< Tekken 2
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= Game Mechanics = | = Game Mechanics = | ||
The gameplay in Tekken 2 is much like its predecessor, with a few additions. It continues to use 2D backgrounds in its stages, features an infinite playing field, and uses a fighting system that utilizes four buttons: left punch, right punch, left kick, and right kick. Distinct additions included attack reversals for some characters, back throws, throw escapes, "auto-guard" where a player's character can block most frontal attacks whilst standing still (high and mid attacks only) or crouching (low attacks only), and a sidestep unique to one character (Kazuya Mishima). Tackles also were modified to inflict damage when running from a greater distance. | The gameplay in Tekken 2 is much like its predecessor, with a few additions. It continues to use 2D backgrounds in its stages, features an infinite playing field, and uses a fighting system that utilizes four buttons: left punch, right punch, left kick, and right kick. Distinct additions included attack reversals for some characters, back throws, throw escapes, "auto-guard" where a player's character can block most frontal attacks whilst standing still (high and mid attacks only) or crouching (low attacks only), and a sidestep unique to one character (Kazuya Mishima). Tackles also were modified to inflict damage when running from a greater distance. | ||
[[Category: Tekken 2]] |
Latest revision as of 18:31, 19 April 2013

Game Mechanics
The gameplay in Tekken 2 is much like its predecessor, with a few additions. It continues to use 2D backgrounds in its stages, features an infinite playing field, and uses a fighting system that utilizes four buttons: left punch, right punch, left kick, and right kick. Distinct additions included attack reversals for some characters, back throws, throw escapes, "auto-guard" where a player's character can block most frontal attacks whilst standing still (high and mid attacks only) or crouching (low attacks only), and a sidestep unique to one character (Kazuya Mishima). Tackles also were modified to inflict damage when running from a greater distance.