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=== Combo Attacks: Escrima === | === Combo Attacks: Escrima === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | SideKick | l , l | 1.90 | High , Mid}} | ||
{{ MoveListRow | Razor's Edge | l , l , m | 8.12 | High , Mid , Mid knockdown}} | |||
{{ MoveListRow | Dark Justice | l , l , h | 6.99 | High , Mid , Mid , Mid}} | |||
{{ MoveListRow | Stick and Move | b + l , l | 4.75 | Mid , Mid}} | |||
{{ MoveListRow | Shooting Star | b + l , l , m | 6.32 | Mid , Mid , Mid knockdown}} | |||
{{ MoveListRow | Surrender Now | b + l , h | 6.65 | Mid , Low knockdown}} | |||
{{ MoveListRow | Renegade | m , m | 2.85 | Mid , Mid}} | |||
{{ MoveListRow | Lone Bird | m , m , h | 6.32 | Mid , Mid , Overhead}} | |||
{{ MoveListRow | Gotham Hero | f + m , l | 1.90 | Mid , Mid}} | |||
{{ MoveListRow | Wide Wing | f + m , l , h | 6.99 | Mid , Mid , Mid , Mid knockdown}} | |||
{{ MoveListRow | Lightning Crash | h , h | 2.85 | Mid , Mid knockdown}} | |||
{{ MoveListRow | Freefall | h , h , h | 4.51 | Mid , Mid , Overhead knockdown}} | |||
{{ MoveListRow | In The Zone | d + l , m | 1.90 | Mid , Mid}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Combo Attacks: Staff === | === Combo Attacks: Staff === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Trapeze Artist | l , b + l | 8.55 | Mid , High knockdown}} | ||
{{ MoveListRow | Outsider | l , f + l | 2.85 | Mid , Low}} | |||
{{ MoveListRow | Last Chance | l , d + h | 6.65 | Mid , Low knockdown}} | |||
{{ MoveListRow | Wing Span | l , f + m | 6.65 | Mid , Overhead knockdown}} | |||
{{MoveListFooter}} | |||
=== Bounce Cancels === | |||
{{InjusticeMoveListHeader}} | |||
{{ MoveListRow | Circular Power | f , f , Meter Burn | Cancel | During a combo, burn two bars to cancel the combo and perform a groundbounce}} | |||
{{ MoveListRow | Spinning Blast | b , b , Meter Burn | Cancel | During a combo, burn two bars to cancel the combo and perform a groundbounce}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Character Power === | === Character Power === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | Style Change | Trait | | Switch between Escrima and Staff. Can switch during some combos and specials. }} | {{ MoveListRow | Style Change | Trait | | Switch between Escrima and Staff. Escrima sticks offer more mobility but less range, while the staff has less mobility but more range. Can switch during some combos and specials. }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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=== Special Moves: Escrima === | === Special Moves: Escrima === | ||
{{InjusticeMoveListHeader2}} | {{InjusticeMoveListHeader2}} | ||
{{ MoveListRow2 | | {{ MoveListRow2 | WingDing | d , b + l | qcb + l | 11.41 | aironly throws three quick projectiles down towards opponent causing 4.00, 3.80, 3.61 damage per projectile hit.}} | ||
{{ MoveListRow2 | | {{ MoveListRow2 | WingDing (Meter Burn) | | Meter Burn during WindDing | 9.70 | aironly adds an additional Wing Ding that explodes, causing knockdown}} | ||
{{ MoveListRow2 | | {{ MoveListRow2 | Ground Spark | d , b + h | qcb + h | ? | ? }} | ||
{{ MoveListRow2 | | {{ MoveListRow2 | Escrima Fury | d , f + h | qcf + h | ? | ? }} | ||
{{ MoveListRow2 | | {{ MoveListRow2 | Flip Kick | d , b + l | qcb + l | ? | ? }} | ||
{{ MoveListRow2 | Scatter Bomb | d , b + m | qcb + m | ? | ? }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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=== Character Trait === | === Character Trait === | ||
N/A | |||
=== Throws === | === Throws === |
Revision as of 01:44, 22 April 2013

Nightwing
When his circus acrobat family was brutally murdered, Dick Grayson was taken in by billionaire and bat-friendly super hero Bruce Wayne. Bruce shared his secret life as Batman with the young boy and eventually molded him into Robin—the Dark Knight’s partner in Gotham. But as Dick grew older, playing second fiddle to the sternest hero in the Justice League began to wear on him, and eventually he struck out on his own, staying true to what he learned as Robin while coming into his own as a respected member of the super hero pantheon. His code, like his mentor’s, is simple—if you’re breaking the law on his turf, watch out. Anyone who doesn’t can expect a short and most assuredly painful trip to Arkham.
Yet, while he may share methods and motivation with Batman, Dick knows what being Batman can do. He doesn’t want to become as dark, controlling and lonely as Bruce. But for all the good he’s accomplished while avoiding it, one question is unavoidable—without going as far as Batman, can Nightwing be as effective as he ultimately wants to be?
In a nutshell
Character Info
Move List
Normal Moves: Escrima
Normal Moves: Staff
Combo Attacks: Escrima
Combo Attacks: Staff
Bounce Cancels
Character Power
Throws
Special Moves: Escrima
Template:InjusticeMoveListHeader2
Special Moves: Staff
Template:InjusticeMoveListHeader2
Super Move
Move Analysis
Normal Moves
N/A
Character Trait
N/A
Throws
N/A
Special Moves: Escrima
N/A
Special Moves: Staff
N/A
Super Move
N/A
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
TBW
Alternate Costumes
TBW
Match Ups
TBW
Frame Data
TBW