A. C. Glass (talk | contribs) No edit summary |
(→Frame Data: Updated to 2012 and notes) |
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Line 234: | Line 234: | ||
| align="center" |100*100 | | align="center" |100*100 | ||
| align="center" |40*20 | | align="center" |40*20 | ||
| align="center" |sp/su | | align="center" |sp/su*- | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |2*4 | | align="center" |2*4 | ||
Line 240: | Line 240: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |1st hit forces stand | ||
| | | | | | ||
|- | |- | ||
Line 366: | Line 366: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 436: | Line 436: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Neutral jump damage 80, jump forward/backwards damage 70 | ||
| | | | | | ||
|- | |- | ||
Line 453: | Line 453: | ||
| | | | | | ||
|- | |- | ||
| | | | |Switch Stance | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 461: | Line 461: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |5 | | align="center" |Total 5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 505: | Line 505: | ||
| align="center" |35 | | align="center" |35 | ||
| align="center" |-21 | | align="center" |-21 | ||
| align="center" |- | | align="center" |-18 | ||
| align="center" | | | align="center" | | ||
| | | | | | ||
Line 548: | Line 548: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 562: | Line 562: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 572: | Line 572: | ||
| align="center" |su | | align="center" |su | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |3(5)3(5)3(5)3 | | align="center" |3(5)3(5)3(5)3[(2)3(5)3(5)3] | ||
| align="center" |17 | | align="center" |17 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" |+9 | | align="center" |+9 | ||
| align="center" | | | align="center" |Armor break, [] refers to extension (repeats), 1st-2nd hit cancellable | ||
| | | | | | ||
|- | |- | ||
Line 586: | Line 586: | ||
| align="center" |su | | align="center" |su | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |3(3)3(3)3(3)3 | | align="center" |3(3)3(3)3(3)3[(2)3(3)3(3)3] | ||
| align="center" |17 | | align="center" |17 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" |+9 | | align="center" |+9 | ||
| align="center" | | | align="center" |Armor break, [] refers to extension (repeats), 1st-2nd hit cancellable | ||
| | | | | | ||
|- | |- | ||
Line 600: | Line 600: | ||
| align="center" |su | | align="center" |su | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |3(3)3(3)3(3)3 | | align="center" |3(3)3(3)3(3)3[(2)3(3)3(3)3] | ||
| align="center" |17 | | align="center" |17 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" |+9 | | align="center" |+9 | ||
| align="center" | | | align="center" |Armor break, [] refers to extension (repeats), extension cannot be cancelled | ||
| | | | | | ||
|- | |- | ||
Line 614: | Line 614: | ||
| align="center" |su | | align="center" |su | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |3(3)3(3)3(3)3 | | align="center" |3(3)3(3)3(3)3[(2)3(3)3(3)3] | ||
| align="center" |17 | | align="center" |17 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" |+9 | | align="center" |+9 | ||
| align="center" | | | align="center" |Armor break, [] refers to extension (repeats), 1st-4th hit cancellable | ||
| | | | | | ||
|- | |- | ||
Line 632: | Line 632: | ||
| align="center" |-35 | | align="center" |-35 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~3f Invincible, 4f unthrowable, 5f~ airborne, on hit/block 5 additional inputs are allowed until landing, followups have pursuit properties, guard advantage is based on 1st hit | ||
| | | | | | ||
|- | |- | ||
Line 639: | Line 639: | ||
| align="center" |100*10x5*40 | | align="center" |100*10x5*40 | ||
| align="center" |80*10x6 | | align="center" |80*10x6 | ||
| align="center" |20/20* | | align="center" |20/20*5x5*10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |7 | | align="center" |7 | ||
Line 646: | Line 646: | ||
| align="center" |-35 | | align="center" |-35 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~4f Invincible, 5~6f unthrowable, 7f~ airborne, 7th hit hard knockdown, on hit/block 6 additional inputs are allowed until landing, followups have pursuit properties, guard advantage is based on 1st hit | ||
| | | | | | ||
|- | |- | ||
Line 653: | Line 653: | ||
