The King of Fighters 2002/Andy: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
Line 3: Line 3:
2. Close C(1), hcf+P, qcfx2+AC, BCD - 50%<br>
2. Close C(1), hcf+P, qcfx2+AC, BCD - 50%<br>
3. Close C(1), hcf+P, run df+A, hyper Jump C/D - 40%<br>
3. Close C(1), hcf+P, run df+A, hyper Jump C/D - 40%<br>
4. Crouch B, df+A(1), qcb+A - 20%
4. Crouch B, df+A(1), db f+A, qcf+A - 25%


'''Corner:'''<br>
'''Corner:'''<br>
1. Close C(1), hcf+P, df+A(1), rdP+D - 45%<br>
1. Close C(1), hcf+P, df+A(1), rdP+D - 45%<br>
2. Close C(1), qcb+A, df+A(1), qcb+A, df+A - 40%
2. Close C(1), qcb+A, df+A(1), qcb+A, Jump C/D - 40%<br>
3. Crouch B, df+A(1), qcb+A, Far C - 33%


'''Maxmode:'''<br>
'''Maxmode:'''
1. Crouch B, df+A(1), BC, run C, hcf+A, (C)hcf+B, (C)qcf+K, P(Buffer:qcb+P), (S)qcb hcf+K/BD(Buffer:qcf+K/BD) - 75%<br>
1. Crouch B, df+A(1), BC, run Close C(1), hcf+P, (C)db f+A, (C)hcf+B, (C)qcf+K(air), P(Buffer:qcb+P), (S)qcb hcf+K/BD(Buffer:qcf+K/BD) - 75% (Corner)<br>
2. Close C(1), hcf+P, run df+A(1), BC, run df+A, qcfx2+AC, BCD - 50%<br>
2. Close C(1), hcf+P, run df+A(1), BC, run df+A(1), qcfx2+AC, BCD - 50%<br>
3. Close C(1), hcf+P, run df+A(1), BC, run df+A(1), qcb+A, df+A, jump B
3. Close C(1), hcf+P, run df+A(1), BC, run df+A(1), qcb+A, df+A, jump B<br>
4. Close C(1), hcf+P, df+A(1), BC, qcfx2+AC, wait BCD - 60%


'''Attack Strings:'''<br>
'''Attack Strings:'''<br>
1. Crouch B, df+A, qcb+A<br>
1. Crouch B, df+A(1), qcb+A<br>
2. Close C/Crouch B, df+A, db f+A(whiff), rdp+B
2. Close C/Crouch B, df+A(1), db f+A(whiff), rdp+B


'''Move Properties:'''<br>
'''Move Properties:'''<br>

Revision as of 20:25, 6 July 2006

Anywhere:
1. Close C(1), f+B, qcf+K, K/P - 25-30%
2. Close C(1), hcf+P, qcfx2+AC, BCD - 50%
3. Close C(1), hcf+P, run df+A, hyper Jump C/D - 40%
4. Crouch B, df+A(1), db f+A, qcf+A - 25%

Corner:
1. Close C(1), hcf+P, df+A(1), rdP+D - 45%
2. Close C(1), qcb+A, df+A(1), qcb+A, Jump C/D - 40%
3. Crouch B, df+A(1), qcb+A, Far C - 33%

Maxmode: 1. Crouch B, df+A(1), BC, run Close C(1), hcf+P, (C)db f+A, (C)hcf+B, (C)qcf+K(air), P(Buffer:qcb+P), (S)qcb hcf+K/BD(Buffer:qcf+K/BD) - 75% (Corner)
2. Close C(1), hcf+P, run df+A(1), BC, run df+A(1), qcfx2+AC, BCD - 50%
3. Close C(1), hcf+P, run df+A(1), BC, run df+A(1), qcb+A, df+A, jump B
4. Close C(1), hcf+P, df+A(1), BC, qcfx2+AC, wait BCD - 60%

Attack Strings:
1. Crouch B, df+A(1), qcb+A
2. Close C/Crouch B, df+A(1), db f+A(whiff), rdp+B

Move Properties:
-cancellable normals are close A, crouch A, close B, crouch B, close C, crouch C, jump A, jump C
-CD is cancellable into command moves, specials and DMs
-free cancellable into moves are hcf+K, db hcf+P and qcf+K(air)
-free cancellable out-of moves are df+A on the second hit, dp+P, hcf+P, hcf+K, P and K followups of qcf+K(air), db f+P, qcf+K followup of db f+P and rdp+K
-df+A is cancellable on the first hit, f+B is cancellable only if cancelled into
-f+B and f+K followup to qcf+K in air are overheads
-db f+P, dp+P on the first hit and P followup to qcf+K are supercancellable
-dp+P is a hard knockdown on the last hit

Strategies: