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Line 73: |
Line 73: |
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| ==Matchups== | | ==Matchups== |
| | Disclaimer: This will be a work in progress and will be broken into two categories per character: Offense and Defense. I will go over space control and tools to create both the offense and defense against said characters. I am not perfect and if something is wrong or missing please feel free to either add it to the WIKI or email me at [email protected]. Having said that I am busy and it may take some time to accurately fill in each matchup so bear with me. Thanks. SafeOnBlock |
|
| |
|
| '''Abel''': | | '''Abel''': |
|
| |
|
| '''Adon''': | | '''Adon''': |
Balrog
There is nothing Balrog loves more than money and women. Banned from the professional boxing circuit for being too ruthless in his matches (many opponents ended up hospitalized), Balrog's attempts to become rich through boxing came to a crashing halt. However, his pure strength and unadulterated power did not go unnoticed by one important individual: the leader of Shadaloo, M. Bison. Promised riches beyond all dreams, Balrog now does much of the dirty work for M. Bison as one of his top henchmen with gleeful pleasure.
In a nutshell
Balrog is a unique character whose only true weakness is also his greatest strength. He excels in all areas of both offensive and defensive spectrums...but he must constantly switch between utilizing one or the other. He has a ferocious offensive approach if he does not defend himself, and an iron fortress of a defense as long as he does not get impatient and rush into battle. To that end, the boxer's tools in battle are designed to cater well on both fronts. His anti-air option are very good, and he can play an excellent mixup/footsie game as well. If you want a character who epitomizes the term "balance", Balrog may be your man.
Throws
Head Bomber
f or n + lp + lk
throw
Lever Break
b + lp + lk
throw
Special Moves
Dash Straight
b (charge) f + p
ex version gains armor; ex
Dash Upper
b (charge) f + k
ex version gains armor; ex
Dash Low Straight
b (charge) df + p
ex version gains armor; low ex
Dash Low Smash
b (charge) df + k
ex version gains armor; ex armorbreak
Dash Swing Blow
b (charge) df + p (hold p)
ex version gains armor; high ex armorbreak
Buffalo Headbutt
d (charge) u + p
ex
Turn Punch
hold 3p or 3k and release
The longer buttons are held (charge) the more damage move will do; armorbreak
Super Combo
Crazy Buffalo
b (charge) f b f + p
armorbreak
Ultra Combos
Violent Buffalo
b (charge) f b f + 3p
armorbreak
Dirty Bull
hcb hcb + 3p
throw
AE ver. 2012 Changes
Buffalo Head
Increased damage from 100 to 120 for medium, 100 to 140 for heavy, and 100 to 150 for EX version.
Dirty Bull
Increased damage from 300 to 399.
Made easy command mode input the same as SSF4.
Dash Swing Blow
Shortened hitback distance when hitting opponents on the ground, and eased linking with crouching medium punch, etc.
Near Standing Heavy Punch
Expanded hitbox downward, enabling contact at close range with Ryu, etc. when crouching.
AE Changes
- Near version Standing MP's damage is slightly decreased. It now forces stand, and is special cancelable.
- Far version Standing LP whiffs on all crouchers.
- Buffalo Head now has more ground recovery frames, damage is decreased.
