A. C. Glass (talk | contribs) No edit summary |
(→Frame Data: Updated to 2012 and notes) |
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Line 211: | Line 211: | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" |+6 | | align="center" |+6 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 379: | Line 379: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 421: | Line 421: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 463: | Line 463: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |[Air hit] Limited juggle knockdown | ||
| | | | | | ||
|- | |- | ||
Line 600: | Line 600: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |32 | | align="center" |Total 32 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 606: | Line 606: | ||
| | | | | | ||
|- | |- | ||
| |Knife | | |Knife Pickup | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |- | | align="center" |- | ||
Line 614: | Line 614: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |27 | | align="center" |Total 27 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Can cancel into block | ||
| | | | | | ||
|- | |- | ||
| |Knife | | |Knife Throw | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70 | | align="center" |70 | ||
Line 628: | Line 628: | ||
| align="center" |26 | | align="center" |26 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |45 | | align="center" |Total 45 | ||
| align="center" |+7 | | align="center" |+7 | ||
| align="center" |- | | align="center" |- | ||
Line 644: | Line 644: | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" |+ | | align="center" |+6 | ||
| align="center" | | | align="center" | | ||
| | | | | | ||
Line 650: | Line 650: | ||
| |Knife Standing [[File:Strong.gif]] | | |Knife Standing [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |40*40 | ||
| align="center" |100 | | align="center" |100 | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |su | | align="center" |su | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" | | | align="center" |2*2 | ||
| align="center" |10 | | align="center" |10 | ||
| align="center" |0 | | align="center" |0 | ||
Line 672: | Line 672: | ||
| align="center" |17 | | align="center" |17 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+ | | align="center" |+3 | ||
| align="center" | | | align="center" | | ||
| | | | | | ||
Line 697: | Line 697: | ||
| align="center" |su | | align="center" |su | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" | | | align="center" |4 | ||
| align="center" | | | align="center" |12 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+1 | | align="center" |+1 | ||
Line 710: | Line 710: | ||
| align="center" |60 | | align="center" |60 | ||
| align="center" |su | | align="center" |su | ||
| align="center" | | | align="center" |7 | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |12 | | align="center" |12 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" |+7 | | align="center" |+7 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 725: | Line 725: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" | | | align="center" |10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 762: | Line 762: | ||
| |Bad Spray | | |Bad Spray | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |30*30 | ||
| align="center" |100 | | align="center" |100 | ||
| align="center" |0/40 | | align="center" |0/40 | ||
| align="center" |- | | align="center" |-*su | ||
| align="center" |25 | | align="center" |25 | ||
| align="center" | | | align="center" |6*6 | ||
| align="center" |29 | | align="center" |29 | ||
| align="center" |-20 | | align="center" |-20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Projectile hitbox, (translate) | ||
| | | | | | ||
|- | |- | ||
Line 785: | Line 785: | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" |+6 | | align="center" |+6 | ||
| align="center" | | | align="center" |pursuit property, cannot perform with knife | ||
| | | | | | ||
|- | |- | ||
Line 799: | Line 799: | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |4~16f strike and projectile invincible, 17~24f feet strike and projectile invincible, pursuit property, cannot hit crouching opponents | ||
| | | | | | ||
|- | |- | ||
Line 813: | Line 813: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" | | | align="center" |cannot perform with knife, cannot hit crouching opopnents | ||
| | | | | | ||
|- | |- | ||
Line 825: | Line 825: | ||
| align="center" |1*3 | | align="center" |1*3 | ||
| align="center" |21 | | align="center" |21 | ||
| align="center" |- | | align="center" |-4 | ||
| align="center" | | | align="center" |+3 | ||
| align="center" | | | align="center" |cannot perform with knife, Only -1 on hit vs crouching opponents | ||
| | | | | | ||
|- | |- | ||
Line 883: | Line 883: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 897: | Line 897: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 908: | Line 908: | ||
| align="center" |29 | | align="center" |29 | ||
| align="center" |16 | | align="center" |16 | ||
| align="center" |44 | | align="center" |Total 44 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" |+8 | | align="center" |+8 | ||
| align="center" | | | align="center" |Charging increases damage and meter gain (+10 meter per hit), cannot perform with knife | ||
| | | | | | ||
|- | |- | ||
Line 922: | Line 922: | ||
| align="center" |29 | | align="center" |29 | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |46 | | align="center" |Total 46 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" |+6 | | align="center" |+6 | ||