| align="center" |100*10x6*90 | | align="center" |100*10x6*90 | ||
| align="center" |80*10x6*80 | | align="center" |80*10x6*80 | ||
| align="center" |20/20* | | align="center" |20/20*5x6*10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |7 | | align="center" |7 | ||
Line 660: | Line 660: | ||
| align="center" |-35 | | align="center" |-35 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~4f Invincible, 5~6f unthrowable, 7f~ airborne, 8th hit hard knockdown, on hit/block 7 additional inputs are allowed until landing, followups have pursuit properties, guard advantage is based on 1st hit | ||
| | | | | | ||
|- | |- | ||
Line 674: | Line 674: | ||
| align="center" |-35 | | align="center" |-35 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f Invincible, 7f~ airborne, 8th hit hard knockdown, on hit/block 6 additional inputs are allowed until landing, followups have pursuit properties, guard advantage is based on 1st hit | ||
| | | | | | ||
|- | |- | ||
Line 688: | Line 688: | ||
| align="center" |-61 | | align="center" |-61 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~10f Invincible, 1~20f can pass through opponent, floats opponent, armor break, 1st hit goes into animation | ||
| | | | | | ||
|- | |- | ||
Line 702: | Line 702: | ||
| align="center" |-61 | | align="center" |-61 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f Invincible, 1~20f can pass through opponent, floats opponent, armor break, 1st hit goes into animation | ||
| | | | | | ||
|- | |- | ||
Line 716: | Line 716: | ||
| align="center" |-61 | | align="center" |-61 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~4f Invincible, 1~20f can pass through opponent, floats opponent, armor break, 1st hit goes into animation | ||
| | | | | | ||
|- | |- | ||
Line 730: | Line 730: | ||
| align="center" |-49 | | align="center" |-49 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~11f Invincible, 1~20f can pass through opponent, hard knockdown, armor break, 1st hit goes into animation | ||
| | | | | | ||
|- | |- | ||
Line 739: | Line 739: | ||
| align="center" |0/0 | | align="center" |0/0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |0+ | | align="center" |0+7 | ||
| align="center" |2(6)2(6)2(6)2 | | align="center" |2(6)2(6)2(6)2 | ||
| align="center" |33 | | align="center" |33 | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f Invincible, hard knockdown, armor break, 2nd hit does recoverable damage, hit on grounded opponents goes into animation | ||
| | | | | | ||
|- | |- | ||
Line 807: | Line 807: | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |12 | | align="center" |12[13] | ||
| align="center" |-4 | | align="center" |-4[-3] | ||
| align="center" |-2 | | align="center" |-2[-1] | ||
| align="center" | | | align="center" |[] refers to far version | ||
| | | | | | ||
|- | |- | ||
Line 838: | Line 838: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" | | | align="center" |2nd hit forces stand | ||
| | | | | | ||
|- | |- | ||
Line 880: | Line 880: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" | | | align="center" |[air hit] 1st hit limited juggle knockdown, 2nd hit pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 922: | Line 922: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |[counter-hit] limited juggle knockdown | ||
| | | | | | ||
|- | |- | ||
Line 936: | Line 936: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |floats opponent | ||
| | | | | | ||
|- | |- | ||
Line 948: | Line 948: | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |21 | | align="center" |21 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |+1 | ||
| align="center" |1~25f legs projectile invincible | |||
| | | | | | ||
|- | |- | ||
Line 960: | Line 960: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" | | | align="center" |5 | ||
| align="center" | | | align="center" |29 | ||
| align="center" |-16 | | align="center" |-16 | ||
| align="center" |-12 | | align="center" |-12 | ||
Line 992: | Line 992: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Neutral jump damage 80, jump forward/backwards damage 90 | ||
| | | | | | ||
|- | |- | ||
Line 1,006: | Line 1,006: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Neutral jump damage 100, jump forward/backwards damage 100 | ||
| | | | | | ||
|- | |- | ||
