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== Moves == | == Moves == | ||
==== Normal Attacks ==== | |||
{{SFxTMoveListHeader}} | |||
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }} | |||
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }} | |||
{{SFxTMoveListRow | Standing Hard Punch | hp | }} | |||
{{SFxTMoveListRow | Standing Light Kick | lk | low }} | |||
{{SFxTMoveListRow | Standing Medium Kick | mk | speccancel on 1st hit only }} | |||
{{SFxTMoveListRow | Standing Hard Kick | hk | }} | |||
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }} | |||
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | high }} | |||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }} | |||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | |||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | }} | |||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }} | |||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low <br> speccancel }} | |||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown }} | |||
{{SFxTMoveListRow | Angled Jump Light Punch | ub / u / uf + lp | high }} | |||
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / u / uf + mp | high <br> crossup }} | |||
{{SFxTMoveListRow | Angled Jump Hard Punch | ub / u / uf + hp | high }} | |||
{{SFxTMoveListRow | Angled Jump Light Kick | ub / u / uf + lk | high }} | |||
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / u / uf + mk | high <br> crossup }} | |||
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / u / uf + hk | high <br> crossup }} | |||
{{MoveListFooter}} | |||
==== Unique Attacks ==== | ==== Unique Attacks ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Flash Punch Combo | lp --- lp --- mp | }} | {{SFxTMoveListRow | Flash Punch Combo | lp --- lp --- mp | hardknockdown on 3rd hit }} | ||
{{SFxTMoveListRow | Left Right Combo | lp --- b + mp | }} | {{SFxTMoveListRow | Left Right Combo | lp --- b + mp | speccancel on 2nd hit }} | ||
{{SFxTMoveListRow | Demon Slayer | lp --- b + mp --- mp | }} | {{SFxTMoveListRow | Demon Slayer | lp --- b + mp --- mp | }} | ||
{{SFxTMoveListRow | Demon Kicker | lp --- b + mp --- mk | }} | {{SFxTMoveListRow | Demon Kicker | lp --- b + mp --- mk | }} | ||
{{SFxTMoveListRow | Tatarigoroshi | b + mp | }} | {{SFxTMoveListRow | Tatarigoroshi | b + mp | speccancel }} | ||
{{SFxTMoveListRow | Lightning Crush | f + lp | }} | {{SFxTMoveListRow | Lightning Crush | f + lp | }} | ||
{{SFxTMoveListRow | Chrome Dome | f + lp + mp | }} | {{SFxTMoveListRow | Chrome Dome | f + lp + mp | stagger on counterhit }} | ||
{{SFxTMoveListRow | Hammer Punch | b + lp | }} | {{SFxTMoveListRow | Hammer Punch | b + lp | high <br> stagger on counterhit }} | ||
{{SFxTMoveListRow | Eisho Mon | f + mp | }} | {{SFxTMoveListRow | Eisho Mon | f + mp | low }} | ||
{{SFxTMoveListRow | Jichinsai | b + lk | }} | {{SFxTMoveListRow | Jichinsai | b + lk | groundbounce }} | ||
{{SFxTMoveListRow | Double Palm Strike | f + lp --- lp | }} | {{SFxTMoveListRow | Double Palm Strike | f + lp --- lp | speccancel }} | ||
{{SFxTMoveListRow | Muso Tettsui | f + lp --- mp | }} | {{SFxTMoveListRow | Muso Tettsui | f + lp --- mp | high on 2nd hit <br> groundbounce on 2nd hit }} | ||