- Ultra 2 motion changed from 720 to HCB x2. Still easy to jump out of like before.
The Basics
Combos
Strategy
Matchups
Disclaimer: This will be a work in progress and will be broken into two categories per character: Offense and Defense. I will go over space control and tools to create both the offense and defense against said characters. I am not perfect and if something is wrong or missing please feel free to either add it to the WIKI or email me at [email protected]. Having said that I am busy and it may take some time to accurately fill in each matchup so bear with me. Thanks. SafeOnBlock
Abel:
Adon:
Akuma:
Balrog:
Blanka:
Cammy:
Chun-Li:
Cody:
C.Viper:
Dan:
Dee Jay:
Dhalsim:
Dudely:
E.Honda:
El Fuerte:
Evil Ryu:
Fei Long:
Gen:
Gouken:
Guile:
Guy:
Hakan:
Ibuki:
Juri:
Ken:
Makoto:
M.Bison:
Oni:
Rose:
Rufus:
Ryu:
Sagat:
Sakura:
Seth:
T.Hawk:
Vega:
Yang:
Yun:
Zangief:
Frame Data
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
4
|
2
|
7
|
+2
|
+5
|
|
|
Close
|
HL
|
70
|
100
|
40
|
sp/su
|
6
|
4
|
12
|
-2
|
+4
|
|
|
Close
|
HL
|
120
|
200
|
60
|
su
|
5
|
5
|
16
|
-3
|
+2
|
|
|
Close
|
HL
|
40
|
50
|
20
|
ch/sp/su
|
3
|
2
|
7
|
+2
|
+5
|
|
|
Close
|
HL
|
90
|
100
|
40
|
sp/su
|
5
|
4
|
13
|
-3
|
0
|
|
|
Close
|
HL
|
100
|
200
|
60
|
su
|
7
|
2
|
13
|
+3
|
+7
|
|
|
Far
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
4
|
2
|
4
|
+5
|
+8
|
|
|
Far
|
HL
|
90
|
100
|
40
|
su
|
7
|
2
|
16
|
-4
|
-1
|
|
|
Far
|
HL
|
100
|
200
|
60
|
-
|
9
|
4
|
21
|
-7
|
-3
|
|
|
Far
|
HL
|
40
|
50
|
20
|
ch/su
|
4
|
2
|
10
|
-1
|
+2
|
|
|
Far
|
HL
|
90
|
100
|
40
|
su
|
9
|
3
|
12
|
-1
|
+2
|
|
|
Far
|
HL
|
110
|
200
|
60
|
-
|
8
|
2
|
20
|
-4
|
0
|
|
|
crouch
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
3
|
2
|
5
|
+4
|
+7
|
|
|
crouch
|
HL
|
70
|
100
|
40
|
sp/su
|
7
|
4
|
12
|
-2
|
+1
|
|
|
crouch
|
HL
|
90
|
200
|
60
|
su
|
7
|
5
|
21
|
-8
|
-3
|
|
|
crouch
|
L
|
30
|
50
|
20
|
sp/su
|
4
|
2
|
9
|
0
|
+3
|
|
|
crouch
|
L
|
70
|
100
|
40
|
su
|
8
|
2
|
8
|
+4
|
+7
|
|
|
crouch
|
L
|
90
|
120
|
60
|
su
|
8
|
2
|
22
|
-6
|
-
|
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
5
|
2
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
90
|
100
|
40
|
-
|
5
|
4
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
110
|
200
|
60
|
-
|
5
|
9
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
5
|
3
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
6
|
2
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
110
|
200
|
60
|
-
|
5
|
2
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50
|
50
|
20
|
-
|
4
|
3
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
80
|
100
|
40
|
-
|
7
|
3
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
90
|
200
|
60
|
-
|
6
|
7
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50
|
50
|
20
|
-
|
5
|
6
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
80
|
100
|
40
|
-
|
7
|
2
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
8
|
6
|
-
|
-
|
-
|
|
|
Focus Attack LVL 1
|
HL
|
90
|
100
|
20
|
-
|
21
|
2
|
35
|
-21
|
-21
|
|
|
Focus attack LVL 2
|
HL
|
120
|
150
|
40
|
-
|
17+12
|
2
|
35
|
-15
|
-
|
|
|
Focus attack LVL 3
|
-
|
170
|
200
|
60
|
-
|
65
|
2
|
35
|
-
|
-
|
|
|
Forward Throw
|
0.93
|
130
|
160
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
|
|
Back throw
|
