m (→AE ver. 2012 Changes: close mp changes were already included in the list) |
(→Frame Data: Additional 2012 changes and notes) |
||
Line 124: | Line 124: | ||
==Matchups== | ==Matchups== | ||
==Frame Data== | ==Frame Data== | ||
Line 180: | Line 179: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |[Ultra 1] pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 194: | Line 193: | ||
| align="center" |-12 | | align="center" |-12 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |3~22f airborne, 24f~ cancellable, [Ultra 1] pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 222: | Line 221: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" | | | align="center" |1~6f airborne | ||
| | | | | | ||
|- | |- | ||
Line 230: | Line 229: | ||
| align="center" |125*75 | | align="center" |125*75 | ||
| align="center" |60*20 | | align="center" |60*20 | ||
| align="center" |sp/su | | align="center" |sp/su*- | ||
| align="center" |11 | | align="center" |11 | ||
| align="center" |2(2)2 | | align="center" |2(2)2 | ||
Line 236: | Line 235: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |+0 on hit vs. crouching opponents, [Ultra 1] pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 264: | Line 263: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |[Ultra 1] pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 306: | Line 305: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |[Ultra 1] pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 320: | Line 319: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |6~23 airborne, [Ultra 1] pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 362: | Line 361: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 404: | Line 403: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 516: | Line 515: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |[Air hit] floats opponent | ||
| | | | | | ||
|- | |- | ||
Line 530: | Line 529: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |techable knockdown, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 586: | Line 585: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |12~16f airborne, +1 on hit vs. crouching opponents, [Ultra 1] pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 642: | Line 641: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 656: | Line 655: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 664: | Line 663: | ||
| align="center" |50*50 | | align="center" |50*50 | ||
| align="center" |20/20*20 | | align="center" |20/20*20 | ||
| align="center" |su | | align="center" |-*su | ||
| align="center" |9 | | align="center" |9 | ||
| align="center" |6(24)52 | | align="center" |6(24)52 | ||
| align="center" |61 | | align="center" |Total 61 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |41~43 cancellable, hold button to store, pursuit property | ||
| | | | | | ||
|- | |- | ||
| |Fuhajin ( | | |Fuhajin (store) | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |50 | | align="center" |50 | ||
Line 684: | Line 683: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |projectile hitbox | ||
| | | | | | ||
|- | |- | ||
| |Fuhajin ( | | |Fuhajin (release) | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |50 | | align="center" |50 | ||
Line 695: | Line 694: | ||
| align="center" |11 | | align="center" |11 | ||
| align="center" |52 | | align="center" |52 | ||
| align="center" |33 | | align="center" |Total 33 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" |+10 | | align="center" |+10 | ||
| align="center" | | | align="center" |13~15f cancellable, MK and HK versions cannot hit crouching opponents, HK version is +6 on block | ||
| | | | | | ||
|- | |- | ||
Line 709: | Line 708: | ||
| align="center" |13 | | align="center" |13 | ||
| align="center" |49 | | align="center" |49 | ||
| align="center" |39 | | align="center" |Total 39 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |pursuit property, 16~18f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 723: | Line 722: | ||
| align="center" |15 | | align="center" |15 | ||
| align="center" |49 | | align="center" |49 | ||
| align="center" |39 | | align="center" |Total 39 | ||
| align="center" |+7 | | align="center" |+7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |4~16f airborne, pursuit property, 18~20f cancellable, cannot hit crouching opponents | ||
| | | | | | ||
|- | |- | ||
Line 737: | Line 736: | ||
| align="center" |13 | | align="center" |13 | ||
| align="center" |49 | | align="center" |49 | ||
| align="center" |39 | | align="center" |total 39 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |4~15f airborne, pursuit property, 17~19f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 751: | Line 750: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |until ground | | align="center" |until ground | ||
| align="center" |17 | | align="center" |After landing 17 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |armor break, block advantage is based on lowest possible jump, (7 jump + 14 startup frames) | ||
| | | | | | ||
|- | |- | ||
Line 765: | Line 764: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |until ground | | align="center" |until ground | ||
| align="center" |18 | | align="center" |After landing 18 | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |armor break, block advantage is based on lowest possible jump, (7 jump + 14 startup frames) | ||
| | | | | | ||
|- | |- | ||
Line 779: | Line 778: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |until ground | | align="center" |until ground | ||