| align="center" | | | align="center" |Charging increases damage and meter gain (+10 meter per hit), cannot perform with knife | ||
| | | | | | ||
|- | |- | ||
Line 936: | Line 936: | ||
| align="center" |29 | | align="center" |29 | ||
| align="center" |27 | | align="center" |27 | ||
| align="center" |48 | | align="center" |Total 48 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |Charging increases damage and meter gain (+10 meter per hit), cannot perform with knife | ||
| | | | | | ||
|- | |- | ||
Line 950: | Line 950: | ||
| align="center" |24 | | align="center" |24 | ||
| align="center" |24 | | align="center" |24 | ||
| align="center" |40 | | align="center" |Total 40 | ||
| align="center" |+8 | | align="center" |+8 | ||
| align="center" |+15 | | align="center" |+15 | ||
| align="center" | | | align="center" |Pursuit property, cannot perform with knife | ||
| | | | | | ||
|- | |- | ||
Line 961: | Line 961: | ||
| align="center" |70*30x3 | | align="center" |70*30x3 | ||
| align="center" |20/5x4 | | align="center" |20/5x4 | ||
| align="center" |su | | align="center" |su*-x3 | ||
| align="center" |13 | | align="center" |13 | ||
| align="center" |2(1)14 | | align="center" |2(1)14 | ||
Line 967: | Line 967: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1st hit forces stand, pursuit property, projectile hitbox | ||
| | | | | | ||
|- | |- | ||
Line 975: | Line 975: | ||
| align="center" |70*30x4 | | align="center" |70*30x4 | ||
| align="center" |20/10*5x4 | | align="center" |20/10*5x4 | ||
| align="center" |su | | align="center" |su*-x4 | ||
| align="center" |13 | | align="center" |13 | ||
| align="center" |2(1)20 | | align="center" |2(1)20 | ||
Line 981: | Line 981: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1st hit forces stand, pursuit property, projectile hitbox | ||
| | | | | | ||
|- | |- | ||
Line 989: | Line 989: | ||
| align="center" |70*30x5 | | align="center" |70*30x5 | ||
| align="center" |20/10*2x5 | | align="center" |20/10*2x5 | ||
| align="center" |su | | align="center" |su*-x5 | ||
| align="center" |13 | | align="center" |13 | ||
| align="center" |2(1)18 | | align="center" |2(1)18 | ||
Line 995: | Line 995: | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1st hit forces stand, pursuit property, projectile hitbox | ||
| | | | | | ||
|- | |- | ||
Line 1,003: | Line 1,003: | ||
| align="center" |50x30*6 | | align="center" |50x30*6 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |su | | align="center" |su*-x6 | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |2(1)12 | | align="center" |2(1)12 | ||
Line 1,009: | Line 1,009: | ||
| align="center" |-11 | | align="center" |-11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~4f Invincible, 5~9f unthrowable, 1st hit forces stand, pursuit property, projectile hitbox | ||
| | | | | | ||
|- | |- | ||
Line 1,023: | Line 1,023: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |2~10f airborne, hard knockdown, armor break | ||
| | | | | | ||
|- | |- | ||
Line 1,037: | Line 1,037: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |2~7f airborne, armor break, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 1,051: | Line 1,051: | ||
| align="center" |-19 | | align="center" |-19 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |armor break, pursuit property, cannot hit crouching opponents | ||
| | | | | | ||
|- | |- | ||
Line 1,065: | Line 1,065: | ||
| align="center" |-11 | | align="center" |-11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |2~7f airborne, 11~17f lower body projectile invincible, 11~20f upper body strike and projectile invincible, [grounded hit] hard knockdown, [air hit] untechable limited juggle knockdown, armor break, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 1,079: | Line 1,079: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~11f upper body strike and projectile invincible, armor break, pursuit property, charge 60f | ||
| | | | | | ||
|- | |- | ||
Line 1,093: | Line 1,093: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~14f upper body strike and projectile invincible, armor break, pursuit property, charge 90f | ||
| | | | | | ||
|- | |- | ||
Line 1,107: | Line 1,107: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~17f upper body strike and projectile invincible, armor break, pursuit property, charge 120f | ||
| | | | | | ||
|- | |- | ||
Line 1,115: | Line 1,115: | ||
| align="center" |150*100 | | align="center" |150*100 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |16 | | align="center" |16 | ||
| align="center" |1*2 | | align="center" |1*2 | ||
Line 1,121: | Line 1,121: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~16f Invincible, armor break, pursuit property, charge 60f | ||
| | | | | | ||
|- | |- | ||
| |Super Combo [[File:Short.gif]] | | |Super Combo [[File:Short.gif]] | ||
| align="center" | | | align="center" |L*HLx6 | ||
| align="center" |60*45x5*65 | | align="center" |60*45x5*65 | ||
| align="center" |0 | | align="center" |0 | ||
Line 1,131: | Line 1,131: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1+11 | | align="center" |1+11 | ||
| align="center" | | | align="center" |9(14)3(12)3(19)7(17)6(22)3(14)7 | ||
| align="center" |30 | | align="center" |30 | ||
| align="center" |-16 | | align="center" |-16 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~19f Invincible, untechable limited juggle knockdown, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 1,145: | Line 1,145: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1+7 | | align="center" |1+7 | ||
| align="center" | | | align="center" |9(14)3(12)3(19)7(17)6(22)3(14)7 | ||
