Street Fighter X Tekken/Zangief: Difference between revisions

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== Moves ==
== Moves ==
==== Normal Attacks ====
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Standing Light Punch | lp | rpdfire <br> speccancel }}
{{SFxTMoveListRow | Standing Medium Punch | mp |  }}
{{SFxTMoveListRow | Standing Hard Punch | hp |  }}
{{SFxTMoveListRow | Standing Light Kick | lk | speccancel }}
{{SFxTMoveListRow | Standing Medium Kick | mk |  }}
{{SFxTMoveListRow | Standing Hard Kick | hk |  }}
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | speccancel }}
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | speccancel }}
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }}
{{SFxTMoveListRow | Close Light Kick | (near opponent) lk |  }}
{{SFxTMoveListRow | Close Medium Kick | (near opponent) mk | speccancel }}
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | }}
{{SFxTMoveListRow | Crouching Light Punch | d + lp | rpdfire <br> speccancel }}
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | }}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | }}
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }}
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low}}
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown  }}
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | high }}
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | high }}
{{SFxTMoveListRow | Neutral Jump Hard Punch | u + hp | high }}
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | high }}
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | high }}
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | high }}
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | high }}
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | high }}
{{SFxTMoveListRow | Angled Jump Hard Punch | ub / uf + hp | high }}
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | high }}
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | high }}
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | high }}
{{MoveListFooter}}


==== Unique Attacks ====
==== Unique Attacks ====


{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Flying Body Attack | angled jump <br> d + hp | }}
{{SFxTMoveListRow | Flying Body Attack | angled jump <br> d + hp | knockdown vs airborne <br> crossup }}
{{SFxTMoveListRow | Double Knee Drop | angled jump <br> d + lk | }}
{{SFxTMoveListRow | Double Knee Drop | angled jump <br> d + lk | knockdown vs airborne <br> crossup }}
{{SFxTMoveListRow | Headbutt | vertical jump <br> u + mp or hp | }}
{{SFxTMoveListRow | Headbutt | vertical jump <br> u + mp or hp | groundbounce vs airborne }}
{{SFxTMoveListRow | Long Kick | df + hk | }}
{{SFxTMoveListRow | Long Kick | df + hk | low hardknockdown }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Spinning Piledriver | 360 + p | ex <br> throw }}
{{SFxTMoveListRow | Spinning Piledriver | 360 + p | ex <br> throw }}
{{SFxTMoveListRow | Banishing Flat | dp + p | ex }}
{{SFxTMoveListRow | Banishing Flat | dp + p | ex projnull <br> groundbounce on ex <br> knockdown vs airborne }}
{{SFxTMoveListRow | Double Lariat | 3p | }}
{{SFxTMoveListRow | Double Lariat | 3p | knockdown <br> knocks opponent uf }}
{{SFxTMoveListRow | Quick Double Lariat | 3k | }}
{{SFxTMoveListRow | Quick Double Lariat | 3k | knockdown <br> knocks opponent u }}
{{SFxTMoveListRow | Flying Power Bomb <br> "Running Bear Grab" | far 360 + k | ex chrg <br> throw }}
{{SFxTMoveListRow | Flying Power Bomb <br> "Running Bear Grab" | far 360 + k | ex chrg <br> throw <br> gains armored on ex and chrg }}
{{SFxTMoveListRow | Atomic Suplex | close 360 + k | ex chrg <br> throw }}
{{SFxTMoveListRow | Atomic Suplex | close 360 + k | ex chrg <br> throw <br> gains armored on ex and chrg }}
{{MoveListFooter}}
{{MoveListFooter}}


==== Super Combo ====
==== Super Combo ====
{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Final Atomic Buster | 360 + 3k | throw }}
{{SFxTMoveListRow | Final Atomic Buster | 360 + 3k | throw armored }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 15:21, 16 March 2012

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Zangief

Sfxt zangief face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
lp
rpdfire
speccancel
Standing Medium Punch
mp
Standing Hard Punch
hp
Standing Light Kick
lk
speccancel
Standing Medium Kick
mk
Standing Hard Kick
hk
Close Light Punch
(near opponent) lp
speccancel
Close Medium Punch
(near opponent) mp
speccancel
Close Hard Punch
(near opponent) hp
speccancel
Close Light Kick
(near opponent) lk
Close Medium Kick
(near opponent) mk
speccancel
Close Hard Kick
(near opponent) hk
Crouching Light Punch
d + lp
rpdfire
speccancel
Crouching Medium Punch
d + mp
Crouching Hard Punch
d + hp
Crouching Light Kick
d + lk
low
speccancel
Crouching Medium Kick
d + mk
low
Crouching Hard Kick
d + hk
low
hardknockdown
Neutral Jump Light Punch
u + lp
high
Neutral Jump Medium Punch
u + mp
high
Neutral Jump Hard Punch
u + hp
high
Neutral Jump Light Kick
u + lk
high
Neutral Jump Medium Kick
u + mk
high
Neutral Jump Hard Kick
u + hk
high
Angled Jump Light Punch
ub / uf + lp
high
Angled Jump Medium Punch
ub / uf + mp
high
Angled Jump Hard Punch
ub / uf + hp
high
Angled Jump Light Kick
ub / uf + lk
high
Angled Jump Medium Kick
ub / uf + mk
high
Angled Jump Hard Kick
ub / uf + hk
high


Unique Attacks

Name
Command
Notes
Flying Body Attack
angled jump
d + hp
knockdown vs airborne
crossup
Double Knee Drop
angled jump
d + lk
knockdown vs airborne
crossup
Headbutt
vertical jump
u + mp or hp
groundbounce vs airborne
Long Kick
df + hk
low hardknockdown

Throws

Name
Command
Notes
Bodyslam
f or n + lp + lk
throw
Brain Buster
b + lp + lk
throw

Special Moves

Name
Command
Notes
Spinning Piledriver
360 + p
ex
throw
Banishing Flat
dp + p
ex projnull
groundbounce on ex
knockdown vs airborne
Double Lariat
3p
knockdown
knocks opponent uf
Quick Double Lariat
3k
knockdown
knocks opponent u
Flying Power Bomb
"Running Bear Grab"
far 360 + k
ex chrg
throw
gains armored on ex and chrg
Atomic Suplex
close 360 + k
ex chrg
throw
gains armored on ex and chrg

Super Combo

Name
Command
Notes
Final Atomic Buster
360 + 3k
throw armored


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A