Street Fighter X Tekken/Lili: Difference between revisions

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{{SFxTCharacterHeader|Lili|lili|
{{SFxTCharacterHeader|Lili|lili|
TBW
Lili is a spoiled brat who loves to get into fights with random people. Her rival is Asuka.
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Lili is a rushdown character with an effective jab and some long reaching normals.  With a useful backdash and her feisty rabbit she can cover ground quickly to escape from/apply pressure. From the air her EX divekick is safe on block and allows for high damage combo follow ups.}}
Lili is a rushdown character with an effective jab and some long reaching normals.  With a useful backdash and her feisty rabbit she can cover ground quickly to escape from/apply pressure. From the air her EX divekick is safe on block and allows for high damage combo follow ups.}}





Revision as of 13:46, 17 April 2013

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Lili

Sfxt lili face.jpg

Ideal Team Position: Lili is a spoiled brat who loves to get into fights with random people. Her rival is Asuka.


Lili is a rushdown character with an effective jab and some long reaching normals. With a useful backdash and her feisty rabbit she can cover ground quickly to escape from/apply pressure. From the air her EX divekick is safe on block and allows for high damage combo follow ups.

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
lp
speccancel
Standing Medium Punch
mp
speccancel
Standing Hard Punch
hp
speccancel
Standing Light Kick
lk
speccancel
Standing Medium Kick
mk
speccancel
Standing Hard Kick
hk
Crouching Light Punch
d + lp
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
speccancel
Crouching Light Kick
d + lk
low
speccancel
Crouching Medium Kick
d + mk
low
speccancel
Crouching Hard Kick
d + hk
low
hardknockdown
Jump Light Punch
ub / u / uf + lp
high
Angled Jump Medium Punch
ub / uf + mp
high
knockdown vs airborne
Neutral Jump Medium Punch
u + mp
high
Jump Hard Punch
ub / u / uf + hp
high
Jump Light Kick
ub / u / uf + lk
high
Jump Medium Kick
ub / u / uf + mk
high
crossup
Jump Hard Kick
ub / u / uf + hk
high


Unique Attacks

Name
Command
Notes
Submissive Heel
f + hk
high
knockdown vs airborne
Peacock Kick
f + mk
knockdown vs airborne
Peacock Waltz
f + mk --- hp
low on 2nd hit
hardknockdown on 2nd hit
knockdown vs airborne
Peacock Jive
f + mk --- mp --- hk
high on 3rd hit
knockdown on 3rd hit
knockdown vs airborne
Dominating Heel
f + lk --- lk
low on 2nd hit
stagger on 2nd hit
knockdown vs airborne
Heavy Languish
d + mp --- f + hp
speccancel
knockdown vs airborne
Heavy Languish Beat
d + mp --- f + hp --- hk
knockdown on 3rd hit
knockdown vs airborne on
2nd and 3rd hit
Left Right Combo
lp --- f + mp
speccancel
knockdown vs airborne on 2nd hit
Left Right Back Strike
lp --- f + mp --- d + lk
speccancel
low on 3rd hit
knockdown vs airborne on
2nd and 3rd hit
Bed Time
lp --- f + mp --- mk
speccancel
knockdown vs airborne
on 2nd and 3rd hit
Andante
df + hk
knockdown vs airborne
Sforzando
air mp --- hp
knockdown vs airborne on
angled jump only
high
Saisaris
air lk --- mk
high

Throws

Name
Command
Notes
Kiss of Devotion
f or n + lp + lk
throw
Femme Fatale
b + lp + lk
throw
Fortissimo
air lp + lk
airthrow

Special Moves

Name
Command
Notes
Angel Knee
dp + k
ex
knockdown
   Angel Knee Ascension
ex Angel Knee --- k
Sunflower Lance
qcf + k
ex ; rapidly tap k
for followups
Divine Step
forward jump qcf + k
ex ;
ex can be performed with any jump
hardknockdown
cannot hit airborne
Air Spine Shot
air qcb + k
ex
Attack Reversal
hcb + p
ex ; l counter high and upper mid
m counters lower mid
h counters low
ex works as all counters
Feisty Rabbit
qcb + k

knockdown vs airborne on ex
   Rabbit's Foot
Feisty Rabbit ---
lk
low
hardknockdown
   Cloisonne
Feisty Rabbit ---
mk
high hardknockdown
   Rabbit Thorn
Feisty Rabbit ---
hk
wallbounce
Dendrobium
qcf + p
ex chrg
wallbounce on 4th hit on ex

Super Combo

Name
Command
Notes
Wind Up Spear
qcf + 3p


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

  • Attack Reversal:
    {{#motion: l counters highs / jump-ins / and most standing normals }}
    {{#motion: m counters lower mid attacks, such as crouching lp }}
    {{#motion: H counters low hits, such as crouching lk }}


Super Combos

N/A


The Basics

Lili wants to be in her oppositions face, keeping this in mind she is most effective with a quick moving partner. Characters that fit this role include Cammy and my personal choice Raven. Using Lili's feisty rabbit to close in on the opponent can be risky as it can be jabbed on reaction, giving the opponent a free combo. One of her most notable normals, peacock jive, covers a significant distance and the second hit can be linked into a light punch allowing for a powerful combo. EX angel knee is a good way to relieve pressure as it is invincible but any crouching opponent will avoid the move completely allowing for full punish, after the 2013 patch i believe the ascension follow up is becoming an overhead making the move much less risky, and even more dangerous. The last two normals i feel i should cover, Andante is a very powerful anti-air. This normal allows for a full juggle combo, but if placed incorrectly is extremely punishable, and Submissive Heel, an overhead that can be followed up by a full combo but requires precise timing. The downside to this move is that it has slow start up and can be punished on block.


Advanced Strategy

N/A


Combos

Bread and Butters

  • Bed Time> Angel knee> Cr.Mp> Dendrobium> Peacock Waltz
  • Anti-Air Andante> Cr.Mp(can use Cr.Hp if close enough)> Dendrobium> Peacock Waltz
  • Bed Time> Hp> EX Dendrobium> Cr.Mp> Dendrobium> Peacock Waltz (one bar combo)

Hit Confirm Combos

  • Cr.Lp> Cr.Lp> Cr.Mk> Dendrobium
  • Peacock Jive (first 2 hits only)> Bed Time> Angel knee> Cr.Mp> Dendrobium> Peacock Waltz

Advanced Combos

  • N/A

Combos Into Supers

  • N/A