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| ===Test Stuff I'm Using=== | | ===Test Stuff I'm Using=== |
| | <br/> |
| {{SGMoveListHead}} | | {{SGMoveListHead}} |
| {{SGMoveListRow2 | lp | Poke | Poke! | Peacock delivers a one finger jab. The attack <b>Chains Twice</b> like most s.LPs and is Peacock's fastest attack up close. | | {{SGMoveListRow2 | lp | Poke | Poke! | Peacock delivers a one finger jab. The attack <b>Chains Twice</b> like most s.LPs and is Peacock's fastest attack up close. |
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| ===Test Stuff I'm Not Using=== | | ===Test Stuff I'm Not Using=== |
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| {| cellpadding="0" cellspacing="0" width="100%" style="border: 1px solid #999" | | {| cellpadding="0" cellspacing="0" width="100%" style="border: 1px solid #999" |
| |- style="background:#262E32" align="center" | | |- style="background:#262E32" align="center" |
Revision as of 14:09, 31 March 2013
Hi I'm Vito and I'm here to make the Skullgirls guide the best thing you've ever seen. Leave notes here if you have to I'll see them. PM Pizzarino on the forum I might see them faster.
Dead SG Pages
Test Stuff I'm Using
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{{#motion: lp }} |
Poke Poke!
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{{#motion: Peacock delivers a one finger jab. The attack Chains Twice like most s.LPs and is Peacock's fastest attack up close.
}}
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Damage |
300 |
Meter Gain |
%%
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Start Up |
7 |
Active |
{{#motion: med
}}
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Recovery |
19 |
Hit Stop |
{{#motion: +4 to +5
}}
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Hit Stun |
15 |
Hit Adv |
0 to +1
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Block Stun |
{{#motion: {{{13}}} }} |
Block Adv |
{{{14}}}
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{{{15}}}
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Test Stuff I'm Not Using
Command
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Damage
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Meter
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Guard
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Start Up
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Active
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Recovery
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Hit Stop
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Hit Stun
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On Hit
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Block Stun
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On Block
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123
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123
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123
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123
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123
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123
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123
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123
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123
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123
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123
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123
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- Details go here!
- Details go here!
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123
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123
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123
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123
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123
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123
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123
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123
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123
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123
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123
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123
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Damage |
300 |
 |
 |
 |
 |
 |
 |
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Meter Gain |
XX%
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Hit Stun |
19
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Hit Stop |
7
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Hit Adv |
+4 to +5
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Block Stun |
15
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Block Adv |
0 to +1
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Frame Count |
4 |
2 |
2 |
5 |
3 |
3 |
3
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Simplified |
6 |
2 |
14
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{{#motion: lp }} |
Poke! Poke!
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Peacock delivers a one finger jab. The attack Chains Twice like most s.LPs and is Peacock's fastest attack up close.
|
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Damage |
300 |
Hit Stun |
26
|
Meter Gain |
XX% |
Hit Adv |
+4 to +5
|
Hit Stop |
7 |
Block Stun |
22
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Guard |
{{#motion: med }} |
Block Adv |
0 to +1
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10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120
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On miss: |
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On miss: |
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On hit: |
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Hit stun: |
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Block stun: |
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{{#motion: mp }} |
Transfemoral Amputation Quote goes here
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Valentine attacks with a 4 hit, single bonesaw swipe that Chains Twice. The second, unique MP hits 5 times and ends with less recovery and hit stun than a single MP.
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Damage |
140 x3, 325 300, 100 x4 |
Hit Stun |
??x4 ??x5
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Meter Gain |
%%x4 %%x5 |
Hit Adv |
-1 +4
|
Hit Stop |
??x4 ??x5 |
Block Stun |
??x4 ??x5
|
Guard |
{{#motion: med }} |
Block Adv |
-4 0
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10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120
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On miss: |
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On hit: |
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Hit stun: |
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Block stun: |
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{{#motion: dp + lp }} |
Updo
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Samson throws Filia into the air for a {{#motion:startupinv}} upwards cut that always causes {{#motion:knockdown}}. As a custom assist the LP version will hit anti-air and get Filia off the screen faster than MP and HP versions.
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Damage |
800 |
Hit Stun |
XX
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Meter Gain |
XX% |
Hit Adv |
-X to +X
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Hit Stop |
X |
Block Stun |
XX
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Guard |
{{#motion: med }} |
Block Adv |
-X to +X
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|
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10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120
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On miss: |
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On hit: |
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Hit stun: |
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Block stun: |
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{{#motion: dp + mp }} |
Updo
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Samson throws Filia into the air for a {{#motion:startupinv}} upwards cut that always causes {{#motion:knockdown}}. The MP version is a Default Assist Choice.
|
|
Damage |
1000 |
Hit Stun |
XX
|
Meter Gain |
XX% |
Hit Adv |
-X to +X
|
Hit Stop |
X |
Block Stun |
XX
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Guard |
{{#motion: med }} |
Block Adv |
-X to +X
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10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120
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On miss: |
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On hit: |
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Hit stun: |
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Block stun: |
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{{#motion: dp + hp }} |
Updo
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Samson throws Filia into the air for a {{#motion:startupinv}} upwards cut that always causes {{#motion:knockdown}}. As a custom assist the HP version will hit harder, reach higher off the ground, and leave Filia on screen longer than the LP and MP versions.
|
|
Damage |
1200 |
Hit Stun |
XX
|
Meter Gain |
XX% |
Hit Adv |
-X to +X
|
Hit Stop |
X |
Block Stun |
XX
|
Guard |
{{#motion: med }} |
Block Adv |
-X to +X
|
|
|
10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120
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On miss: |
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On hit: |
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Hit stun: |
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Block stun: |
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