Street Fighter X Tekken/Hwoarang: Difference between revisions

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{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Sky Rocket | Special Step --- k | ex <br> knockdown }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Sky Rocket | Special Step --- k | ex <br> knockdown }}
{{SFxTMoveListRow | Sky Rocket | dp + k | ex <br> knockdown }}
{{SFxTMoveListRow | Sky Rocket | dp + k | ex <br> knockdown }}
{{SFxTMoveListRow | Hunting Hawk | qcb + k | ex <br> wallbounce on ex }}
{{SFxTMoveListRow | Hunting Hawk | qcb + k | ex <br> knockdown vs airborne <br> wallbounce on ex }}
{{SFxTMoveListRow | Air Raid | hcf + k | ex <br> knockdown on ex }}
{{SFxTMoveListRow | Air Raid | hcf + k | ex <br> knockdown vs airborne <br> knockdown on ex }}
{{SFxTMoveListRow | Air Raid Special | air hcf + k | ex }}
{{SFxTMoveListRow | Air Raid Special | air hcf + k | ex <br> knockdown vs airborne }}
{{SFxTMoveListRow | Dynamite Heel | hcb + p | ex chrg <br> groundbounce on ex 2nd hit }}
{{SFxTMoveListRow | Dynamite Heel | hcb + p | ex chrg <br> knockdown vs airborne <br> groundbounce on ex 2nd hit }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 11:26, 15 March 2012

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Hwoarang

Sfxt hwoarang face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
lp
low
speccancel
Standing Medium Punch
mp
Standing Hard Punch
hp
Standing Light Kick
lk
Standing Medium Kick
mk
Standing Hard Kick
hk
speccancel
Crouching Light Punch
d + lp
low
speccancel
Crouching Medium Punch
d + mp
low
speccancel
Crouching Hard Punch
d + hp
knockdown
Crouching Light Kick
d + lk
low
speccancel
Crouching Medium Kick
d + mk
speccancel
Crouching Hard Kick
d + hk
low
hardknockdown
speccancel
Jump Light Punch
ub / u / uf + lp
high
Jump Medium Punch
ub / u / uf + mp
high
crossup
Jump Hard Punch
ub / u / uf + hp
high
Jump Light Kick
ub / u / uf + lk
high
Jump Medium Kick
ub / u / uf + mk
high
Jump Hard Kick
ub / u / uf + hk
high
crossup


Unique Attacks

Name
Command
Notes
Spinning Trip Kick
db + lk
low
speccancel
knockdown vs airborne
Tsunami Kick
f + mk
high
knockdown vs airborne
    Flamingo Stance
Tsunami Kick --- f
Iron Heel
f + hk
high
groundbounce
knockdown vs airborne
Fade-Away Kick
b + mk
speccancel
knockdown vs airborne
Reverse Kick
mp --- mp
speccancel on 2nd hit
knockdown vs airborne on 2nd hit
Chainsaw Kick
mp --- lp
high on 2nd hit
groundbounce on 2nd hit
knockdown vs airborne on 2nd hit
Flashing Trident
air lp --- mp
knockdown vs airborne on 2nd hit
Middle Kick Combo
mk --- mk --- mk
knockdown vs airborne on 3rd hit
    Flamingo Stance
Middle Trident Kick --- f
High Kick Combo
mk --- mk --- hk
speccancel on 3rd hit
knockdown vs airborne on 3rd hit
    Flamingo Stance
 High Kick Combo --- f
Low Kick Combo
mk --- mk ---
d + lk
knockdown vs airborne on 3rd hit
Low & High
Kick Combo
mk --- mk ---
d + lk --- hk
spec cancel on 4th hit
knockdown vs airborne on
3rd and 4th hit
    Flamingo Stance
 Low & High Kick
Combo --- f
Low & High
Smash Kick Combo
lk --- mk
knockdown vs airborne on 2nd hit
Quick Kick Combo
(Flamingo Stance)
mp --- mp
knockdown on 3rd hit
Flamingo Kick Combo
(Flamingo Stance)
lk --- mk
speccancel on 2nd hit
knockdown vs airborne on 2nd hit
Fire Storm
(Flamingo Stance)
mk --- lk
speccancel on 2nd hit
knockdown vs airborne on 2nd hit
Motion Switch
3k
enters / exits
Flamingo stance

Throws

Name
Command
Notes
Falcon Dice Kick
f or n + lp + lk
throw
Bring It On
b + lp + lk
throw

Special Moves

Name
Command
Notes
Special Step
dp + p
ex
   Sky Rocket
Special Step --- k
ex
knockdown
Sky Rocket
dp + k
ex
knockdown
Hunting Hawk
qcb + k
ex
knockdown vs airborne
wallbounce on ex
Air Raid
hcf + k
ex
knockdown vs airborne
knockdown on ex
Air Raid Special
air hcf + k
ex
knockdown vs airborne
Dynamite Heel
hcb + p
ex chrg
knockdown vs airborne
groundbounce on ex 2nd hit

Super Combo

Name
Command
Notes
Heel Explosion Combo
hcb + 3p


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

  • Flamingo Stance can be exited by using crouch, any jump, or any dash, as well as using the {{#motion: 3k }} motion.

Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A