Street Fighter X Tekken/King: Difference between revisions

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* [409] Jumping Knee Lift, Jumping Knee Lift, cr.fierce xx Running Jaguar Bomb (''note: doesn't work in the corner''
* [409] Jumping Knee Lift, Jumping Knee Lift, cr.fierce xx Running Jaguar Bomb (''note: doesn't work in the corner''
* [359] launch, st.jab, Jumping Knee Lift, cr.fierce xx Running Jaguar Bomb
* [359] launch, st.jab, Jumping Knee Lift, cr.fierce xx Running Jaguar Bomb
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Revision as of 19:20, 27 December 2012

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

King

Sfxt king face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Name
Command
Notes
Standing Light Punch
lp
rpdfire
speccancel
Standing Medium Punch
mp
speccancel
Standing Hard Punch
hp
Standing Light Kick
lk
low
Standing Medium Kick
mk
speccancel
Standing Hard Kick
hk
Close Light Punch
(near opponent) lp
speccancel
rpdfire
Close Medium Punch
(near opponent) mp
speccancel
Close Hard Punch
(near opponent) hp
speccancel
Close Light Kick
(near opponent) lk
Close Medium Kick
(near opponent) mk
speccancel
Close Hard Kick
(near opponent) hk
Crouching Light Punch
d + lp
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
speccancel
Crouching Light Kick
d + lk
low
speccancel
Crouching Medium Kick
d + mk
speccancel
Crouching Hard Kick
d + hk
low
hardknockdown
Neutral Jump Light Punch
u + lp
high
Neutral Jump Medium Punch
u + mp
high
Neutral Jump Hard Punch
u + hp
high
Neutral Jump Light Kick
u + lk
high
Neutral Jump Medium Kick
u + mk
high
Neutral Jump Hard Kick
u + hk
high
Angled Jump Light Punch
ub / uf + lp
high
Angled Jump Medium Punch
ub / uf + mp
high
crossup (corner)
Angled Jump Hard Punch
ub / uf + hp
high
Angled Jump Light Kick
ub / uf + lk
high
crossup
Angled Jump Medium Kick
ub / uf + mk
high
crossup
Angled Jump Hard Kick
ub / uf + hk
high
crossup


Unique Attacks

Name
Command
Notes
Rolling Elbow Rush
f + mp
Can be Repeated 3 times
high on 3rd hit
knockdown vs airborne
Jumping Knee Lift
uf + mk
knockdown
Disgraceful Kick
b + mk
chcrumple
Shoulder Tackle
f + mp + lk
armored
hardknockdown
wallbounce on counterhit
Moonsault Body Press
f + lp + mk
unblockable

Throws

Name
Command
Notes
Winding Nut
f or n + lp + lk
throw
Suplex
b + lp + lk
throw

Special Moves

Name
Command
Notes
Jaguar Step
k + k
    Lariat
Jaguar Step --- lp
    High Elbow Drop
Jaguar Step --- mp or hp
high groundbounce
knockdown vs airborne
    Water Surface Kick
Jaguar Step --- k
low hardknockdown
knockdown vs airborne
Mid-Air Leg Screw
f + p + p
Counters airborne attacks
Leg Screw
f + k + k
Counters standing attacks
Running Jaguar Bomb
dp + p
ex
throw vs airborne
Konvict Kick
dp + k
ex
knockdown vs airborne
    DDT
Konvict Kick --- k
hardknockdown
throw followup
Giant Swing
hcf + p
ex ; standthrow
Tomahawk
hcf + k
ex ; crouchthrow
Reverse Arm Slam Combo
qcb + p
ex chrg
hardknockdown

Super Combo

Name
Command
Notes
Wonderful Mexican Special Combo
qcb + 3p
    Muscle Buster
Wonderful Mexican Special Combo
(2 successful hits) ---
qcb + p


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

  • The Mid-Air Leg Screw and Leg Screw counter the opponents position, not the attack type. Meaning that Leg Screw can counter overhead standing attacks and mid standing attacks, without having to worry about high / low game. Conversely, this move cannot counter any crouching attack, even ones that do not hit low (such as crouching {{#motion: lp }} .

Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Hit Confirms

  • [176] cr.jab, cr.jab, cr.short xx cr.forward xx cr.fierce xx launch
  • [299] [-1] cr.jab, cr.jab, cr.short xx cr.forward xx cr.fierce xx ex.Konvict Kick, Jumping Knee Lift, Jumping Knee Lift, Jumping Knee Lift, cr.fierce xx Running Jaguar Bomb

Most Damage

  • [389] Jumping Knee Lift, Jumping Knee Lift, Jumping Knee Lift, cr.fierce xx Running Jaguar Bomb
  • [471] [-1] cr.fierce xx ex.Konvict Kick, Jumping Knee Lift, Jumping Knee Lift, Jumping Knee Lift, cr.fierce xx Running Jaguar Bomb
  • [504] [-2] Jumping Knee Lift, Jumping Knee Lift, Jumping Knee Lift, cr.fierce xx Super

Combos from Unique Attacks

F.Short+Strong

  • [446] (on counter) Jumping Knee Lift, Jumping Knee Lift, cr.fierce, Running Jaguar Bomb
  • [561] [-2] (on counter) Jumping Knee Lift, Jumping Knee Lift, cr.fierce, super
  • [331] (in the corner) cr.jab, st.fierece xx Running Jaguar Bomb

Jaguar Step

  • [215] +jab, cr.strong xx cr.fierce xx launch
  • [431] [-1] +jab, cr.strong xx cr.fierce xx ex.Konvict Kick, Jumping Knee Lift, Jumping Knee Lift, Jumping Knee Lift, cr.fierce xx Running Jaguar Bomb
  • [306] +Strong/Fierce, st.fierce xx Running Jaguar Bomb

Last Hit of f.Strong String

  • [326] (counter-hit) st.fierce xx Running Jaguar Bomb
  • [226] cr.strong xx cr.fierce xx launch
  • [441] [-1] cr.strong xx cr.fierce xx ex.Konvict Kick, Jumping Knee Lift, Jumping Knee Lift, Jumping Knee Lift, cr.fierce xx Running Jaguar Bomb

Disgraceful Kick

  • [535] [-1] (counter-hit) nj.fierce, cr.fierce xx ex.Konvict Kick, Jumping Knee Lift, Jumping Knee Lift, Jumping Knee Lift, cr.fierce xx Running Jaguar Bomb (note: if If you do the Disgraceful Kick at max range you have to do jump forward fierce instead of neutral jump fierce)
  • [451] (counter-hit) Jumping Knee Lift, Jumping Knee Lift, Jumping Knee Lift, cr.fierce xx Running Jaguar Bomb (note: only works up close)

Air-to-Air (Counter-Hit)

  • [346] j.fierce, cr.jab, st.fierce xx Running Jaguar Bomb
  • [478] [-2] j.fierce, cr.strong xx cr.fierce xx super

From Launch

  • [409] Jumping Knee Lift, Jumping Knee Lift, cr.fierce xx Running Jaguar Bomb (note: doesn't work in the corner
  • [359] launch, st.jab, Jumping Knee Lift, cr.fierce xx Running Jaguar Bomb


Edited by - Joshua 23:11, 27 December 2012 (UTC) (TheoryFighter)