| align="center" |19 | | align="center" |After landing 19 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |armor break, block advantage is based on lowest possible jump, (7 jump + 14 startup frames) | ||
| | | | | | ||
|- | |- | ||
Line 793: | Line 792: | ||
| align="center" |9 | | align="center" |9 | ||
| align="center" |4(5)2 | | align="center" |4(5)2 | ||
| align="center" |28 | | align="center" |After landing 28 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 807: | Line 806: | ||
| align="center" |21 | | align="center" |21 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |19 | | align="center" |After landing 19 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 824: | Line 823: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |[4th hit] wall bounces, armor break, 2nd-4th hit pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 832: | Line 831: | ||
| align="center" |40*40 | | align="center" |40*40 | ||
| align="center" |20/20*20 | | align="center" |20/20*20 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |3(1)4 | | align="center" |3(1)4 | ||
| align="center" |4+17 | | align="center" |4 + After landing 17 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |9f~ airborne, 2nd hit pursuit property, 2nd hit cannot hit crouching opponents | ||
| | | | | | ||
|- | |- | ||
Line 846: | Line 845: | ||
| align="center" |40*30x3 | | align="center" |40*30x3 | ||
| align="center" |20/15x4 | | align="center" |20/15x4 | ||
| align="center" |su | | align="center" |su(x2)*-(x2) | ||
| align="center" |9 | | align="center" |9 | ||
| align="center" |3(1)4(6)3(1)3 | | align="center" |3(1)4(6)3(1)3 | ||
| align="center" |5+21 | | align="center" |5 + After landing 21 | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |11f~ airborne | ||
| | | | | | ||
|- | |- | ||
Line 860: | Line 859: | ||
| align="center" |50*35x3 | | align="center" |50*35x3 | ||
| align="center" |20/15x4 | | align="center" |20/15x4 | ||
| align="center" |su | | align="center" |su(x2)*-(x2) | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |3(1)4(6)3(1)3 | | align="center" |3(1)4(6)3(1)3 | ||
| align="center" |5+24 | | align="center" |5 + After landing 24 | ||
| align="center" |-11 | | align="center" |-11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |16f~ airborne | ||
| | | | | | ||
|- | |- | ||
Line 874: | Line 873: | ||
| align="center" |30x5*35 | | align="center" |30x5*35 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |- | | align="center" |su(x2)*-(x6) | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |3(1)4(3)3*3(1)3(4)3*3(1)3 | | align="center" |3(1)4(3)3*3(1)3(4)3*3(1)3 | ||
| align="center" |5+27 | | align="center" |5 + After landing 27 | ||
| align="center" |-14 | | align="center" |-14 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~6f Invincible, [Ultra 1] 1~8f Invincible/9f legs strike invincible/10~46f legs projectile invincible, 7f~ projectile invincible, 8f~ airborne, 7~8f projectile and throw invincible, [Hit 2,4,5,7,8] pursuit property, [Hit 3,6] hit backwards, [Hit 2,5,8] hit front and back, rear hits do 20 stun | ||
| | | | | | ||
|- | |- | ||
Line 894: | Line 893: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |3~31f triggers when hit with strike or projectile, | ||
| | | | | | ||
|- | |- | ||
Line 908: | Line 907: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |3~31f triggers when hit with strike or projectile, can input forward cancel until 6f, can input backward cancel until 4f, upward version triggers with no input | ||
| | | | | | ||
|- | |- | ||
| |Kasatushi ( | | |Kasatushi (Forward) | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 919: | Line 918: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |29 | | align="center" |Total 29 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~20f strike and projectile invincible, 3~18f can pass through opponent, 21f~ cancellable | ||
| | | | | | ||
|- | |- | ||
| |Kasatushi ( | | |Kasatushi (Backward) | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 933: | Line 932: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |28 | | align="center" |Total 28 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~17f strike and projectile invincible, 16f~ cancellable | ||
| | | | | | ||
|- | |- | ||
| |Kasatushi ( | | |Kasatushi (Upward) | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 947: | Line 946: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |54 | | align="center" |Total 54 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~20f strike and projectile invincible, 8f~ airborne, 9f~ cancellable, 10 grounded recovery frames if not cancelled | ||
| | | | | | ||
|- | |- | ||
Line 961: | Line 960: | ||
| align="center" |1+8 | | align="center" |1+8 | ||
| align="center" |65 | | align="center" |65 | ||
| align="center" |152 | | align="center" |Total 152 | ||
| align="center" |-25 | | align="center" |-25 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~8f Invincible, 9~30f 56~72f 86~104f airborne, untechable limited juggle knockdown, pursuit property, active frames refer to duration of 1 projectile, projectiles release on frames 8/18/28/40/68/98 | ||
| | | | | | ||
|- | |- | ||
Line 975: | Line 974: | ||
| align="center" |1+8 | | align="center" |1+8 | ||
| align="center" |65 | | align="center" |65 | ||
| align="center" |152 | | align="center" |Total 152 | ||
| align="center" |-25 | | align="center" |-25 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~6f Invincible, 9~30f 56~72f 86~104f airborne, untechable limited juggle knockdown, pursuit property, active frames refer to duration of 1 projectile, projectiles release on frames 8/18/28/40/68/98 | ||
