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Rolento is a solid character with good footsies, excellent mobility, and a nigh-unpredictable fighting style. Given the proper circumstances he can go into a long combo leading into a juggle, and if he makes a correct guess he can do it again. Street Fighter veterans can consider him a mix of Ibuki and Blanka. Rolento can function as any role on a team, but many players prefer him on point for his excellent meter gain. While he can create potent pressure, his main weakness is getting pressured himself as he has no outstanding reversals. If you like to confuse and prod your opponent, though, Rolento is your merc.}} | |||
Revision as of 03:55, 17 March 2012


Rolento
Ideal Team Position: TBW
Rolento is a solid character with good footsies, excellent mobility, and a nigh-unpredictable fighting style. Given the proper circumstances he can go into a long combo leading into a juggle, and if he makes a correct guess he can do it again. Street Fighter veterans can consider him a mix of Ibuki and Blanka. Rolento can function as any role on a team, but many players prefer him on point for his excellent meter gain. While he can create potent pressure, his main weakness is getting pressured himself as he has no outstanding reversals. If you like to confuse and prod your opponent, though, Rolento is your merc.
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch
lp
speccancel
Standing Medium Punch
mp
Standing Hard Punch
hp
Standing Light Kick
lk
Standing Medium Kick
mk
speccancel
Standing Hard Kick
hk
Close Hard Punch
(near opponent) hp
speccancel
Crouching Light Punch
d + lp
speccancel
Crouching Medium Punch
d + mp
Crouching Hard Punch
d + hp
Crouching Light Kick
d + lk
low
speccancel
speccancel
Crouching Medium Kick
d + mk
low
speccancel
speccancel
Crouching Hard Kick
d + hk
low
hardknockdown
hardknockdown
Jump Light Punch
ub / u / uf + lp
high
Jump Medium Punch
ub / u / uf + mp
high
crossup
crossup
Jump Hard Punch
ub / u / uf + hp
high
crossup
crossup
Jump Light Kick
ub / u / uf + lk
high
Jump Medium Kick
ub / u / uf + mk
high
crossup
crossup
Jump Hard Kick
ub / u / uf + hk
high
crossup
crossup
Unique Attacks
Name
Command
Notes
Trick Rod
f + mk
Spike Rod
air d + mk
Trick Landing
3k on landing
Throws
Name
Command
Notes
Colonel Carrier
f or n + lp + lk
throw
Deadly Package
b + lp + lk
throw
Special Moves
Name
Command
Notes
Stinger
dp + k --- p
ex
knockdown on ex
knockdown on ex
Mekong Delta Attack
3p ---
p while landing
p while landing
ex
Mekong Delta Air Raid
qcb + p --- p
ex
high
high
Mekong Delta Escape
qcb + k --- p or k
ex
Patriot Circle
qcf + p
can be repeated
2 additional times
can be repeated
2 additional times
ex chrg
knockdown on 3rd hit of 3rd chain
ex gains invincibility
ex cannot be repeated
knockdown on 3rd hit of 3rd chain
ex gains invincibility
ex cannot be repeated
Super Combo
Name
Command
Notes
Patriot Sweeper
qcf + 3p
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A