Mike spragg (talk | contribs) (Created page with '{{SFxTHeader}} {{SFxTCharacterHeader|Law|law| TBW | TBW}} == Moves == ==== Unique Attacks ==== {{SFxTMoveListHeader}} {{SFxTMoveListRow | Shin Crusher | df + lk | }} {{SFxTM...') |
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== Moves == | == Moves == | ||
==== Normal Attacks ==== | |||
{{SFxTMoveListHeader}} | |||
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }} | |||
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }} | |||
{{SFxTMoveListRow | Standing Hard Punch | hp | speccancel <br> chcrumple }} | |||
{{SFxTMoveListRow | Standing Light Kick | lk | }} | |||
{{SFxTMoveListRow | Standing Medium Kick | mk | }} | |||
{{SFxTMoveListRow | Standing Hard Kick | hk | }} | |||
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | speccancel }} | |||
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | speccancel }} | |||
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }} | |||
{{SFxTMoveListRow | Close Light Kick | (near opponent) lk | }} | |||
{{SFxTMoveListRow | Close Medium Kick | (near opponent) mk | speccancel }} | |||
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | }} | |||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }} | |||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | |||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel }} | |||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }} | |||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | speccancel }} | |||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown }} | |||
{{SFxTMoveListRow | Jump Light Punch | ub / u / uf + lp | high }} | |||
{{SFxTMoveListRow | Jump Medium Punch | ub / u / uf + mp | high }} | |||
{{SFxTMoveListRow | Jump Hard Punch | ub / u / uf + hp | high }} | |||
{{SFxTMoveListRow | Jump Light Kick | ub / u / uf + lk | high <br> crossup }} | |||
{{SFxTMoveListRow | Jump Medium Kick | ub / u / uf + mk | high <br> crossup }} | |||
{{SFxTMoveListRow | Jump Hard Kick | ub / u / uf + hk | high }} | |||
{{MoveListFooter}} | |||
==== Unique Attacks ==== | ==== Unique Attacks ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Shin Crusher | df + lk | }} | {{SFxTMoveListRow | Shin Crusher | df + lk | low <br> speccancel <br> knockdown vs airborne }} | ||
{{SFxTMoveListRow | Slide Kick | df + mk | }} | {{SFxTMoveListRow | Slide Kick | df + mk | low <br> knockdown vs airborne }} | ||
{{SFxTMoveListRow | Dragon's Tail | b + mk | }} | {{SFxTMoveListRow | Dragon's Tail | b + mk | low <br> hardknockdown <br> speccancel <br> knockdown vs airborne }} | ||
{{SFxTMoveListRow | Dragon Hammer | f + mp | | {{SFxTMoveListRow | Dragon Hammer | f + mp | high <br> groundbounce on counterhit <br> groundbounce vs airborne }} | ||
{{SFxTMoveListRow | Machine Gun Arrow | (close) lp X 6 | knockdown vs airborne on <br> hits 2 - 6 }} | |||
{{SFxTMoveListRow | Machine Gun Arrow | lp X 6 | }} | {{SFxTMoveListRow | Left Right Combo | (close) lp --- b + mp | speccancel <br> knockdown vs airborne on 2nd hit }} | ||
{{SFxTMoveListRow | Left Right Combo | lp --- b + mp | }} | {{SFxTMoveListRow | Left Right Dragon <br> Fist Combo | (close) lp --- b + mp --- <br> b + mp --- mp | groundbounce on 4th hit <br> knockdown vs airborne on <br> hits 2 and 3 }} | ||
{{SFxTMoveListRow | Left Right Dragon <br> Fist Combo | lp --- b + mp --- <br> b + mp --- mp | }} | {{SFxTMoveListRow | Left Right Blazing <br> Fist Combo | (close) lp --- b + mp --- <br> b + mp --- lp | knockdown vs airborne on <br> hits 2 - 4 }} | ||
{{SFxTMoveListRow | Left Right Blazing <br> Fist Combo | lp --- b + mp --- <br> b + mp --- lp | }} | {{SFxTMoveListRow | Left Right to Knee | (close) lp --- b + mp --- lk | knockdown on 3rd hit }} | ||
{{SFxTMoveListRow | Left Right to Knee | lp --- b + mp --- lk | }} | {{SFxTMoveListRow | Junkyard Kick | b + mp --- lk --- mk | hardknockdown on 3rd hit <br> knockdown vs airborne on <br> hits 1 and 2 }} | ||
{{SFxTMoveListRow | Junkyard Kick | b + mp --- lk --- mk | }} | {{SFxTMoveListRow | Dragon Rush Combo | b + mp --- lk --- d + mk | low on 3rd hit <br> hardknockdown on 3rd hit <br> knockdown vs airborne on <br> hits 2 and 3 }} | ||
{{SFxTMoveListRow | Dragon Rush Combo | b + mp --- lk --- d + mk | }} | {{SFxTMoveListRow | Knuckle Rush | b + mp --- mp | knockdown vs airborne on 1st hit <br> groundbounce on 2nd hit }} | ||
{{SFxTMoveListRow | Knuckle Rush | b + mp --- mp | }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Somersault Kick | hcf + k | ex }} | {{SFxTMoveListRow | Somersault Kick | hcf + k | ex <br> knockdown }} | ||
{{SFxTMoveListRow | Backflipper | Somersault Kick --- hcf + k | }} | {{SFxTMoveListRow | Backflipper | Somersault Kick --- hcf + k | knockdown }} | ||
{{SFxTMoveListRow | Dragon Charge | hcb + p | ex }} | {{SFxTMoveListRow | Dragon Charge | hcb + p | ex <br> armored on ex }} | ||
{{SFxTMoveListRow | Cloud Gates | Dragon Charge --- f + p | }} | {{SFxTMoveListRow | Cloud Gates | Dragon Charge --- f + p | high <br> groundbounce }} | ||
{{SFxTMoveListRow | Dragon's Flight | Dragon Charge --- k | }} | {{SFxTMoveListRow | Dragon's Flight | Dragon Charge --- k | knockdown }} | ||
{{SFxTMoveListRow | Dragon Knuckle | Dragon Charge --- p | }} | {{SFxTMoveListRow | Dragon Knuckle | Dragon Charge --- p | crumple <br> knockdown vs airborne }} | ||
{{SFxTMoveListRow | Dragon Knuckle Combo | Dragon Knuckle --- p | }} | {{SFxTMoveListRow | Dragon Knuckle Combo | Dragon Knuckle --- p | knockdown }} | ||
{{SFxTMoveListRow | Dragon Knuckle Flight | Dragon Knuckle --- k | }} | {{SFxTMoveListRow | Dragon Knuckle Flight | Dragon Knuckle --- k | knockdown }} | ||
{{SFxTMoveListRow | Fury Fist Rush | hcf + p | ex }} | {{SFxTMoveListRow | Fury Fist Rush | hcf + p | ex <br> knockdown }} | ||
{{SFxTMoveListRow | Shaolin Spin Kicks | qcb + k | ex chrg }} | {{SFxTMoveListRow | Shaolin Spin Kicks | qcb + k | ex chrg <br> wallbounce on 4th hit of ex <br> knockdown vs airborne }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 17:42, 15 March 2012


Law
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch
lp
speccancel
Standing Medium Punch
mp
speccancel
Standing Hard Punch
hp
speccancel
chcrumple
chcrumple
Standing Light Kick
lk
Standing Medium Kick
mk
Standing Hard Kick
