mNo edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
:http://www.shoryuken.com/wiki/images/0/0c/Momo-xistance.gif | :http://www.shoryuken.com/wiki/images/0/0c/Momo-xistance.gif | ||
'''Character Difficulty''' | |||
Momoko is one of the hardest characters you can play in Kof XI. On a scale of 1 to 5, I'd rate her as a definate five. If you want to play her effectivly, a lot of practice time is going to have to be sacrificed. | |||
== Throws == | |||
''Back or foward near opponent + C/D'' - Iyan | |||
== Command Moves == | |||
''u,u or uf,uf'' - Segunda Pulo * | |||
''d+K in air'' - Fumi Fumi Atakki '''<Mid atk>''' ** | |||
''f+A'' - Cabegada <Mid atk> | |||
''f+B'' - Au Pachidou [String Starter] '''<Overhead atk>''' *** | |||
''df+B'' - Rasteira '''<Mid atk>''' | |||
''f+D'' - Aumada Materu '''<Mid atk>''' | |||
''df+D or D while dashing'' - Caveirinha '''<Mid atk>''' | |||
== Momokonba String Moves == | |||
''(Continued from standing/crouching C or Ai Pachidou)'' | |||
''f+K'' - Aumada Porarta '''<Mid atk>''' | |||
''b+P'' - Essui Doburarta '''<Overhead atk>''' | |||
''d+K'' - Torukka E Piiao '''<Low atk>''' | |||
''u+K'' - Bananeira Dois Golpes '''<Mid atk>''' | |||
''f+P'' - Heberusaon Sen Man '''<Overhead atk>''' | |||
== Momokonba String Finishers == | |||
''qcf+P'' - Cabegada '''<Mid atk>''' | |||
''qcf+B'' - Borya '''<Mid atk>''' | |||
''qcf+D'' - Caveirinha '''<Overhead atk>''' | |||
''qcb+K'' - Autoshu Taru '''<Grab>''' **** | |||
== SPECIAL MOVES == | |||
''dp+K'' - Bananeira Dois Golpes '''<Mid atk>''' | |||
''qcf+K'' - Borya '''<Mid atk>''' | |||
''qcb+K'' - Phenickus Aru '''<Low atk>''' ***** | |||
''qcf+P x3'' - Pechi Atakki '''<Mid atk>''' ****** | |||
== Desperation Moves == | |||
''qcf,qcf+P'' - Ohashi Samaninacchae '''<Grab>''' '''''[DC]''''' | |||
''qcf,qcf+B'' - Momoko no DoReMi Canto '''<Mid>''' | |||
''a> A,C,E,B,A,C,E'' - Do Re Mi Canto Shiki Verse 1 '''<Mid atk>''' | |||
b> A,C,E,B,A,C,D - Do Re Mi Canto Shiki Verse 2 '''<Mid atk>''' | |||
c> A,C,E,B,D,C,E - Do Re Mi Canto Shiki Verse 3 '''<Low into Overhead atk>''' | |||
d> A,C,E,D,A,B,D - Do Re Mi Canto Shiki Verse 4 '''<Mid into Low atk>''' | |||
e> A,C,E,D,A,C,E - Do Re Mi Canto Shiki Verse 5 '''<Overhead into Mid atk>''' | |||
f> A,C,E,C,D,B,D - Do Re Mi Canto Shiki Verse 6 '''<Mid atk>''' | |||
g> A,C,D,D,D,D - Do Re Mi Canto Shiki Verse 7 '''<Mid atk>''' | |||
== Leader Desperation Move == | |||
''qcf,qcf+E'' - Esper | |||
Segunda Pula is a double jump. | |||
Fumi Atakki is a hop attack on the opponent. D version propels you from the enemy, as B doesn't. Can be used infinitely if in the corner, until your opponent gets smart and rolls. | |||
A good strat for this one would be '''Three B versions into a D version, land into a qcb+D''' | |||
Ai Pachidou is Momoko's main String starter. It comes out slow, so either do it far away from the opponent, or do it as they get up. '''Never''' use this as a wakeup. Cannot be combo'd into. | |||
Autoshu Taru is a grab. If the previous attack was blocked, it'll whiff. Momoko's main string finisher. Always use this for guaranteed damage. | |||
Phenickus Aru's B version is just the roll attack. The D version has a trip added on at the end. Always use the D version. This attack is safe to use whenever, as you recover fast enough to not be hit by anything. | |||
Pechi Atakki is a three-part butt bump. Think of it as Iori's qcb+P. Slow to come out with too much recovery time. | |||
Her grab DM put the opponent into a juggle state. Can be DCed into her LDM. | |||
== Combos == | |||
''Bread n Butter'' - '''j.C, c.C, b+A, d+B, f+b, qfb+B.''' |
Revision as of 23:29, 21 July 2006
Character Difficulty Momoko is one of the hardest characters you can play in Kof XI. On a scale of 1 to 5, I'd rate her as a definate five. If you want to play her effectivly, a lot of practice time is going to have to be sacrificed.
