Street Fighter X Tekken/Heihachi: Difference between revisions

From SuperCombo Wiki
Line 37: Line 37:


{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Flash Punch Combo | lp --- lp --- mp | hardknockdown on 3rd hit }}
{{SFxTMoveListRow | Flash Punch Combo | lp --- lp --- mp | knockdown vs airborne on 2nd hit <br> hardknockdown on 3rd hit }}
{{SFxTMoveListRow | Left Right Combo | lp --- b + mp | speccancel on 2nd hit }}
{{SFxTMoveListRow | Left Right Combo | lp --- b + mp | speccancel on 2nd hit <br> knockdown vs airborne on 2nd hit }}
{{SFxTMoveListRow | Demon Slayer | lp --- b + mp --- mp | }}
{{SFxTMoveListRow | Demon Slayer | lp --- b + mp --- mp | knockdown vs airborne on <br> 2nd and 3rd hit }}
{{SFxTMoveListRow | Demon Kicker | lp --- b + mp --- mk | }}
{{SFxTMoveListRow | Demon Kicker | lp --- b + mp --- mk | knockdown vs airborne on <br> 2nd and 3rd hit }}
{{SFxTMoveListRow | Tatarigoroshi | b + mp | speccancel }}
{{SFxTMoveListRow | Tatarigoroshi | b + mp | speccancel <br> knockdown vs airborne }}
{{SFxTMoveListRow | Lightning Crush | f + lp | }}
{{SFxTMoveListRow | Lightning Crush | f + lp | knockdown vs airborne }}
{{SFxTMoveListRow | Chrome Dome | f + lp + mp | stagger on counterhit }}
{{SFxTMoveListRow | Chrome Dome | f + lp + mp | knockdown vs airborne <br> stagger on counterhit }}
{{SFxTMoveListRow | Hammer Punch | b + lp | high <br> stagger on counterhit }}
{{SFxTMoveListRow | Hammer Punch | b + lp | high <br> knockdown vs airborne <br> stagger on counterhit }}
{{SFxTMoveListRow | Eisho Mon | f + mp | low }}
{{SFxTMoveListRow | Eisho Mon | f + mp | low }}
{{SFxTMoveListRow | Jichinsai | b + lk | groundbounce }}
{{SFxTMoveListRow | Jichinsai | b + lk | groundbounce }}
{{SFxTMoveListRow | Double Palm Strike | f + lp --- lp | speccancel }}
{{SFxTMoveListRow | Double Palm Strike | f + lp --- lp | speccancel <br> knockdown vs airborne }}
{{SFxTMoveListRow | Muso Tettsui | f + lp --- mp | high on 2nd hit <br> groundbounce on 2nd hit }}
{{SFxTMoveListRow | Muso Tettsui | f + lp --- mp | high on 2nd hit <br> groundbounce on 2nd hit <br> knockdown vs airborne on 1st hit }}
{{SFxTMoveListRow | Muso Kageki | f + lp --- hp | low on 2nd hit }}
{{SFxTMoveListRow | Muso Kageki | f + lp --- hp | low on 2nd hit <br> knockdown vs airborne on 1st hit }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 11:17, 15 March 2012

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Heihachi

Sfxt heihachi face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
lp
speccancel
Standing Medium Punch
mp
speccancel
Standing Hard Punch
hp
Standing Light Kick
lk
low
Standing Medium Kick
mk
speccancel on 1st hit only
Standing Hard Kick
hk
Close Hard Punch
(near opponent) hp
speccancel
Close Hard Kick
(near opponent) hk
high
Crouching Light Punch
d + lp
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
Crouching Light Kick
d + lk
low
speccancel
Crouching Medium Kick
d + mk
low
speccancel
Crouching Hard Kick
d + hk
low
hardknockdown
Jump Light Punch
ub / u / uf + lp
high
Jump Medium Punch
ub / u / uf + mp
high
crossup
Jump Hard Punch
ub / u / uf + hp
high
Jump Light Kick
ub / u / uf + lk
high
Jump Medium Kick
ub / u / uf + mk
high
crossup
Jump Hard Kick
ub / u / uf + hk
high
crossup

Unique Attacks

Name
Command
Notes
Flash Punch Combo
lp --- lp --- mp
knockdown vs airborne on 2nd hit
hardknockdown on 3rd hit
Left Right Combo
lp --- b + mp
speccancel on 2nd hit
knockdown vs airborne on 2nd hit
Demon Slayer
lp --- b + mp --- mp
knockdown vs airborne on
2nd and 3rd hit
Demon Kicker
lp --- b + mp --- mk
knockdown vs airborne on
2nd and 3rd hit
Tatarigoroshi
b + mp
speccancel
knockdown vs airborne
Lightning Crush
f + lp
knockdown vs airborne
Chrome Dome
f + lp + mp
knockdown vs airborne
stagger on counterhit
Hammer Punch
b + lp
high
knockdown vs airborne
stagger on counterhit
Eisho Mon
f + mp
low
Jichinsai
b + lk
groundbounce
Double Palm Strike
f + lp --- lp
speccancel
knockdown vs airborne
Muso Tettsui
f + lp --- mp
high on 2nd hit
groundbounce on 2nd hit
knockdown vs airborne on 1st hit
Muso Kageki
f + lp --- hp
low on 2nd hit
knockdown vs airborne on 1st hit

Throws

Name
Command
Notes
Neck Breaker
f or n + lp + lk
throw
Broken Toy
b + lp + lk
throw

Special Moves

Name
Command
Notes
Rising Uppercut
dp + p
ex
knockdown
Dragon Uppercut
dp + k
ex
knockdown
   Dragon Uppercut Followup
Dragon Uppercut --- p
(on hit or block)
Heaven's Wrath
hcf + k
ex
counter standing and low attacks
Hell Axle
qcb + k
ex
knockdown
Demon Breath
qcf + p
ex
wallbounce on ex
Raijin Stance
hcb + p
ex chrg
knockdown on ex

Super Combo

Name
Command
Notes
Raijin's Wrath
hcb + 3p


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A