UMVC3/Ryu: Difference between revisions

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{{ UMvC3CharacterDataBox | 1,000,000 | Stronger+ | No | No | 0 |
{{ UMvC3CharacterDataBox | 1,000,000 | Stronger+ | No | No | 0 |
35 | 60 | 85 |
35.0 | 60.0 | 85.0 |
? | ? | ? |
5.0 | 10.0| 15.0 |
? | ? | ? |
10.5 | 15.5 | 20.5 |
10 | 10 | 10 | 10 | 35 |
10 | 10 | 10 | 10 | 35 |
35 | 35 | 35 | 35 | 35 |
35 | 35 | 35 | 35 | 35 |
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35 | 35 | 35 | 35 | 35 |
35 | 35 | 35 | 35 | 35 |
}}
}}
== Video Walkthrough ==
<youtube></youtube>


== Move List ==
== Move List ==
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{{MoveListRow | Shin Shoryuken | dp + atk + atk | 380,000 over 3 hits | hardknockdown <br> Level 3 Hyper. | level3 }}
{{MoveListRow | Shin Shoryuken | dp + atk + atk | 380,000 over 3 hits | hardknockdown <br> Level 3 Hyper. | level3 }}
{{MoveListFooter}}
{{MoveListFooter}}
== Mission Mode ==
<youtube>dk_uBc7wGeY</youtube>


== Strategy ==
== Strategy ==

Revision as of 13:53, 23 February 2012

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Ryu

Umvc3 ryu face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
1,000,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
35.0 %
60.0 %
85.0 %
X-Factor Speed Boost:
5.0 %
10.0%
15.0 %
X-Factor Duration:
10.5 s
15.5 s
20.5 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
35 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 %

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Shoryuken
direct tiltup
150,000
strk
Shinku Tatsumaki Senpukyaku
Beta2.png Tatsumaki
Senpukyaku H
direct front
50,000 X 2
+ 60,000
(143,500)
softknockdown
Shinku Tatsumaki Senpukyaku
Gamma2.png Hadoken
shot front
100,000
proj
Shinku Hadoken

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
50,000
rpdfire
Crouching Light
d + l
45,000
low rpdfire
Standing Medium
m
75,000
Crouching Medium
d + m
68,000
low
Standing Heavy
h
90,000
Crouching Heavy
d + h
80,000
hardknockdown
Special
s
100,000
launch nocancel
Collarbone Breaker
f + m
35,000 X 2
(63,000)
high
Roundhouse Kick
f + h
95,000
Jumping Light
air l
55,000
high
Jumping Medium
air m
60,000 X 2
(108,000)
high
Jumping Heavy
air h
90,000
high
Jumping Special
air s
95,000
high aircombofinisher
nocancel

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Hadoken
qcf + atk
100,000
airok proj
Ren Hadoken
qcf + s
50,000 X 1 ~ 5
(50,000 ~ 204,600)
airok
proj
rpdfire
Baku Hadoken
qcf + s charge
150,000
airok
proj
wallbounce
softknockdown
Shoryuken L
dp + l
100,000
strk
Shoryuken M
dp + m
120,000
strk
Shoryuken H
dp + h
150,000
strk
Hado Shoryuken
dp + s
130,000 + 30,000 X 3
(203,000)
strk
proj for hits 2-4
Tatsumaki Senpukyaku L
qcb + l
90,000
softknockdown
Tatsumaki Senpukyaku M
qcb + m
60,000 X 2
(114,000)
softknockdown
Tatsumaki Senpukyaku H
qcb + h
50,000 X 2 + 60,000
(143,500)
softknockdown
Air Tatsumaki Senpukyaku L
air qcb + l
100,000
stagger vs grounded opponent
softknockdown vs airborne opponent
Air Tatsumaki Senpukyaku M
air qcb + m
30,000 X 3 + 50,000
(117,600)
stagger vs grounded opponent
softknockdown vs airborne opponent
Air Tatsumaki Senpukyaku H
air qcb + h
30,000 X 4 + 50,000
(135,800)
stagger vs grounded opponent
softknockdown vs airborne opponent
Jodan Sokuto Geri
rdp + atk
100,000
wallbounce
softknockdown

Hyper Moves

Name
Command
Damage
Notes (glossary)
Shinku Hadoken
qcf + atk + atk
18,000 X 25 (~50)
(261,700 ~ 313,900)
proj
can be aimed up
during startup by holding u
can be steered.
Air Shinku Hadoken
air qcf + atk + atk
18,000 X 25 (~50)
(261,700 ~ 313,900)
proj
can be aimed down
during startup by holding d
can be steered.
otg when aimed down
Shinku Tatsumaki Senpukyaku
qcb + atk + atk
12,000 X 43 (~83)
(266,300 ~ 315,200)
hardknockdown on final hit
Hado Kakusei
"Denjin Mode"
"Evil Ryu"
d , d + atk + atk
0
Enters a powered-up state
increasing speed and upgrading
decrease into red health, regenerate after being tag-in does not affected>
some hypers below.
lasts 5 seconds.
Shin Hadoken
while in Hado Kakusei, qcf + atk + atk
20,000 X 25 (~50)
(290,800 ~ 349,300)
airok
proj
strk on final hit
Shin Tatsumaki Senpukyaku
while in Hado Kakusei, qcb + atk + atk
15,000 X 43 (~83)
(332,500 ~ 394,600)
hardknockdown on final hit
Shin Shoryuken
dp + atk + atk
380,000 over 3 hits
hardknockdown
Level 3 Hyper.

Mission Mode

Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy