Momoko (KOF:XI): Difference between revisions

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'''Character Difficulty'''
Momoko is one of the hardest characters you can play in Kof XI. On a scale of 1 to 5, I'd rate her as a definate five. If you want to play her effectivly, a lot of practice time is going to have to be sacrificed.
== Throws ==
''Back or foward near opponent + C/D'' - Iyan
== Command Moves ==
''u,u or uf,uf'' - Segunda Pulo *
''d+K in air'' - Fumi Fumi Atakki '''<Mid atk>''' **
''f+A'' - Cabegada <Mid atk>
''f+B'' - Au Pachidou [String Starter] '''<Overhead atk>''' ***
''df+B'' - Rasteira '''<Mid atk>'''
''f+D'' - Aumada Materu '''<Mid atk>'''
''df+D or D while dashing'' - Caveirinha '''<Mid atk>'''
== Momokonba String Moves ==
''(Continued from standing/crouching C or Ai Pachidou)''
''f+K'' - Aumada Porarta '''<Mid atk>'''
''b+P'' - Essui Doburarta '''<Overhead atk>'''
''d+K'' - Torukka E Piiao '''<Low atk>'''
''u+K'' - Bananeira Dois Golpes '''<Mid atk>'''
''f+P'' - Heberusaon Sen Man '''<Overhead atk>'''
== Momokonba String Finishers ==
''qcf+P'' - Cabegada '''<Mid atk>'''
''qcf+B'' - Borya '''<Mid atk>'''
''qcf+D'' - Caveirinha '''<Overhead atk>'''
''qcb+K'' - Autoshu Taru '''<Grab>''' ****
== SPECIAL MOVES ==
''dp+K'' - Bananeira Dois Golpes '''<Mid atk>'''
''qcf+K'' - Borya '''<Mid atk>'''
''qcb+K'' - Phenickus Aru '''<Low atk>''' *****
''qcf+P x3'' - Pechi Atakki '''<Mid atk>''' ******
== Desperation Moves ==
''qcf,qcf+P''  - Ohashi Samaninacchae '''<Grab>''' '''''[DC]'''''
''qcf,qcf+B'' - Momoko no DoReMi Canto '''<Mid>'''
''a> A,C,E,B,A,C,E'' - Do Re Mi Canto Shiki Verse 1 '''<Mid atk>'''
b> A,C,E,B,A,C,D - Do Re Mi Canto Shiki Verse 2 '''<Mid atk>'''
c> A,C,E,B,D,C,E - Do Re Mi Canto Shiki Verse 3 '''<Low into Overhead atk>'''
d> A,C,E,D,A,B,D - Do Re Mi Canto Shiki Verse 4 '''<Mid into Low atk>'''
e> A,C,E,D,A,C,E - Do Re Mi Canto Shiki Verse 5 '''<Overhead into Mid atk>'''
f> A,C,E,C,D,B,D - Do Re Mi Canto Shiki Verse 6 '''<Mid atk>'''
g> A,C,D,D,D,D - Do Re Mi Canto Shiki Verse 7 '''<Mid atk>'''
== Leader Desperation Move ==
''qcf,qcf+E'' - Esper
Segunda Pula is a double jump.
Fumi Atakki is a hop attack on the opponent. D version propels you from the enemy, as B doesn't. Can be used infinitely if in the corner, until your opponent gets smart and rolls.
A good strat for this one would be '''Three B versions into a D version, land into a qcb+D'''
Ai Pachidou is Momoko's main String starter. It comes out slow, so either do it far away from the opponent, or do it as they get up. '''Never''' use this as a wakeup. Cannot be combo'd into.
Autoshu Taru is a grab. If the previous attack was blocked, it'll whiff. Momoko's main string finisher. Always use this for guaranteed damage.
Phenickus Aru's B version is just the roll attack. The D version has a trip added on at the end. Always use the D version. This attack is safe to use whenever, as you recover fast enough to not be hit by anything.
Pechi Atakki is a three-part butt bump. Think of it as Iori's qcb+P. Slow to come out with too much recovery time.
Her grab DM put the opponent into a juggle state. Can be DCed into her LDM.
== Combos ==
''Bread n Butter'' - '''j.C, c.C, b+A, d+B, f+b, qfb+B.'''

