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== The Basics == | == The Basics == | ||
Lili wants to be in her oppositions face, keeping this in mind she is most effective with a quick moving partner. Characters that fit this role include Cammy and my personal choice Raven. Using Lili's feisty rabbit to close in on the opponent can be risky as it can be jabbed on reaction, giving the opponent a free combo. One of her most notable normals, peacock jive, covers a significant distance and the second hit can be linked into a light punch allowing for a powerful combo. EX angel knee is a good way to relieve pressure as it is invincible but any crouching opponent will avoid the move completely allowing for full punish, after the 2013 patch i believe the ascension follow up is becoming an overhead making the move much less risky, and even more dangerous. The last | Lili wants to be in her oppositions face, keeping this in mind she is most effective with a quick moving partner. Characters that fit this role include Cammy and my personal choice Raven. Using Lili's feisty rabbit to close in on the opponent can be risky as it can be jabbed on reaction, giving the opponent a free combo. One of her most notable normals, peacock jive, covers a significant distance and the second hit can be linked into a light punch allowing for a powerful combo. EX angel knee is a good way to relieve pressure as it is invincible but any crouching opponent will avoid the move completely allowing for full punish, after the 2013 patch i believe the ascension follow up is becoming an overhead making the move much less risky, and even more dangerous. The last two normals i feel i should cover, Andante is a very powerful anti-air. This normal allows for a full juggle combo, but if placed incorrectly is extremely punishable, and Submissive Heel, an overhead that can be followed up by a full combo but requires precise timing. The downside to this move is that it has slow start up and can be punished on block. | ||
Revision as of 10:20, 13 November 2012


Lili
Ideal Team Position: TBW
Lili is a rushdown character with an effective jab and some long reaching normals. With a useful backdash and her feisty rabbit she can cover ground quickly to escape from/apply pressure. From the air her EX divekick is safe on block and allows for high damage combo follow ups.
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
speccancel
speccancel
hardknockdown
knockdown vs airborne
crossup
Unique Attacks
knockdown vs airborne
hardknockdown on 2nd hit
knockdown vs airborne
knockdown on 3rd hit
knockdown vs airborne
stagger on 2nd hit
knockdown vs airborne
knockdown vs airborne
knockdown vs airborne on
2nd and 3rd hit
knockdown vs airborne on 2nd hit
low on 3rd hit
knockdown vs airborne on
2nd and 3rd hit
knockdown vs airborne
on 2nd and 3rd hit
angled jump only
high
Throws
Special Moves
knockdown
for followups
ex can be performed with any jump
hardknockdown
cannot hit airborne
m counters lower mid
h counters low
ex works as all counters
knockdown vs airborne on ex
lk
hardknockdown
mk
hk
wallbounce on 4th hit on ex
Super Combo
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
- Attack Reversal:
{{#motion: l counters highs / jump-ins / and most standing normals }}
{{#motion: m counters lower mid attacks, such as crouching lp }}
{{#motion: H counters low hits, such as crouching lk }}
Super Combos
N/A
The Basics
Lili wants to be in her oppositions face, keeping this in mind she is most effective with a quick moving partner. Characters that fit this role include Cammy and my personal choice Raven. Using Lili's feisty rabbit to close in on the opponent can be risky as it can be jabbed on reaction, giving the opponent a free combo. One of her most notable normals, peacock jive, covers a significant distance and the second hit can be linked into a light punch allowing for a powerful combo. EX angel knee is a good way to relieve pressure as it is invincible but any crouching opponent will avoid the move completely allowing for full punish, after the 2013 patch i believe the ascension follow up is becoming an overhead making the move much less risky, and even more dangerous. The last two normals i feel i should cover, Andante is a very powerful anti-air. This normal allows for a full juggle combo, but if placed incorrectly is extremely punishable, and Submissive Heel, an overhead that can be followed up by a full combo but requires precise timing. The downside to this move is that it has slow start up and can be punished on block.
Advanced Strategy
N/A
Combos
Bread and Butters
- Bed Time> Angel knee> Cr.Mp> Dendrobium> Peacock Waltz
- Anti-Air Andante> Cr.Mp(can use Cr.Hp if close enough)> Dendrobium> Peacock Waltz
- Bed Time> Hp> EX Dendrobium> Cr.Mp> Dendrobium> Peacock Waltz (one bar combo)
Hit Confirm Combos
- Cr.Lp> Cr.Lp> Cr.Mk> Dendrobium
- Peacock Jive (first 2 hits only)> Bed Time> Angel knee> Cr.Mp> Dendrobium> Peacock Waltz
Advanced Combos
- N/A
Combos Into Supers
- N/A