Injustice: Gods Among Us/Nightwing: Difference between revisions

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== Move List ==
== Move List ==


=== Normal Moves ===
=== Normal Moves: Escrima ===


{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Standing Low | l | ? | ?}}
{{ MoveListRow | Straight Snap Strike | l | 2.00 | High}}
{{ MoveListRow | Standing Mid | m | ? | ?}}
{{ MoveListRow | Circular Strike | m | 3.00 | Mid}}
{{ MoveListRow | Standing High | h | ? | ?}}
{{ MoveListRow | Sissors Swipe | h | 5.00 | Mid}}
{{ MoveListRow | Crouching Low | d + l | ? | ?}}
{{ MoveListRow | Quick Sissor | b + l | 3.00 | Mid}}
{{ MoveListRow | Crouching Mid | d + m | ? | ?}}
{{ MoveListRow | Overhead Strike | b + m | 7.00 | Overhead}}
{{ MoveListRow | Crouching High | d + h | ? | ?}}
{{ MoveListRow | Spinning Blast | b + h | 11.00 |  Mid wallbounce Hold h to charge attack. Pressing Meter Burn during charge will add armor to attack (1 bar.) Cancel by dashing forward or backwards.}}
{{ MoveListRow | Jumping Low | u + l | ? | ?}}
{{ MoveListRow | Stick Smash | b + m | 5.00 | Mid}}
{{ MoveListRow | Jumping Mid | u + m | ? | ?}}
{{ MoveListRow | Circular Power | f + h | 11.00 | Overhead groundbounce Hold h to charge attack. Pressing Meter Burn during charge will add armor to attack (1 bar.) Cancel by dashing forward or backwards.}}
{{ MoveListRow | Jumping High | u + h | ? | ?}}
{{ MoveListRow | Spinning Heel Kick | u + h | 9.00 | Overhead knockdown}}
{{ MoveListRow | Bird's Nest | u + h , d + h | 7.00 | Fakes the Spinning Heel Kick and ends with a Low knockdown}}
{{ MoveListRow | Escrima Strike | d + l | 2.00 | Mid}}
{{ MoveListRow | Escrima Uppercut | d + m | 5.00 | Mid. Launches opponent into air on hit.}}
{{ MoveListRow | Cross Overhead Strike | d + h | 7.00 | Low}}
{{ MoveListRow | Escrima Drop | l (air) | 5.00 | Overhead}}
{{ MoveListRow | Flying Escrimas | m (air) | 7.00 | Overhead}}
{{ MoveListRow | Extended Kick | h (air) | 11.00 | Overhead}}
 
{{MoveListFooter}}
 
=== Normal Moves: Staff ===
 
{{InjusticeMoveListHeader}}
{{ MoveListRow | Face Poke | l | 5.00 | Mid}}
{{ MoveListRow | Overhead Strike | m | 7.00 | Overhead}}
{{ MoveListRow | Lifting Wind | h | 9.00 | Mid}}
{{ MoveListRow | One Handed Poke | f + l | 9.00 | High}}
{{ MoveListRow | Smashing Tiger | f + h | 11.00 | Mid wallbounce Hold h to charge attack. Pressing Meter Burn during charge will add armor to attack (1 bar.) Cancel by dashing forward or backwards.}}
{{ MoveListRow | Big Show | b + h | 11.00 | Overhead groundbounce Hold h to charge attack. Pressing Meter Burn during charge will add armor to attack (1 bar.) Cancel by dashing forward or backwards.}}
{{ MoveListRow | Crouching Talon | d + l | 2.00 | Mid}}
{{ MoveListRow | Hidden Baston | d + m | 5.00 | Mid}}
{{ MoveListRow | Hawkeye | d + h | 7.00 | Low knockdown}}
{{ MoveListRow | Air Poke | l (air) | 5.00 | Overhead}}
{{ MoveListRow | Flying Staff | m (air) | 7.00 | Overhead}}
{{ MoveListRow | Staff Smack | h (air) | 11.00 | Overhead}}
{{MoveListFooter}}
 
=== Combo Attacks: Escrima ===
{{InjusticeMoveListHeader}}
{{ MoveListRow | ? | ? | ? | ?}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Combo Attacks ===
=== Combo Attacks: Staff ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | ? | ? | ? | ?}}
{{ MoveListRow | ? | ? | ? | ?}}
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=== Character Power ===
=== Character Power ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Style Change | ? | ? | ? }}
{{ MoveListRow | Style Change | Trait | | Switch between Escrima and Staff. Can switch during some combos and specials. }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 01:03, 22 April 2013

Injustice: Gods Among UsInjusticeLogo.png


Nightwing

Injustice nightwing small.png

When his circus acrobat family was brutally murdered, Dick Grayson was taken in by billionaire and bat-friendly super hero Bruce Wayne. Bruce shared his secret life as Batman with the young boy and eventually molded him into Robin—the Dark Knight’s partner in Gotham. But as Dick grew older, playing second fiddle to the sternest hero in the Justice League began to wear on him, and eventually he struck out on his own, staying true to what he learned as Robin while coming into his own as a respected member of the super hero pantheon. His code, like his mentor’s, is simple—if you’re breaking the law on his turf, watch out. Anyone who doesn’t can expect a short and most assuredly painful trip to Arkham.