{{SFxTMoveListRow | Muso Kageki | f + lp --- hp | }} | {{SFxTMoveListRow | Muso Kageki | f + lp --- hp | low on 2nd hit }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Rising Uppercut | dp + p | ex }} | {{SFxTMoveListRow | Rising Uppercut | dp + p | ex <br> knockdown }} | ||
{{SFxTMoveListRow | Dragon Uppercut | dp + k | ex }} | {{SFxTMoveListRow | Dragon Uppercut | dp + k | ex <br> knockdown }} | ||
{{SFxTMoveListRow | Dragon Uppercut Followup | Dragon Uppercut --- p <br> (on hit or block) | }} | {{SFxTMoveListRow | Dragon Uppercut Followup | Dragon Uppercut --- p <br> (on hit or block) | }} | ||
{{SFxTMoveListRow | Heaven's Wrath | hcf + k | ex <br> counter | {{SFxTMoveListRow | Heaven's Wrath | hcf + k | ex <br> counter standing and low attacks}} | ||
{{SFxTMoveListRow | Hell Axle | qcb + k | ex }} | {{SFxTMoveListRow | Hell Axle | qcb + k | ex <br> knockdown }} | ||
{{SFxTMoveListRow | Demon Breath | qcf + p | ex }} | {{SFxTMoveListRow | Demon Breath | qcf + p | ex <br> wallbounce on ex }} | ||
{{SFxTMoveListRow | Raijin Stance | hcb + p | ex chrg }} | {{SFxTMoveListRow | Raijin Stance | hcb + p | ex chrg <br> knockdown on ex }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 18:04, 14 March 2012


Heihachi
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch
lp
speccancel
Standing Medium Punch
mp
speccancel
Standing Hard Punch
hp
Standing Light Kick
lk
low
Standing Medium Kick
mk
speccancel on 1st hit only
Standing Hard Kick
hk
Close Hard Punch
(near opponent) hp
speccancel
Close Hard Kick
(near opponent) hk
high
Crouching Light Punch
d + lp
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
Crouching Light Kick
d + lk
low
speccancel
speccancel
Crouching Medium Kick
d + mk
low
speccancel
speccancel
Crouching Hard Kick
d + hk
low
hardknockdown
hardknockdown
Angled Jump Light Punch
ub / u / uf + lp
high
Angled Jump Medium Punch
ub / u / uf + mp
high
crossup
crossup
Angled Jump Hard Punch
ub / u / uf + hp
high
Angled Jump Light Kick
ub / u / uf + lk
high
Angled Jump Medium Kick
ub / u / uf + mk
high
crossup
crossup
Angled Jump Hard Kick
ub / u / uf + hk
high
crossup
crossup
Unique Attacks
Name
Command
Notes
Flash Punch Combo
lp --- lp --- mp
hardknockdown on 3rd hit
Left Right Combo
lp --- b + mp
speccancel on 2nd hit
Demon Slayer
lp --- b + mp --- mp
Demon Kicker
lp --- b + mp --- mk
Tatarigoroshi
b + mp
speccancel
Lightning Crush
f + lp
Chrome Dome
f + lp + mp
stagger on counterhit
Hammer Punch
b + lp
high
stagger on counterhit
stagger on counterhit
Eisho Mon
f + mp
low
Jichinsai
b + lk
groundbounce
Double Palm Strike
f + lp --- lp
speccancel
Muso Tettsui
f + lp --- mp
high on 2nd hit
groundbounce on 2nd hit
groundbounce on 2nd hit
Muso Kageki
f + lp --- hp
low on 2nd hit
Throws
Name
Command
Notes
Neck Breaker
f or n + lp + lk
throw
Broken Toy
b + lp + lk
throw
Special Moves
Name
Command
Notes
Rising Uppercut
dp + p
ex
knockdown
knockdown
Dragon Uppercut
dp + k
ex
knockdown
knockdown
Dragon Uppercut Followup
Dragon Uppercut --- p
(on hit or block)
(on hit or block)
Heaven's Wrath
hcf + k
ex
counter standing and low attacks
counter standing and low attacks
Hell Axle
qcb + k
ex
knockdown
knockdown
Demon Breath
qcf + p
ex
wallbounce on ex
wallbounce on ex
Raijin Stance
hcb + p
ex chrg
knockdown on ex
knockdown on ex
Super Combo
Name
Command
Notes
Raijin's Wrath
hcb + 3p
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A