0.93
|
130
|
100
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
|
|
Dash Straight
|
HL
|
100
|
100
|
20/30
|
su
|
13[4]
|
7
|
17
|
-3
|
-2
|
|
|
Dash Straight
|
HL
|
110
|
150
|
20/30
|
su
|
22[7]
|
6
|
19
|
-6
|
-1
|
|
|
Dash Straight
|
HL
|
120
|
200
|
20/30
|
su
|
35[7]
|
6
|
20
|
-8
|
-1
|
|
|
Dash Straight
|
HL
|
120
|
200
|
-250/0
|
su
|
35[7]
|
6
|
17
|
-2
|
+2
|
|
|
Dash Upper
|
HL
|
100
|
100
|
20/30
|
su
|
14[5]
|
4
|
20
|
-3
|
-1
|
|
|
Dash Upper
|
HL
|
110
|
150
|
20/30
|
su
|
22[7]
|
4
|
20
|
-5
|
+1
|
|
|
Dash Upper
|
HL
|
120
|
200
|
20/30
|
su
|
35[7]
|
4
|
21
|
-7
|
+1
|
|
|
Dash Upper
|
HL
|
120
|
200
|
-250/0
|
su
|
35[7]
|
4
|
18
|
-1
|
+4
|
|
|
Dash Ground Straight
|
L
|
90
|
100
|
20/30
|
su
|
22[13]
|
8
|
21
|
-8
|
-
|
|
|
Dash Ground Straight
|
L
|
100
|
150
|
20/30
|
su
|
29[14]
|
8
|
21
|
-10
|
-
|
|
|
Dash Ground Straight
|
L
|
110
|
200
|
20/30
|
su
|
42[14]
|
8
|
21
|
-11
|
-
|
|
|
Dash Ground Straight
|
L
|
110
|
200
|
-250/0
|
su
|
42[14]
|
8
|
17
|
-3
|
-
|
|
|
Dash Swing Blow
|
H
|
80
|
100
|
20/30
|
su
|
31[22]
|
5
|
21
|
-5
|
+10
|
|
|
Dash Swing Blow
|
H
|
90
|
150
|
20/30
|
su
|
38[23]
|
5
|
21
|
-7
|
+10
|
|
|
Dash Swing Blow
|
H
|
100
|
200
|
20/30
|
su
|
51[23]
|
5
|
21
|
-8
|
+10
|
|
|
Dash Swing Blow
|
H
|
100
|
200
|
-250/0
|
su
|
51[23]
|
5
|
21
|
-5
|
+10
|
|
|
Dash Ground Smash
|
HL
|
100
|
100
|
20/30
|
su
|
21[12]
|
8
|
20
|
-5
|
-
|
|
|
Dash Ground Smash
|
HL
|
110
|
150
|
20/30
|
su
|
28[13]
|
8
|
20
|
-7
|
-
|
|
|
Dash Ground Smash
|
HL
|
120
|
200
|
20/30
|
su
|
41[13]
|
8
|
20
|
-9
|
-
|
|
|
Dash Ground Smash
|
HL
|
120
|
200
|
-250/0
|
su
|
41[13]
|
8
|
16
|
-3
|
-
|
|
|
Buffalo Headbutt
|
HL
|
100
|
200
|
30/40
|
-
|
8
|
11
|
10+22
|
-22
|
-
|
|
|
Buffalo Headbutt
|
HL
|
100
|
200
|
30/40
|
-
|
10
|
11
|
10+22
|
-22
|
-
|
|
|
Buffalo Headbutt
|
HL
|
100
|
200
|
30/40
|
-
|
12
|
11
|
10+22
|
-21
|
-
|
|
|
Buffalo Headbutt
|
HL
|
100
|
200
|
-250/0
|
-
|
12
|
11
|
10+22
|
-21
|
-
|
|
|
Turn Punch LVL1
|
HL
|
130
|
200
|
30/40
|
su
|
30
|
7
|
13
|
-2
|
+2
|
|
|
Turn Punch LVL2
|
HL
|
150
|
210
|
30/40
|
su
|
30
|
7
|
16
|
-5
|
-1
|
|
|
Turn Punch LVL3
|
HL
|
180
|
220
|
30/40
|
su
|
30
|
8
|
18
|
-8
|
-4
|
|
|
Turn Punch LVL4
|
HL
|
210
|
230
|
30/40
|
su
|
30
|
9
|
21
|
-12
|
-8
|
|
|
Turn Punch LVL5
|
HL
|
250
|
240
|
30/40
|
su
|
30
|
10
|
22
|
-14
|
-10
|
|
|
Turn Punch LVL6
|
HL
|
280
|
250
|
30/40
|
su
|
30
|
11
|
24
|
-17
|
-13
|
|
|
Turn Punch LVL7
|
HL
|
410
|
260
|
30/40
|
su
|
30
|
12
|
26
|
-20
|
-16
|
|
|
Turn Punch LVL8
|
HL
|
460
|
270
|
30/40
|
su
|
30
|
13
|
29
|
-24
|
-20
|
|
|
Turn Punch LVL9
|
HL
|
510
|
280
|
30/40
|
su
|
30
|
15
|
32
|
-29
|
-25
|
|
|
Turn Punch Final
|
HL
|
560
|
290
|
30/40
|
su
|
30
|
16
|
36
|
-34
|
-30
|
|
|
Super Combo
|
HL
|
60x4*105
|
0
|
-1000/0
|
-
|
1+9
|
6(8)6(7)6(8)6(15)3
|
31
|
-14
|
-
|
|
|
Super Combo (???)
|
HL
|
60x4*105
|
0
|
-1000/0
|
-
|
1+7
|
6(8)6(8)6(8)6(16)3
|
31
|
|
-
|
|
|
Ultra Combo 1
|
HL
|
45x2*38x2*45x2*38x2*53x3
|
0
|
0/0
|
-
|
0+11
|
3*3(8)3*3(7)3*3(8)3*3(15)1x3
|
39
|
-26
|
-
|
|
|
Ultra Combo 1 (???)
|
HL
|
45x2*38x2*45x2*38x2*53x3
|
0
|
0/0
|
-
|
0+10
|
3*3(8)3*3(7)3*3(8)3*3(16)1x3
|
39
|
-26
|
-
|
|
|
Ultra Combo 2
|
1.09
|
300
|
700
|
0/0
|
-
|
0+1
|
3
|
58
|
-
|
-
|
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Notes: