Mike spragg (talk | contribs) |
Mike spragg (talk | contribs) |
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Swift Step | hcf + lp | ex ; <br> must ex with lp + mp <br> armored on ex }} | {{SFxTMoveListRow | Swift Step | hcf + lp | ex ; <br> must ex with lp + mp <br> armored on ex }} | ||
{{SFxTMoveListRow | Lashing Arrow | hcf + mp | ex | {{SFxTMoveListRow | Lashing Arrow | hcf + mp | ex <br> knockdown <br> must ex with lp + hp <br> armored on ex }} | ||
{{SFxTMoveListRow | Swift Step Explosion | hcf + hp | ex <br> crumple <br> high ; <br> must ex with mp + hp <br> armored on ex }} | {{SFxTMoveListRow | Swift Step Explosion | hcf + hp | ex <br> crumple <br> high <br> knockdown vs airborne ; <br> must ex with mp + hp <br> armored on ex }} | ||
{{SFxTMoveListRow | Wind Roll | hcf + k | ex }} | {{SFxTMoveListRow | Wind Roll | hcf + k | ex }} | ||
{{SFxTMoveListRow | Tequila Sunrise <br> Elbow Smash | Wind Roll --- p --- p | high on 1st hit <br> knockdown on 2nd hit }} | {{SFxTMoveListRow | Tequila Sunrise <br> Elbow Smash | Wind Roll --- p --- p | high on 1st hit <br> knockdown on 2nd hit <br> knockdown vs airborne }} | ||
{{SFxTMoveListRow | Hunting Tomahawk | Wind Roll --- k --- p | knockdown on 2nd hit }} | {{SFxTMoveListRow | Hunting Tomahawk | Wind Roll --- k --- p | knockdown on 2nd hit <br> knockdown vs airborne }} | ||
{{SFxTMoveListRow | Wind Roll Explosion | Wind Roll --- d + k --- p + p | low on 1st hit <br> knockdown on 2nd hit }} | {{SFxTMoveListRow | Wind Roll Explosion | Wind Roll --- d + k --- p + p | low on 1st hit <br> knockdown on 2nd hit <br> knockdown vs airborne }} | ||
{{SFxTMoveListRow | Rising Kick | dp + k | ex <br> knockdown }} | {{SFxTMoveListRow | Rising Kick | dp + k | ex <br> knockdown }} | ||
{{SFxTMoveListRow | Tiger Strike | qcb + p | ex chrg <br> hardknockdown }} | {{SFxTMoveListRow | Tiger Strike | qcb + p | ex chrg <br> hardknockdown }} |
Revision as of 12:00, 15 March 2012


Julia
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch
lp
speccancel
Standing Medium Punch
mp
speccancel
Standing Hard Punch
hp
Standing Light Kick
lk
speccancel
Standing Medium Kick
mk
Standing Hard Kick
hk
Close Hard Punch
(near opponent) hp
speccancel
Close Medium Kick
(near opponent) mk
speccancel
Close Hard Kick
(near opponent) hk
Crouching Light Punch
d + lp
speccancel
Crouching Medium Punch
d + mp
low
speccancel
speccancel
Crouching Hard Punch
d + hp
speccancel
Crouching Light Kick
d + lk
low
speccancel
speccancel
Crouching Medium Kick
d + mk
low
speccancel
speccancel
Crouching Hard Kick
d + hk
low
hardknockdown
hardknockdown
Jump Light Punch
ub / u / uf + lp
high
Jump Medium Punch
ub / u / uf + mp
high
Jump Hard Punch
ub / u / uf + hp
high
Jump Light Kick
ub / u / uf + lk
high
Jump Medium Kick
ub / u / uf + mk
high
crossup
crossup
Jump Hard Kick
ub / u / uf + hk
high
crossup
crossup
Unique Attacks
Name
Command
Notes
Party Crasher
f --- f + mp
knockdown vs airborne
Kaida
f + hp
groundbounce vs airborne
Baiyuan Sanshou
lp --- b + mp --- lp --- lp
low on 4th hit
knockdown vs airborne on
hits 2 - 4
knockdown vs airborne on
hits 2 - 4
Divine Impact
lp --- lp --- mp
knockdown on 3rd hit
high on 3rd hit
knockdown vs airborne on
hits 2 and 3
high on 3rd hit
knockdown vs airborne on
hits 2 and 3
Divine Intervention
lp --- lp --- mk
low on 3rd hit
speccancel on 3rd hit
knockdown vs airborne on
hits 2 and 3
speccancel on 3rd hit
knockdown vs airborne on
hits 2 and 3
Trickling Stream
b + mp --- lp
low on 2nd hit
speccancel on 2nd hit
knockdown vs airborne
speccancel on 2nd hit
knockdown vs airborne
Raging Rapids
b + mp --- mp
knockdown on 2nd hit
knockdown vs airborne
knockdown vs airborne
Slow Power Punch Combo
f + mp --- lp
knockdown on 2nd hit
knockdown vs airborne
knockdown vs airborne
Slow Power Punch to Low Kick
f + mp --- lk
low on 2nd hit
speccancel on 2nd hit
knockdown vs airborne
speccancel on 2nd hit
knockdown vs airborne
Slow Power Punch to High Kick
f + mp --- mk
speccancel on 2nd hit
knockdown vs airborne
knockdown vs airborne
Red Orchid Combo
f + mk --- mp or hp --- k
speccancel on 2nd hit
knockdown vs airborne
knockdown vs airborne
Mountain Crusher
f + mk --- mp or hp --- f + p
speccancel on 2nd hit
speccancel on 3rd hit
knockdown vs airborne
speccancel on 3rd hit
knockdown vs airborne
Throws
Name
Command
Notes
Wild Stallion
f or n + lp + lk
throw
Mad Axes
b + lp + lk
throw
Special Moves
Name
Command
Notes
Swift Step
hcf + lp
ex ;
must ex with lp + mp
armored on ex
must ex with lp + mp
armored on ex
Lashing Arrow
hcf + mp
ex
knockdown
must ex with lp + hp
armored on ex
knockdown
must ex with lp + hp
armored on ex
Swift Step Explosion
hcf + hp
ex
crumple
high
knockdown vs airborne ;
must ex with mp + hp
armored on ex
crumple
high
knockdown vs airborne ;
must ex with mp + hp
armored on ex
Wind Roll
hcf + k
ex
Tequila Sunrise
Elbow Smash
Elbow Smash
Wind Roll --- p --- p
high on 1st hit
knockdown on 2nd hit
knockdown vs airborne
knockdown on 2nd hit
knockdown vs airborne
Hunting Tomahawk
Wind Roll --- k --- p
knockdown on 2nd hit
knockdown vs airborne
knockdown vs airborne
Wind Roll Explosion
Wind Roll --- d + k --- p + p
low on 1st hit
knockdown on 2nd hit
knockdown vs airborne
knockdown on 2nd hit
knockdown vs airborne
Rising Kick
dp + k
ex
knockdown
knockdown
Tiger Strike
qcb + p
ex chrg
hardknockdown
hardknockdown
Super Combo
Name
Command
Notes
Iron Mountain Rush
qcb + 3p
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A