Street Fighter X Tekken/Marduk: Difference between revisions

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{{SFxTMoveListRow | Craig Rush | (far) mp --- hp --- <br> f + mp --- <br> d + p + p | knockdown vs airborne on <br> 2nd and 3rd hit <br> 4th hit causes floaty reset vs airborne <br> }}
{{SFxTMoveListRow | Craig Rush | (far) mp --- hp --- <br> f + mp --- <br> d + p + p | knockdown vs airborne on <br> 2nd and 3rd hit <br> 4th hit causes floaty reset vs airborne <br> }}
{{SFxTMoveListRow | Mongolian Chop | p + p | knockdown vs airborne }}
{{SFxTMoveListRow | Mongolian Chop | p + p | knockdown vs airborne }}
{{SFxTMoveListRow | Spinning Backfist | b + mp | }}
{{SFxTMoveListRow | Spinning Backfist | b + mp | armored }}
{{SFxTMoveListRow | Wake Up Hammer | (when lying facedown) p | }}
{{SFxTMoveListRow | Wake Up Hammer | (when lying facedown) p | }}
{{SFxTMoveListRow | Wake Up Sweep | (when lying facedown) <br> d + p | low <br> hardknockdown }}
{{SFxTMoveListRow | Wake Up Sweep | (when lying facedown) <br> d + p | low <br> hardknockdown }}

Revision as of 21:24, 15 March 2012

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Marduk

Sfxt marduk face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
lp
speccancel
Standing Medium Punch
mp
speccancel
Standing Hard Punch
hp
Standing Light Kick
lk
Standing Medium Kick
mk
Standing Hard Kick
hk
Close Light Punch
(near opponent) lp
speccancel
Close Medium Punch
(near opponent) mp
speccancel
Close Hard Punch
(near opponent) hp
speccancel
Close Light Kick
(near opponent) lk
speccancel
Close Medium Kick
(near opponent) mk
speccancel
Close Hard Kick
(near opponent) hk
speccancel
Crouching Light Punch
d + lp
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
speccancel
knockdown
Crouching Light Kick
d + lk
low
speccancel
Crouching Medium Kick
d + mk
low
speccancel
Crouching Hard Kick
d + hk
low
hardknockdown
Neutral Jump Light Punch
u + lp
high
Neutral Jump Medium Punch
u + mp
high
Neutral Jump Hard Punch
u + hp
high
Neutral Jump Light Kick
u + lk
high
Neutral Jump Medium Kick
u + mk
high
Neutral Jump Hard Kick
u + hk
high
Angled Jump Light Punch
ub / uf + lp
high
Angled Jump Medium Punch
ub / uf + mp
high
Angled Jump Hard Punch
ub / uf + hp
high
Angled Jump Light Kick
ub / uf + lk
high
Angled Jump Medium Kick
ub / uf + mk
high
crossup
Angled Jump Hard Kick
ub / uf + hk
high
groundbounce
crossup


Unique Attacks

Name
Command
Notes
Revolving Trap Kick
(far) lk --- mk or hk
Jab Body Combo
(far) mp --- d + hp
speccancel
knockdown vs airborne on 2nd hit
Left Right Combo
(far) mp --- hp
knockdown vs airborne on 2nd hit
Left Right to Gut Check
(far) mp --- hp ---
mk --- mp + hp
speccancel
knockdown vs airborne on
2nd and 3rd hit
hardknockdown on 4th hit
Left Right to
Power Elbow Combo
(far) mp --- hp ---
f + mp or hp
knockdown vs airborne on
2nd and 3rd hit
Quick Elbow Combo
(far) hp --- mp or hp
knockdown vs airborne on 2nd hit
Catapult Tackle Combo
(far) hp ---
d + p + p
2nd hit causes "floaty"
reset vs airborne
Craig Rush
(far) mp --- hp ---
f + mp ---
d + p + p
knockdown vs airborne on
2nd and 3rd hit
4th hit causes floaty reset vs airborne
Mongolian Chop
p + p
knockdown vs airborne
Spinning Backfist
b + mp
armored
Wake Up Hammer
(when lying facedown) p
Wake Up Sweep
(when lying facedown)
d + p
low
hardknockdown

Throws

Name
Command
Notes
Knee Breaker
f or n + lp + lk
throw
Around the World
b + lp + lk
throw

Special Moves

Name
Command
Notes
Gator Slam
dp + p
ex
throw vs airborne
Northern Lights Suplex
hcb + p
ex
throw
Double Leg Takedown
hcb + k
ex chrg
throw
wallbounce on ex
   Mount Mongolian Chop
Double Leg Takedown on hit ---
p
non ex only
   Hercules' Hammer
Double Leg Takedown on hit ---
k
non ex only

Super Combo

Name
Command
Notes
Mount Rush
hcb + 3k
throw


Move Analysis

Normal Moves

N/A


Unique Attacks

  • In Marduk's chain combos, there are several instances of a {{#motion: d + p + p }} , on an airborne opponent, this will cause them to have a floaty reset, but in a juggle combo, it will actually cause them to fall in a floaty state while retaining juggle potential.

Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A