Street Fighter X Tekken/Raven: Difference between revisions

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*Raven has trouble dealing with characters that have decent firballs and standard reach.  Most of Raven's normals cover less than average space, all shoto's can beat out most of Raven's normals with Cr.MK.  Zangief and Hugo are almost impossible to beat with raven due to their reach, anti-airs and invincible attacks (command grabs). Zangief can lariat or green hand Raven's projectile and Hugo can armor through them.
*Raven has trouble dealing with characters that have decent firballs and standard reach.  Most of Raven's normals cover less than average space, all shoto's can beat out most of Raven's normals with Cr.MK.  Zangief and Hugo are almost impossible to beat with raven due to their reach, anti-airs and invincible attacks (command grabs). Zangief can lariat or green hand Raven's projectile and Hugo can armor through them.


Raven's jab pressure is above average but will be nerfed in the upcomming 2013 patch, although he will be getting a decent anti-air in his Far HK.
*Raven's jab pressure is above average but will be nerfed in the upcomming 2013 patch, although he will be getting a decent anti-air in his Far HK.


== Advanced Strategy ==
== Advanced Strategy ==

Revision as of 16:54, 15 November 2012

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Raven

Sfxt raven face.jpg

Ideal Team Position: TBW


Raven has a strong rushdown game coupled with a decent zoning tool. With Raven's projectile he can set up situations to mix up his opponent with Haze giving him opportunities to use his high damaging combo's.

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
lp
speccancel
Standing Medium Punch
mp
Standing Hard Punch
hp
chcrumple
Standing Light Kick
lk
Standing Medium Kick
mk
Standing Hard Kick
hk
Close Hard Punch
(near opponent) hp
speccancel
Close Hard Kick
(near opponent) hk
high
Crouching Light Punch
d + lp
rpdfire
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
low
knockdown
speccancel
Crouching Light Kick
d + lk
low
speccancel
Crouching Medium Kick
d + mk
low
speccancel
Crouching Hard Kick
d + hk
low
hardknockdown
Jump Light Punch
ub / u / uf + lp
high
Jump Medium Punch
ub / u / uf + mp
high
Jump Hard Punch
ub / u / uf + hp
high
Jump Light Kick
ub / u / uf + lk
high
Jump Medium Kick
ub / u / uf + mk
high
crossup
Jump Hard Kick
ub / u / uf + hk
high
groundbounce vs airborne


Unique Attacks

Name
Command
Notes
Stormbringer
f + mk --- mk or hk
knockdown vs airborne
Skull Smasher
b + mk --- lk
speccancel on 2nd hit
knockdown vs airborne
Skull Smasher Feint
b + mk --- mk
high on 2nd hit
groundbounce on 2nd hit
knockdown vs airborne
Skull Smasher Feint Low
b + mk --- hk
low hardknockdown on
2nd hit
knockdown vs airborne

Throws

Name
Command
Notes
Orbiting Moon
f or n + lp + lk
throw
Dark Matter
b + lp + lk
throw

Special Moves

Name
Command
Notes
Crossed Ninja Stars
qcf + p
ex
airok
knockdown on ex
knockdown vs airborne
Haze
dp + 3p or 3k
teleport
Alter Ego
qcf + k
ex
knockdown
l / l + m ex hit low
m / l + h ex hit high
h / m + h ex hits mid
m + h ex wallbounce
Wind Cross
qcb + p
press p on hit or block
for additional attacks
ex chrg
knockdown on final hit

Super Combo

Name
Command
Notes
Doppelganger
qcb + 3p


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

  • One of the core things for Raven right now is the "Raven Loop", using {{#motion: d + hp , chrg (charge) qcb + p , f f (dash cancel) , repeat }}. This allows Raven to juggle his sweeping {{#motion: d + hp }} repeatedly for strong damage, and opening up many combo and reset options.
  • Raven has very good mobility, his dash and backdash are extremely fast and cover a great deal of distance. Using his dash alongside his projectile will create opportunities to move safely.
  • Raven's haze is an invincible move on startup, once raven has started to appear he can be damaged. If used to teleport in on the enemy without projectile support he can be punished by a full combo.
  • Raven's skull smasher is a good combo starter, it is safe and backdashing after allows Raven to be at a safe distance.
  • Raven has trouble dealing with characters that have decent firballs and standard reach. Most of Raven's normals cover less than average space, all shoto's can beat out most of Raven's normals with Cr.MK. Zangief and Hugo are almost impossible to beat with raven due to their reach, anti-airs and invincible attacks (command grabs). Zangief can lariat or green hand Raven's projectile and Hugo can armor through them.
  • Raven's jab pressure is above average but will be nerfed in the upcomming 2013 patch, although he will be getting a decent anti-air in his Far HK.

Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A