Line 1,030: | Line 1,030: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |8 | | align="center" |6[8] | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Neutral jump version, [] refers to jump forward/backwards | ||
| | | | | | ||
|- | |- | ||
Line 1,048: | Line 1,048: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |[air-hit] limited juggle knockdown | ||
| | | | | | ||
|- | |- | ||
| | | | |Switch Stance | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 1,059: | Line 1,059: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |5 | | align="center" |Total 5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 1,076: | Line 1,076: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 1,088: | Line 1,088: | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
| align="center" |- | | align="center" |-18 | ||
| align="center" |-21 | | align="center" |-21 | ||
| align="center" | | | align="center" | | ||
Line 1,132: | Line 1,132: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 1,146: | Line 1,146: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 1,154: | Line 1,154: | ||
| align="center" |20x2*80 | | align="center" |20x2*80 | ||
| align="center" |20/8x2*20 | | align="center" |20/8x2*20 | ||
| align="center" |su | | align="center" |su(x3) | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |3(5)1(5)4 | | align="center" |3(5)1(5)4 | ||
Line 1,160: | Line 1,160: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |charge 60f | ||
| | | | | | ||
|- | |- | ||
Line 1,168: | Line 1,168: | ||
| align="center" |20x3*80 | | align="center" |20x3*80 | ||
| align="center" |20/8x3*20 | | align="center" |20/8x3*20 | ||
| align="center" |su | | align="center" |su(x4) | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |3(7)3(11)1(5)4 | | align="center" |3(7)3(11)1(5)4 | ||
Line 1,174: | Line 1,174: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |charge 60f | ||
| | | | | | ||
|- | |- | ||
Line 1,182: | Line 1,182: | ||
| align="center" |20x4*80 | | align="center" |20x4*80 | ||
| align="center" |20/8x4*20 | | align="center" |20/8x4*20 | ||
| align="center" |su | | align="center" |su(x5) | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |3(7)3(12)3(11)1(5)4 | | align="center" |3(7)3(12)3(11)1(5)4 | ||
Line 1,188: | Line 1,188: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |charge 60f | ||
| | | |||
|- | |||
| |Jasen [[File:EX.gif]] ([[File:Jab.gif]][[File:Strong.gif]]) | |||
| align="center" |HL | |||
| align="center" |20x3*80 | |||
| align="center" |50x3 | |||
| align="center" |-250/0 | |||
| align="center" |su(x5) | |||
| align="center" |6 | |||
| align="center" |3(5)1(5)4 | |||
| align="center" |20 | |||
| align="center" |-3 | |||
| align="center" |+1 | |||
| align="center" |1~23f projectile invincible, charge 60f | |||
| | | |||
|- | |||
| |Jasen [[File:EX.gif]] ([[File:Jab.gif]][[File:fierce.gif]]) | |||
| align="center" |HL | |||
| align="center" |20x4*80 | |||
| align="center" |50x4 | |||
| align="center" |-250/0 | |||
| align="center" |su(x5) | |||
| align="center" |6 | |||
| align="center" |3(7)3(11)1(5)4 | |||
| align="center" |20 | |||
| align="center" |-3 | |||
| align="center" |+1 | |||
| align="center" |1~39f projectile invincible, charge 60f | |||
| | | | | | ||
|- | |- | ||
| |Jasen [[File:EX.gif]] | | |Jasen [[File:EX.gif]] ([[File:strong.gif]][[File:fierce.gif]]) | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |20x4*80 | | align="center" |20x4*80 | ||
| align="center" |50x5 | | align="center" |50x5 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |su | | align="center" |su(x5) | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |3(7)3(12)3(11)1(5)4 | | align="center" |3(7)3(12)3(11)1(5)4 | ||
Line 1,202: | Line 1,230: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |1~54f projectile invincible, charge 60f | ||
| | | | | | ||
|- | |- | ||
Line 1,213: | Line 1,241: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |27 | | align="center" |Total 27 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |7f~ airborne, after activation can cancel into followup, charge 60f | ||
| | | | | | ||
|- | |- | ||
Line 1,227: | Line 1,255: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |27 | | align="center" |Total 27 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f~ until wall projectile and throw invincible, 7f~ airborne, can pass through opponents, after activation can cancel into followup, charge 60f | ||
| | | | | | ||
|- | |- | ||
