UMVC3/Haggar: Difference between revisions

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{{UMvC3CharacterHeader|Mike Haggar|haggar|
{{UMvC3CharacterHeader|Mike Haggar|haggar|
TBW
Mike Haggar, one time professional wrestler and Mayor of Metro City, took up his wrestling mantle once more to keep the streets of his fair city clean and to save his kidnapped daughter, Jessica. Now known as the "Fighting Mayor", Haggar continues a constant battle against the thugs of Mad Gear.
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TBW}}
TBW}}
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{{ UMvC3CharacterDataBox | 1,200,000 | Stronger | No | No | 0 |
{{ UMvC3CharacterDataBox | 1,200,000 | Stronger | No | No | 0 |
40 | 65 | 90 |
40.0 | 65.0 | 90.0 |
? | ? | ? |
0.0 | 5.0 | 10.0 |
? | ? | ? |
11.0 | 16.0 | 21.0 |
15 | 15 | 15 | 15 | 30 |
15 | 15 | 15 | 15 | 30 |
35 | 35 | 35 | 35 | 30 |
35 | 35 | 35 | 35 | 30 |
Line 16: Line 16:
35 | 35 | 35 | 35 | 30 |
35 | 35 | 35 | 35 | 30 |
}}
}}
== Video Walkthrough ==
<youtube></youtube>


== Move List ==
== Move List ==
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{{MoveListRow | Final Haggar Buster | hcb + atk + atk | 450,000 in 8 hits <br> (504,000 in 26 hits)  | throw <br> hardknockdown <br> Spin 360 for additional damage <br> Level 3 Hyper. | level3 }}
{{MoveListRow | Final Haggar Buster | hcb + atk + atk | 450,000 in 8 hits <br> (504,000 in 26 hits)  | throw <br> hardknockdown <br> Spin 360 for additional damage <br> Level 3 Hyper. | level3 }}
{{MoveListFooter}}
{{MoveListFooter}}
== Mission Mode ==
<youtube>jGV6GtX7kt4</youtube>


== Strategy ==
== Strategy ==

Revision as of 09:33, 22 February 2012

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Mike Haggar

Umvc3 haggar face.jpg

Mike Haggar, one time professional wrestler and Mayor of Metro City, took up his wrestling mantle once more to keep the streets of his fair city clean and to save his kidnapped daughter, Jessica. Now known as the "Fighting Mayor", Haggar continues a constant battle against the thugs of Mad Gear.


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
1,200,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
40.0 %
65.0 %
90.0 %
X-Factor Speed Boost:
0.0 %
5.0 %
10.0 %
X-Factor Duration:
11.0 s
16.0 s
21.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
15 %
15 %
15 %
15 %
30 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
30 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
30 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
30 %

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Double Lariat
direct instant
40,000 X 3
(108,300)
softknockdown
Giant Haggar Press
Beta2.png Steel Pipe
direct front
110,000
groundbounce
Giant Haggar Press
Gamma2.png Violent Ax
direct front
50,000 + 80,000
122,000
Stagger on first hit
strk on 2nd hit
Giant Haggar Press

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
65,000
Crouching Light
d + l
62,000
low
Standing Medium
m
83,000
Crouching Medium
d + m
80,000
low
Standing Heavy
h
100,000
groundbounce
softknockdown
Crouching Heavy
d + h
97,000
low otg
hardknockdown
only cancels into Steel Pipe
Special
s
100,000
launch nocancel
Steel Pipe
f + h
110,000
stagger vs grounded opponent
groundbounce
hardknockdown vs airborne opponent
Jumping Light
air l
58,000
high
Jumping Medium
air m
75,000
high
Jumping Heavy
air h
100,000
high
Jumping Special
air s
110,000
high aircombofinisher
Head Butt
air u + h
100,000
dzzy on counterhit
unique hardknockdown on airborne counterhit
Air Steel Pipe
"Dat Pipe!!"
air d + h
120,000
groundbounce
hardknockdown

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Violent Ax L
qcf + l
110,000
strk
Violent Ax M
qcf + m
50,000 + 80,000
(122,000)
stagger on 1st hit
strk on 2nd hit
Violent Ax H
qcf + h
50,000
+ 60,000
+ 70,000
(160,600)
stagger on 1st hit
strk on 2nd hit
groundbounce
softknockdown on 3rd hit
Wild Swing
air qcf + s
30,000 X 5 + 50,000
(152,300)
capture
does not scale normally.
hardknockdown
Hoodlum Launcher L
dp + l
50,000 + 100,000
(140,000)
cptr launcher
Hoodlum Launcher M
dp + m
50,000 + 100,000
(140,000)
throw launcher
Hoodlum Launcher H
dp + h
50,000 + 100,000
(140,000)
anti-air throw
launcher
Flying Piledriver L
hcb + l
160,000
throw
hardknockdown
Flying Piledriver M
hcb + m
190,000
throw
hardknockdown
Flying Piledriver H
hcb + h
220,000
throw
hardknockdown
Sky-High Back Drop L
air hcb + l
160,000
throw
hardknockdown
Sky-High Back Drop M
air hcb + m
190,000
throw
hardknockdown
Sky-High Back Drop H
air hcb + h
220,000
throw
hardknockdown
Double Lariat
atk + s
40,000 X 3
(108,300)
hardknockdown
Haggar deals 100,000
damage to himself.

Hyper Moves

Name
Command
Damage
Notes (glossary)
Rapid Fire Fist
qcf + atk + atk
50,000 + 20,000 X 9 (~ 42)
+ 50,000 + 100,000
(276,800 ~ 396,600)
strk on second to last hit
groundbounce
hardknockdown on final hit
mashable
Giant Haggar Press
dp + atk + atk
30,000 X 7 + 200,000
(328,400)
otg proj on final hit
Final Haggar Buster
hcb + atk + atk
450,000 in 8 hits
(504,000 in 26 hits)
throw
hardknockdown
Spin 360 for additional damage
Level 3 Hyper.

Mission Mode

Strategy

Tips and Tricks

  • Landing an airborne counterhit with Head Butt puts the opponent in a unique hardknockdown state, where you can otg with any standing or crouching normal.

Combos

Basic Strategy

Advanced Strategy