(Added: In a Nutshell, Special Move analysis, "Swag "Kick, Began "The Basics", stopped due to dying battery, will return to work when home) |
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=== Special Moves === | === Special Moves === | ||
====Power Stance:==== | |||
A parry. EX causes the following hit to be considered a counter attack. | A parry. EX causes the following hit to be considered a counter attack. | ||
====Median Line Destruction:==== | |||
Hits three,four, or five times depending on punch used, generally safe at max range but easily punished up close. EX causes wall bounce | Hits three,four, or five times depending on punch used, generally safe at max range but easily punished up close. EX causes wall bounce | ||
====Penetrating Fist:==== | |||
Creates a static orb at close, medium, or far range based on punch button used. EX creates two orbs based on which two buttons were pressed. | Creates a static orb at close, medium, or far range based on punch button used. EX creates two orbs based on which two buttons were pressed. | ||
Revision as of 20:48, 9 March 2012


Jin
Ideal Team Position:
{{{4}}}
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Great against fireball characters and able to make excellent use of meter, Jin has a great many tools at his disposal. Leaning towards the defensive, Jin is able to punish the use of projectiles with Special Step and combo out of a block with Shun Masatsu. Given his mediocre range and defensive tendencies it is necessary to make use of Special Step to close the gap and deal real damage. Players would do well to make use of his unique EX properties such as making hits "counter" attacks, Wall bouncing, and creating multiple stationary orbs.
Moves
Unique Attacks
mp --- lp --- mk
lk --- mp ---
lp --- mk
Throws
Special Moves
(L.L.R.P.)
Super Combo
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
Power Stance:
A parry. EX causes the following hit to be considered a counter attack.
Median Line Destruction:
Hits three,four, or five times depending on punch used, generally safe at max range but easily punished up close. EX causes wall bounce
Penetrating Fist:
Creates a static orb at close, medium, or far range based on punch button used. EX creates two orbs based on which two buttons were pressed.
Super Combos
N/A
The Basics
The first thing anyone should focus on when learning Jin is the Special Step. Consistent execution should be first priority as it travels under projectiles, covers a great deal of screen, and links into several attacks.
Advanced Strategy
N/A
"Swag Kick"
There is glitch present as of 1.01 in the "Inner Axe" unique attack know colloquially as "The Swag Kick". When the third hit connects with an airborne opponent, they will fall at a fraction of the normal pace while still remaining in a spinning, stunned state, allowing ample time to tag, EX Power Stance or begin a combo without fear.
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A