Line 1,241: | Line 1,269: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |30 | | align="center" |Total 30 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |16 grounded recovery frames | ||
| | | | | | ||
|- | |- | ||
| |Oga Close | | |Oga Close | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100[150] | ||
| align="center" |150 | | align="center" |150 | ||
| align="center" |30/50 | | align="center" |30/50 | ||
Line 1,255: | Line 1,283: | ||
| align="center" |13 | | align="center" |13 | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |13 | | align="center" |After landing 13 | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |floats opponent, armor break, [] refers to EX version | ||
| | | | | | ||
|- | |- | ||
| |Oga Far | | |Oga Far | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100[150] | ||
| align="center" |150 | | align="center" |150 | ||
| align="center" |30/50 | | align="center" |30/50 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |13 | | align="center" |7 | ||
| align="center" |After landing 13 | |||
| align="center" |-13 | | align="center" |-13 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |floats opponent, armor break, [] refers to EX version | ||
| | | | | | ||
|- | |- | ||
Line 1,283: | Line 1,311: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |64 | | align="center" |Total 64 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |16 grounded recovery frames, can cancel into followup until 26f | ||
| | | | | | ||
|- | |- | ||
| |Oga Ceiling Drop | | |Oga Ceiling Drop | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100[150] | ||
| align="center" |150 | | align="center" |150 | ||
| align="center" |30/50 | | align="center" |30/50 | ||
Line 1,297: | Line 1,325: | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |15 | | align="center" |15 | ||
| align="center" |13 | | align="center" |After landing 13 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |floats opponent, armor break, [] refers to EX version | ||
| | | | | | ||
|- | |- | ||
| |Oga Super Close | | |Oga Super Close | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100[150] | ||
| align="center" |150 | | align="center" |150 | ||
| align="center" |30/50 | | align="center" |30/50 | ||
Line 1,311: | Line 1,339: | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |1+12 | | align="center" |1 + After landing 12 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |floats opponent, armor break, [] refers to EX version, can perform right version until 6 or 3f (?), can perform left version until 4 or 1f (?) | ||
| | | | | | ||
|- | |- | ||
Line 1,325: | Line 1,353: | ||
| align="center" |1+1 | | align="center" |1+1 | ||
| align="center" |19 | | align="center" |19 | ||
| align="center" |16+16 | | align="center" |16 + After landing 16 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~3f Invincible, 1f~ airborne, hard knockdown, pursuit property, cannot hit grounded opponents | ||
| | | | | | ||
|- | |- | ||
Line 1,339: | Line 1,367: | ||
| align="center" |0+11 | | align="center" |0+11 | ||
| align="center" |8 | | align="center" |8 | ||
| align="center" |25+28 | | align="center" |25 + After landing 28 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~11f Invincible, 11f~ airborne, hard knockdown, pursuit property, cannot hit grounded opponents | ||
| | | | | | ||
|- | |- | ||
Line 1,353: | Line 1,381: | ||
| align="center" |0+10 | | align="center" |0+10 | ||
| align="center" |until ground | | align="center" |until ground | ||
| align="center" |26 | | align="center" |After landing 26 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f Invincible, 10f~until landing projectile invincible, hard knockdown, armor break | ||
| | | | | | ||
|- | |- |
Revision as of 16:40, 22 November 2012


Gen
Few things are more deadly than a fighter who no longer fears death, and that is what describes Gen perfectly. Struck with an illness that will claim his life eventually, Gen now is determined to die the way he believes he was meant to die: in a glorious battle to the death with a worthy opponent. This makes Akuma, a master of the killing intent, a natural rival for Gen. They have fought once before, and Gen is said to be the only one to survive the Shun Goku Satsu. But Gen now seeks Akuma once again for the ultimate battle during which he hopes he can pass in the glory of the fight.