Revision as of 23:29, 21 July 2006

http://www.shoryuken.com/wiki/images/0/0c/Momo-xistance.gif

Character Difficulty Momoko is one of the hardest characters you can play in Kof XI. On a scale of 1 to 5, I'd rate her as a definate five. If you want to play her effectivly, a lot of practice time is going to have to be sacrificed.

Throws

Back or foward near opponent + C/D - Iyan

Command Moves

u,u or uf,uf - Segunda Pulo * d+K in air - Fumi Fumi Atakki <Mid atk> ** f+A - Cabegada <Mid atk> f+B - Au Pachidou [String Starter] <Overhead atk> *** df+B - Rasteira <Mid atk> f+D - Aumada Materu <Mid atk> df+D or D while dashing - Caveirinha <Mid atk>

Momokonba String Moves

(Continued from standing/crouching C or Ai Pachidou) f+K - Aumada Porarta <Mid atk> b+P - Essui Doburarta <Overhead atk> d+K - Torukka E Piiao <Low atk> u+K - Bananeira Dois Golpes <Mid atk> f+P - Heberusaon Sen Man <Overhead atk>

Momokonba String Finishers

qcf+P - Cabegada <Mid atk> qcf+B - Borya <Mid atk> qcf+D - Caveirinha <Overhead atk> qcb+K - Autoshu Taru <Grab> ****

SPECIAL MOVES

dp+K - Bananeira Dois Golpes <Mid atk> qcf+K - Borya <Mid atk> qcb+K - Phenickus Aru <Low atk> ***** qcf+P x3 - Pechi Atakki <Mid atk> ******

Desperation Moves

qcf,qcf+P - Ohashi Samaninacchae <Grab> [DC] qcf,qcf+B - Momoko no DoReMi Canto <Mid>

a> A,C,E,B,A,C,E - Do Re Mi Canto Shiki Verse 1 <Mid atk>
b> A,C,E,B,A,C,D - Do Re Mi Canto Shiki Verse 2 <Mid atk>
c> A,C,E,B,D,C,E - Do Re Mi Canto Shiki Verse 3 <Low into Overhead atk>
d> A,C,E,D,A,B,D - Do Re Mi Canto Shiki Verse 4 <Mid into Low atk>
e> A,C,E,D,A,C,E - Do Re Mi Canto Shiki Verse 5 <Overhead into Mid atk>
f> A,C,E,C,D,B,D - Do Re Mi Canto Shiki Verse 6 <Mid atk>
g> A,C,D,D,D,D - Do Re Mi Canto Shiki Verse 7 <Mid atk>

Leader Desperation Move

qcf,qcf+E - Esper


Segunda Pula is a double jump.

Fumi Atakki is a hop attack on the opponent. D version propels you from the enemy, as B doesn't. Can be used infinitely if in the corner, until your opponent gets smart and rolls. A good strat for this one would be Three B versions into a D version, land into a qcb+D

Ai Pachidou is Momoko's main String starter. It comes out slow, so either do it far away from the opponent, or do it as they get up. Never use this as a wakeup. Cannot be combo'd into.

Autoshu Taru is a grab. If the previous attack was blocked, it'll whiff. Momoko's main string finisher. Always use this for guaranteed damage.

Phenickus Aru's B version is just the roll attack. The D version has a trip added on at the end. Always use the D version. This attack is safe to use whenever, as you recover fast enough to not be hit by anything.

Pechi Atakki is a three-part butt bump. Think of it as Iori's qcb+P. Slow to come out with too much recovery time.

Her grab DM put the opponent into a juggle state. Can be DCed into her LDM.

Combos

Bread n Butter - j.C, c.C, b+A, d+B, f+b, qfb+B.