hk
Close Light Punch
(near opponent) lp
speccancel
Close Medium Punch
(near opponent) mp
speccancel
Close Hard Punch
(near opponent) hp
speccancel
Close Light Kick
(near opponent) lk
Close Medium Kick
(near opponent) mk
speccancel
Close Hard Kick
(near opponent) hk
Crouching Light Punch
d + lp
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
speccancel
Crouching Light Kick
d + lk
low
speccancel
speccancel
Crouching Medium Kick
d + mk
speccancel
Crouching Hard Kick
d + hk
low
hardknockdown
hardknockdown
Jump Light Punch
ub / u / uf + lp
high
Jump Medium Punch
ub / u / uf + mp
high
Jump Hard Punch
ub / u / uf + hp
high
Jump Light Kick
ub / u / uf + lk
high
crossup
crossup
Jump Medium Kick
ub / u / uf + mk
high
crossup
crossup
Jump Hard Kick
ub / u / uf + hk
high
Unique Attacks
Name
Command
Notes
Shin Crusher
df + lk
low
speccancel
knockdown vs airborne
speccancel
knockdown vs airborne
Slide Kick
df + mk
low
knockdown vs airborne
knockdown vs airborne
Dragon's Tail
b + mk
low
hardknockdown
speccancel
knockdown vs airborne
hardknockdown
speccancel
knockdown vs airborne
Dragon Hammer
f + mp
high
groundbounce on counterhit
groundbounce vs airborne
groundbounce on counterhit
groundbounce vs airborne
Machine Gun Arrow
(close) lp X 6
knockdown vs airborne on
hits 2 - 6
hits 2 - 6
Left Right Combo
(close) lp --- b + mp
speccancel
knockdown vs airborne on 2nd hit
knockdown vs airborne on 2nd hit
Left Right Dragon
Fist Combo
Fist Combo
(close) lp --- b + mp ---
b + mp --- mp
b + mp --- mp
groundbounce on 4th hit
knockdown vs airborne on
hits 2 and 3
knockdown vs airborne on
hits 2 and 3
Left Right Blazing
Fist Combo
Fist Combo
(close) lp --- b + mp ---
b + mp --- lp
b + mp --- lp
knockdown vs airborne on
hits 2 - 4
hits 2 - 4
Left Right to Knee
(close) lp --- b + mp --- lk
knockdown on 3rd hit
Junkyard Kick
b + mp --- lk --- mk
hardknockdown on 3rd hit
knockdown vs airborne on
hits 1 and 2
knockdown vs airborne on
hits 1 and 2
Dragon Rush Combo
b + mp --- lk --- d + mk
low on 3rd hit
hardknockdown on 3rd hit
knockdown vs airborne on
hits 2 and 3
hardknockdown on 3rd hit
knockdown vs airborne on
hits 2 and 3
Knuckle Rush
b + mp --- mp
knockdown vs airborne on 1st hit
groundbounce on 2nd hit
groundbounce on 2nd hit
Throws
Name
Command
Notes
Dragon's Fire
f or n + lp + lk
throw
Run Up to Drop
b + lp + lk
throw
Special Moves
Name
Command
Notes
Somersault Kick
hcf + k
ex
knockdown
knockdown
Backflipper
Somersault Kick --- hcf + k
knockdown
Dragon Charge
hcb + p
ex
armored on ex
armored on ex
Cloud Gates
Dragon Charge --- f + p
high
groundbounce
groundbounce
Dragon's Flight
Dragon Charge --- k
knockdown
Dragon Knuckle
Dragon Charge --- p
crumple
knockdown vs airborne
knockdown vs airborne
Dragon Knuckle Combo
Dragon Knuckle --- p
knockdown
Dragon Knuckle Flight
Dragon Knuckle --- k
knockdown
Fury Fist Rush
hcf + p
ex
knockdown
knockdown
Shaolin Spin Kicks
qcb + k
ex chrg
wallbounce on 4th hit of ex
knockdown vs airborne
wallbounce on 4th hit of ex
knockdown vs airborne
Super Combo
Name
Command
Notes
Junkyard Soul
qcb + 3k
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A