| | | | | | ||
|- | |- | ||
Line 989: | Line 988: | ||
| align="center" |1+11 | | align="center" |1+11 | ||
| align="center" |65 | | align="center" |65 | ||
| align="center" |155 | | align="center" |Total 155 | ||
| align="center" |-25 | | align="center" |-25 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~11f Invincible, 9~30f 56~72f 86~104f airborne, untechable limited juggle knockdown, pursuit property, active frames refer to duration of 1 projectile, projectiles release on frames 11/21/31/43/61/101 | ||
| | | | | | ||
|- | |- | ||
Line 1,003: | Line 1,002: | ||
| align="center" |0+1 | | align="center" |0+1 | ||
| align="center" |900 | | align="center" |900 | ||
| align="center" |6 | | align="center" |Total 6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~4f Invincible, (gives pursuit properties?), lasts 900f(15s) | ||
| | | | | | ||
|- | |- | ||
Line 1,016: | Line 1,015: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |0+10 | | align="center" |0+10 | ||
| align="center" | | | align="center" |4(10)3(5)3(1)3(1)3(1)3(2)3(1)2 | ||
| align="center" |60+33 | | align="center" |60 + After landing 33 | ||
| align="center" |-103 | | align="center" |-103 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~13f Invincible, 32f~ airborne, hard knockdown, armor break, pursuit property, 1st-8th hit go into animation, guard advantage based on 2nd hit | ||
| | | | | | ||
|- | |- |
Revision as of 17:13, 14 November 2012


Juri
Juri is a sadistic agent working for Seth under S.I.N. Seth has installed the "Feng Shui Engine" into her left eye, which has enhanced her powers significantly. It is said that having watched her family murdered long ago is what has given Juri her lust for violence. But it is also driven by desires for revenge, as her family was murdered by Shadaloo, and joining S.I.N. is just a ploy to get closer to Shadaloo so she can take down Bison from within. Being hired to kill enemies of S.I.N. just happens to be a nice perk to go along with this mission.
In a nutshell
Juri is a tricky character who excels in the three "M"s of the fighting game world - mobility, mixup, and mindgames. While she can win matches using only a handful of her tricks, one of the many overlooked things about Juri is her fireball game. Her fireball, the Fuhajin, is unique in that you can hold the button to store the fireball after the initial kick. This one little tool may seem complex at first, but once you learn to utilize the Fuhajin, it makes Juri that much deadlier in manipulating the opponent to do what she wants without knowing it. Aside from that, she has a great control over the aerial space of the battle with her Pinwheel and Dive Kicks. Juri's greatest weakness is, unfortunately, a common one for many characters like herself - strong defenses will put an abrupt end to her assault in seconds, especially thanks to her low stamina. Her strengths must be played very carefully if she is to land the victory blow.
Costumes
File:Http://img190.imageshack.us/img190/3815/juri4.jpg File:Http://media.giantbomb.com/uploads/7/72012/1480008-juri alternate super.jpg File:Http://www.gossipgamers.com/wp-content/uploads/2010/09/SF-Costume-Art-Juri.jpg [1]] Juri Costume 1
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE ver. 2012 Changes
Close Standing Medium Kick
Expanded 2nd hit’s hitbox forward to end of leg.
Fuhajin
Changed damage from 30 to 50 for all versions when upward kick connects.
Senpusha
Extended hit stun by 3F on first hit of light kick. Results in a possible +6F advantage for the attacker after the fastest possible EX Focus→Dash. Extended hit stun by 3F on first and second hit of medium or heavy kick. Results in a possible +6F advantage for the attacker after the fastest possible EX Focus→Dash. Extended hit stun by 5F on second hit of EX version. Results in a possible +7F advantage for the attacker after the fastest possible EX Focus→Dash. Extended invincibility of EX version during Feng Shui Engine to cover the period when the first hit’s hitbox is up.
Feng Shui Engine
Enabled Super Meter to build up at 1/3 the normal rate for various attacks.
Focus Attack
Expanded hitbox downward.
EX Shikusen
Enabled change of trajectory with special kick button combinations (light + medium, medium + heavy, or light + heavy), but only during a Feng Shui Engine.
Close Standing Medium Punch
Adjusted startup to 3F. Takes move’s total frame count from 22F to 20F.
Dash
Increased travel during a Feng Shui Engine. Overall frame count is unchanged.
AE Changes
- Hitbox changes
- Standing LP
- Active hitbox increased slightly.
- Vulnerable hitbox reduced during active frames.
- Crouching LP
- Vulnerable hitbox reduced during startup and active frames.
- Jumping MP
- Active hitbox has been reduced so that it can no longer cross up or be unblockable.
- Kasatushi (qcb+P) now has a hard-coded vulnerable hitbox during startup frames. Previously, the hitboxes were derived from the animation.
- Standing LP
- Juggle property changes
- Fuhajin (store)
- Knocks opponents higher on hit, making it possible to juggle afterwards.
- Causes a juggle knockdown on airborne opponents. Previously, this was on counterhit only.
- Juggle potential increased to 1.
- Fuhajin (release)
- Juggle potential increased to 1.
- Fuhajin (store)
- Fuhajin (store) damage/stun changed to 30/50 (down from 50/100).
- Faster walk speed while moving forwards or backwards.