In a nutshell
There are a few characters that you can play only knowing about 60% of their potential and still do fine. Gen is not one of these characters. Not only is understanding everything about Gen necessary to play him effectively, he has two different modes that you must learn to adeptly switch between! There are many dexterity heavy characters in the game, but Gen may be the most dexterity heavy of them all. Without learning how to perform Standing Medium Kick into Hands or the proper distances or cross-up Oga Wall Dive kicks, for example, using Gen may be a losing battle.
Moves
Unique Attacks: Mantis
Throws: Mantis
Special Moves: Mantis
Super Combo: Mantis
Ultra Combos: Mantis
Unique Attacks: Crane
Throws: Crane
Special Moves: Crane
Super Combo: Crane
Ultra Combos: Crane
AE ver. 2012 Changes
(Crane) Crouching Heavy Punch
Changed counter-hit damage to be the standard 1.25 times normal damage.
(Crane) Crouching Heavy Kick
Changed hitbox active period from 3F to 5F.
Shitenketsu
Changed startup from 9F to 7F.
Gekiro
Given Super Meter a +10 bonus when medium or heavy versions make it to the final hit. Made quick-stand impossible on final hit of heavy version.
Jyasen
Varied number of hits when using EX version depending on punch button combination (light + medium or medium + heavy or light + heavy). Made EX version projectile-invincible until end of active period. Increased opponent’s stun by 4F on the penultimate hit or block of the rolling portion of the attack for light/medium/heavy version. Following the fastest possible EX Focus→Dash, this gives the attacker a +6F advantage on a hit, or a +2F advantage when blocked. Increased hit stun by 5F and block stun by 4F on the penultimate hit of the rolling portion of the attack for the EX version. Following the fastest possible EX Focus→Dash, this gives the attacker a +8F advantage on a hit, or a +2F advantage when blocked.
(Mantis) Focus Attack
Lengthened hit stun by 3F on a level 1 hit, giving equal frame advantage/disadvantage on a hit after completing the fastest possible Dash.
(Crane) Focus Attack
Lengthened block stun by 3F on a level 1 block, giving equal frame advantage/disadvantage on a block after completing the fastest possible Dash.
(Crane) Crouching Medium Kick
Made +1F advantage on a hit and -1F (dis)advantage when blocked. Shrunk mid-move leg hurtbox.
EX Oga
Changed damage from 100 to 150. Increased movement speed.
EX Oga (Far Kick)
Changed startup after wall bounce from 12F to 7F.
AE Changes
- 2 new Target combos: (Mantis):
1st: Crouching Light Kick into Crouching Medium Kick.
2nd: First hit of Standing Hard Punch into Standing Medium Kick.
- Both Medium Kicks can be Canceled now, so go for more damage by Canceling into his Specials.
- Standing Light Punch's hittable box from his elbow and onward has been deleted, so it's harder to get hit out of now.
- Crouching Medium Punch's start up is faster, so it's possible to link from Standing Light Punch and Crouching Light Punch.
- Crouching Medium Punch can now be canceled.
- Standing Hard Kick's range slightly increased. Good for footsie.
- Ultra 2 downward hitbox improved.
- Traveling speed for Crane Style's Ultra 2 is faster, making it easier to connect with now.
- During backdash, he's airborne right after invincibility wears out.
The Basics
Combos
Strategy
Matchups
Frame Data