Throws
Back or foward near opponent + C/D - Iyan
Command Moves
u,u or uf,uf - Segunda Pulo * d+K in air - Fumi Fumi Atakki <Mid atk> ** f+A - Cabegada <Mid atk> f+B - Au Pachidou [String Starter] <Overhead atk> *** df+B - Rasteira <Mid atk> f+D - Aumada Materu <Mid atk> df+D or D while dashing - Caveirinha <Mid atk>
Momokonba String Moves
(Continued from standing/crouching C or Ai Pachidou) f+K - Aumada Porarta <Mid atk> b+P - Essui Doburarta <Overhead atk> d+K - Torukka E Piiao <Low atk> u+K - Bananeira Dois Golpes <Mid atk> f+P - Heberusaon Sen Man <Overhead atk>
Momokonba String Finishers
qcf+P - Cabegada <Mid atk> qcf+B - Borya <Mid atk> qcf+D - Caveirinha <Overhead atk> qcb+K - Autoshu Taru <Grab> ****
SPECIAL MOVES
dp+K - Bananeira Dois Golpes <Mid atk> qcf+K - Borya <Mid atk> qcb+K - Phenickus Aru <Low atk> ***** qcf+P x3 - Pechi Atakki <Mid atk> ******
Desperation Moves
qcf,qcf+P - Ohashi Samaninacchae <Grab> [DC] qcf,qcf+B - Momoko no DoReMi Canto <Mid>
a> A,C,E,B,A,C,E - Do Re Mi Canto Shiki Verse 1 <Mid atk> b> A,C,E,B,A,C,D - Do Re Mi Canto Shiki Verse 2 <Mid atk> c> A,C,E,B,D,C,E - Do Re Mi Canto Shiki Verse 3 <Low into Overhead atk> d> A,C,E,D,A,B,D - Do Re Mi Canto Shiki Verse 4 <Mid into Low atk> e> A,C,E,D,A,C,E - Do Re Mi Canto Shiki Verse 5 <Overhead into Mid atk> f> A,C,E,C,D,B,D - Do Re Mi Canto Shiki Verse 6 <Mid atk> g> A,C,D,D,D,D - Do Re Mi Canto Shiki Verse 7 <Mid atk>
Leader Desperation Move
qcf,qcf+E - Esper
Segunda Pula is a double jump.
Fumi Atakki is a hop attack on the opponent. D version propels you from the enemy, as B doesn't. Can be used infinitely if in the corner, until your opponent gets smart and rolls. A good strat for this one would be Three B versions into a D version, land into a qcb+D
Ai Pachidou is Momoko's main String starter. It comes out slow, so either do it far away from the opponent, or do it as they get up. Never use this as a wakeup. Cannot be combo'd into.
Autoshu Taru is a grab. If the previous attack was blocked, it'll whiff. Momoko's main string finisher. Always use this for guaranteed damage.
Phenickus Aru's B version is just the roll attack. The D version has a trip added on at the end. Always use the D version. This attack is safe to use whenever, as you recover fast enough to not be hit by anything.
Pechi Atakki is a three-part butt bump. Think of it as Iori's qcb+P. Slow to come out with too much recovery time.
Her grab DM put the opponent into a juggle state. Can be DCed into her LDM.
Combos
Bread n Butter - j.C, c.C, b+A, d+B, f+b, qfb+B.