Yet, while he may share methods and motivation with Batman, Dick knows what being Batman can do. He doesn’t want to become as dark, controlling and lonely as Bruce. But for all the good he’s accomplished while avoiding it, one question is unavoidable—without going as far as Batman, can Nightwing be as effective as he ultimately wants to be?

In a nutshell



Character Info

Type:
 ?
Real Name:
Gadget
Debut:
 ?
Voice Actor:
 ?

Move List

Normal Moves: Escrima

Name
Command
Damage
Notes
SU
RC
OG
OH
Straight Snap Strike
l
2.00
High
Circular Strike
m
3.00
Mid
Sissors Swipe
h
5.00
Mid
Quick Sissor
b + l
3.00
Mid
Overhead Strike
b + m
7.00
Overhead
Spinning Blast
b + h
11.00
Mid wallbounce Hold h to charge attack. Pressing Meter Burn during charge will add armor to attack (1 bar.) Cancel by dashing forward or backwards.
Stick Smash
b + m
5.00
Mid
Circular Power
f + h
11.00
Overhead groundbounce Hold h to charge attack. Pressing Meter Burn during charge will add armor to attack (1 bar.) Cancel by dashing forward or backwards.
Spinning Heel Kick
u + h
9.00
Overhead knockdown
Bird's Nest
u + h , d + h
7.00
Fakes the Spinning Heel Kick and ends with a Low knockdown
Escrima Strike
d + l
2.00
Mid
Escrima Uppercut
d + m
5.00
Mid. Launches opponent into air on hit.
Cross Overhead Strike
d + h
7.00
Low
Escrima Drop
l (air)
5.00
Overhead
Flying Escrimas
m (air)
7.00
Overhead
Extended Kick
h (air)
11.00
Overhead

Normal Moves: Staff

Name
Command
Damage
Notes
SU
RC
OG
OH
Face Poke
l
5.00
Mid
Overhead Strike
m
7.00
Overhead
Lifting Wind
h
9.00
Mid
One Handed Poke
f + l
9.00
High
Smashing Tiger
f + h
11.00
Mid wallbounce Hold h to charge attack. Pressing Meter Burn during charge will add armor to attack (1 bar.) Cancel by dashing forward or backwards.
Big Show
b + h
11.00
Overhead groundbounce Hold h to charge attack. Pressing Meter Burn during charge will add armor to attack (1 bar.) Cancel by dashing forward or backwards.
Crouching Talon
d + l
2.00
Mid
Hidden Baston
d + m
5.00
Mid
Hawkeye
d + h
7.00
Low knockdown
Air Poke
l (air)
5.00
Overhead
Flying Staff
m (air)
7.00
Overhead
Staff Smack
h (air)
11.00
Overhead

Combo Attacks: Escrima

Name
Command
Damage
Notes
SU
RC
OG
OH
 ?
 ?
 ?
 ?

Combo Attacks: Staff

Name
Command
Damage
Notes
SU
RC
OG
OH
 ?
 ?
 ?
 ?

Character Power

Name
Command
Damage
Notes
SU
RC
OG
OH
Style Change
Trait
Switch between Escrima and Staff. Can switch during some combos and specials.

Throws

Name
Command
Damage
Notes
SU
RC
OG
OH
 ?
 ?
 ?
 ?

Special Moves: Escrima

Template:InjusticeMoveListHeader2

Kali Fury
{{#motion: d f + h }}
{{#motion: qcf + ? }}
{{#motion:  ? }}
{{#motion:  ? }}
Flip Kick
{{#motion: d b + l }}
{{#motion: qcb + ? }}
{{#motion:  ? }}
{{#motion:  ? }}
Scatter Bomb
{{#motion: d b + m }}
{{#motion: qcb + ? }}
{{#motion:  ? }}
{{#motion:  ? }}
Ground Spark
{{#motion: d b + h }}
{{#motion: qcb + ? }}
{{#motion:  ? }}
{{#motion:  ? }}
WingDing
{{#motion: d b + m }}
{{#motion: qcb + ? }}
{{#motion:  ? }}
{{#motion: aironly }}

Special Moves: Staff

Template:InjusticeMoveListHeader2

Flying Grayson
{{#motion: b f + l }}
{{#motion: hcf + ? }}
{{#motion:  ? }}
{{#motion:  ? }}
Staff Spin
{{#motion: d b + l }}
{{#motion: qcb + ? }}
{{#motion:  ? }}
{{#motion:  ? }}
Ground Spark
{{#motion: d b + h }}
{{#motion: qcb + ? }}
{{#motion:  ? }}
{{#motion:  ? }}

Super Move

Name
Command
Damage
Notes
SU
RC
OG
OH
 ?
 ?
 ?
 ?

Move Analysis

Normal Moves

N/A

Character Trait

  • Style Change ()- Changes Stances. Nightwing can use his Escrima sticks or his staff. Escrima sticks offer more mobility but less range, while the staff has less mobility but more range. Certain moves can be stance canceled as well.

Throws

N/A

Special Moves: Escrima

N/A

Special Moves: Staff

N/A

Super Move

N/A

S.T.A.R. Labs Mode

TBW

Strategy

Basic Strategy

TBW

Advanced Strategy

TBW

Tips and Tricks

TBW

Combos

TBW

Alternate Costumes

TBW

Match Ups

TBW

Frame Data

TBW