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Depending on the situation, any of these parts can be removed if nesicary. | Depending on the situation, any of these parts can be removed if nesicary. | ||
Optimal character-specific 5-hit Banishing Strike combos, which aim for maximum Boost recovery with the least difficulty in performing, are listed below in the [[Raoh/Combos# | Optimal character-specific 5-hit Banishing Strike combos, which aim for maximum Boost recovery with the least difficulty in performing, are listed below in the [[Raoh/Combos#Optimal_Banishing_Strike_Combos|Optimal Banishing Strike Combos]] section. | ||
===First Wall Combo=== | ===First Wall Combo=== |
Revision as of 11:12, 19 January 2013
This page covers Raoh's combos. Before diving right in, be sure to familiarize yourself with Raoh's Special Moves and important Normal Moves.
Glossary of Terms
5-hit Bani
The most basic Banishing Strike combo starter. You can change the normal moves leading into the Banishing Strike, but as the number of hits coming into a Banishing Strike wall combo effects the amount of knockback, you generally do not want to exceed 5 hits.
2Ax2 > 2B > D > CD |
Ura Sai
The first discovered and most commonly used method of switching sides with your opponent while near the corner. The exact recipe is:
2Ax9~10 > 2B > c.C > CD> HSC Ex1~2 > (pass through your opponent) air Sai |
Renda Sai
Used to go from one corner to the other, usually performed after an Ura Sai. The exact recipe is:
2Ax12 > 2B > c.C > CD> Mash E until you run out of Boost > air Sai |
Round Trip Sai
Ura Sai followed by Renda Sai. This itself can be repeated forever, and is in fact quite easy to perform on some characters, but has the disadvantage of not recovering any Boost.
Banishing Strike Combos
Banishing Strike combos are Raoh's forte, and generally speaking you will want to try to link into one from any hit you score. As there are so many different possible routes to take, it is best to think of Raoh's combos as made up of many different parts, which you can mix-and-match to best suit each specific situation.
The basic pattern Raoh's Banishing Strike combos follow is:
2Ax2 > 2B > D > CD > (First Wall Combo) > (Second Wall Combo) > (Switch Sides) > (Double Grave Strike Combo) > (Final Combo > Finish) |
Depending on the situation, any of these parts can be removed if nesicary.
Optimal character-specific 5-hit Banishing Strike combos, which aim for maximum Boost recovery with the least difficulty in performing, are listed below in the Optimal Banishing Strike Combos section.
First Wall Combo
Second Wall Combo
Switch Sides
Double Grave Strike Combo
Final Combo > Finish
Optimal Banishing Strike Combos
Kenshiro
2Ax2 > 2B > D > CD > 6 > D > 623A > E > c.C > 2C > air dash j.B > air Sai > 2Ax3 > 2B > c.C > CD > 6 > AC > air Sai+Ex2~3 > Ura Sai > Renda Sai > 2Ax10 > 2B > c.C > CD > 6 > (Musou Tensei >) 2B+E > 2Axn~ (Traveling) |
Raoh
2Ax2 > 2B > D > CD > 6 > D > 623A > E > c.C > 2C > air dash j.B > air Sai > 2A > 2B > c.C > CD > 6 > 2C > air dash j.B+E > air Sai(+E depending on distance) > Ura Sai > Renda Sai > 2Ax10 > 2B > c.C > CD > 6 > (Musou Tensei >) 2B+E > 2Axn~ (Traveling) |
Toki
2Ax2 > 2B > D > CD > 6 > 2C > slight delay 9E > j.A > j.B > j.D > land then jump straight up > j.A (right side only) > air Sai > 2Ax12 > c.D(1 hit) > AC > j.C > air Sai > 2Ax5 > c.D(1 hit) > AC > j.A > air Sai > 2Ax15 > 2B > D > Sai+E > 2Ax14 > 2A+E > 2Ax4 > 2B > D > Sai+E > 2Ax10 > 2B > c.C > CD > 6 > 2B > 2Ax5 > 2A+E > 2Ax14 > Axn~ (Traveling) |
Shin
2Ax2 > 2B > D > CD > 6 > 2D > Sai > E > c.C > 2C > air dash j.B > air Sai > 2Ax9 > c.D(1 hit) > AC > Insatsu > air dash j.B > c.D(1 hit) > AC > air Sai > 2A > c.D(1 hit) > AC > j.A > air Sai > 2Ax14 > 2B > D > 623C(3 hits) > E > 2Ax7 > 2B > D > Sai+E > 2Ax14 > 2B > D > CD > 6 > c.B > 2Ax5 > 2A+E > 2Axn~ (Traveling) |
Rei
2Ax2 > 2B > D > CD > 6 > AC > ACE > |
Juda
2Ax2 > 2B > D > CD > 6 > AC > ACE > |
Thouther
2Ax2 > 2B > D > CD > 6 > AC > ACE > |
Jagi
2Ax2 > 2B > D > CD > 6 > AC > ACE > |
Mr. Heart
2Ax2 > 2B > D > CD > 6 > AC > ACE > |
Mamiya
2Ax2 > 2B > D > CD > 6 > AC > ACE > |