{{InjusticeMoveListHeader2}} | {{InjusticeMoveListHeader2}} | ||
{{ MoveListRow2 | | {{ MoveListRow2 | Staff Spin | d , b + h | qcb + h | 10.68 | Five strikes ending in knockdown }} | ||
{{ MoveListRow2 | Staff Spin | d b + | {{ MoveListRow2 | Staff Spin (Meter Burn) | | Meter Burn during Staff Spin | 13.00 | Causes wallbounce}} | ||
{{ MoveListRow2 | | {{ MoveListRow2 | Ground Blast | d , b + m | qcb + m | 5.00 | low Projectile that tracks }} | ||
{{ MoveListRow2 | Scatter Bomb (Meter Burn) | | Meter Burn during Scatter Bomb | 12.00 | Fires off two additional blasts}} | |||
{{ MoveListRow2 | Flying Grayson | b f + h | hcf + h | 6.00 | Vaults toward opponent with a long range kick }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Super Move === | === Super Move === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Dark As Night | Super Command | 32.80 | Short Range blast strike at sweep range. If hit, Nightwing hops on his motorcycle to begin a flurry of attacks. First hit: 10.00 then 5.70 , 1.90 , 1.90 , 1.90 , 1.90 , 3.80 , 3.80 , 1.90}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 02:26, 22 April 2013

Nightwing
When his circus acrobat family was brutally murdered, Dick Grayson was taken in by billionaire and bat-friendly super hero Bruce Wayne. Bruce shared his secret life as Batman with the young boy and eventually molded him into Robin—the Dark Knight’s partner in Gotham. But as Dick grew older, playing second fiddle to the sternest hero in the Justice League began to wear on him, and eventually he struck out on his own, staying true to what he learned as Robin while coming into his own as a respected member of the super hero pantheon. His code, like his mentor’s, is simple—if you’re breaking the law on his turf, watch out. Anyone who doesn’t can expect a short and most assuredly painful trip to Arkham.
Yet, while he may share methods and motivation with Batman, Dick knows what being Batman can do. He doesn’t want to become as dark, controlling and lonely as Bruce. But for all the good he’s accomplished while avoiding it, one question is unavoidable—without going as far as Batman, can Nightwing be as effective as he ultimately wants to be?
In a nutshell
Character Info
Move List
Normal Moves: Escrima
Normal Moves: Staff
Combo Attacks: Escrima
Combo Attacks: Staff
Bounce Cancels
Character Power
Throws
Special Moves: Escrima
Template:InjusticeMoveListHeader2
Special Moves: Staff
Template:InjusticeMoveListHeader2
Super Move
Move Analysis
Normal Moves
N/A
Character Trait
N/A
Throws
N/A
Special Moves: Escrima
N/A
Special Moves: Staff
N/A
Super Move
N/A
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
TBW
Alternate Costumes
TBW
Match Ups
TBW
Frame Data
TBW