| align="center" |30 | | align="center" |30 | ||
| align="center" |-16 | | align="center" |-16 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~8f Invincible, untechable limited juggle knockdown, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 1,159: | Line 1,159: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1+7 | | align="center" |1+7 | ||
| align="center" | | | align="center" |6(2)4(11)4(18)6(17)6(22)3(14)8 | ||
| align="center" |29 | | align="center" |29 | ||
| align="center" |-16 | | align="center" |-16 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~12f Invincible, untechable limited juggle knockdown, pursuit property, 1st hit cannot hit crouching opponents | ||
| | | | | | ||
|- | |- | ||
Line 1,177: | Line 1,177: | ||
| align="center" |-31 | | align="center" |-31 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~14f Invincible, hard knockdown, armor break, pursuit property, 1st hit goes into animation | ||
| | | | | | ||
|- | |- | ||
Line 1,187: | Line 1,187: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |0+7 | | align="center" |0+7 | ||
| align="center" | | | align="center" |2x7(24)2(12)2(14)2(12)2(22)2 | ||
| align="center" |47 | | align="center" |47 | ||
| align="center" |-28 | | align="center" |-28 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~14f Invincible, hard knockdown, 1st-7th hit projectile hitbox and pursuit property, 12th hit goes into animation | ||
| | | | | | ||
|- | |- |
Revision as of 02:23, 6 November 2012


Cody
Lauded as a hero in the rescuing of Mayor Mike Haggar's daughter Jessica from the Mad Gear Gang in Metro City, it was expected for Cody to live a promising future as Jessica was also his girlfriend. However, the lure of combat from battling Mad Gear never left his blood and Cody turned to a life of constant fighting out of boredom! Eventually, his penchant for picking random brawls landed him in jail, and his relationship with Jessica was permanently ruined. But from time to time, Cody escapes prison almost at will and returns to the life of fighting, now taking to the Street Fighting circuit to find opponents.
In a nutshell
Cody is a good, all-around character who is similar to Ryu in this regard, and only this regard. Despite being easy to learn, Cody's true strengths lie in one of the most advanced aspects in all of Street Fighter - frame traps. Cody is, for lack of a better word, a demon when it comes to frame traps. The moment he gains momentum in a match, he can and will keep you under constant pressure, waiting for that one opportunity to tick throw or punish should your guard be broken down. Because of this, however, Cody's defense is one of the worst in the game. He has very few options for when he ends up getting pressured himself. Despite this, if you want a solid character who plays different from the norm, give Cody a try.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE ver. 2012 Changes
Advance
Increased speed when moving forward.
Retreat
Increased speed of retreat.
Hammer Hook (Stick Forward + Heavy Punch)
Increased hit and block stun by 2F. This gives the attacker a +3F advantage on a hit against a standing opponent, a -1F (dis)advantage against a crouching opponent, and a -4F (dis)advantage when blocked. Enabled execution even when holding a knife.
Standing Light Punch (With Knife)
Lengthened hit stun, giving the attacker a possible +6F advantage on a hit.
Standing Medium Punch (With Knife)
Changed from a 1-hit to a 2-hit attack. No change to action or damage.
Standing Heavy Punch (With Knife)
Lengthened hit stun, giving the attacker a possible +3F advantage on a hit.
Crouching Medium Punch (With Knife)
Shrunk hurtbox on attacking arm.Also set hitbox active period to 4F. No change to overall frame count.
Crouching Heavy Punch (With Knife)
Startup changed from 9F to 7F. Changes total frame count from 24F to 22F.
Jumping Light Punch (With Knife)
Increased length of hit detection.
Jumping Medium Punch (With Knife)
Expanded hitbox up and down.
Pick up Knife
Made transition to block possible during move.
Bad Spray
Changed from a 1-hit to a 2-hit attack. No change to overall damage.Also made second hit super-cancelable.
EX Zonk Knuckle
Increased forward knockdown distance somewhat.
Ruffian Kick
Expanded medium kick’s hitbox forward slightly.
Angled Jumping Medium Punch
Expanded hitbox up and down.
AE Changes
- Crouching Light Kick now has a 3 frame start up. Frame advantage on hit is still the same. Should be a better low poke, with reach, now.
- F + Hard Kick has more ability to juggle after connecting it. Until now, on a grounded opponent, the first hits of EX Criminal Upper didn't connect, but now they will. This new combo ability makes this move a great deal deadlier as a long range punish, and as such your opponents will be forced to respect it a lot more. A popular followup from this kick in AE is the MK Ruffian Kick, as it not only tacks on over 100% of the damage but also leaves you in a nice position to start some pressure. The timing can be a little bit tricky but only really if you're trying to get it on reaction. If the f.HK is a guaranteed hit then you should be pretty much 100% successful with this followup after some training [in any case, Cody isn't that unsafe if he misses the link and whiffs the Ruffian, so it's always worth going for - if not for the damage then at least for the unscaled meter gain!]. If you have meter to burn you can substitute the MK Ruffian for a HK alternative and FADC into Ultra 1 for some juicy damage.
- The range at which Cody can pick up the knife has been increased.