The King of Fighters 2002/Benimaru: Difference between revisions

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'''Move Properties:'''<br>
'''Move Properties:'''<br>
-cancellable normals are close A, crouch A, close B, crouch B, close C,  
-cancellable normals are close A, crouch A, close B, crouch B, close C,  
crouch C, close D, crouch D, jump C(command moves only)<br>
crouch C, close D, crouch D, jump C(command moves only), jump CD(high only)<br>
-CD is cancellable into specials and DMs<br>
-CD is cancellable into specials and DMs<br>
-free cancellable into moves are qcf+K, qcb+P and qcf+P(air)<br>
-free cancellable into moves are qcf+K, qcb+P and qcf+P(air)<br>

Revision as of 05:52, 28 June 2006

Anywhere:
1. Close D(Buffer:hcb+D), hcb f+A(Buffer:f+A) - 20%
2. Crouch BB, qcf+B, d u+B - 25%
3. Close C, qcb+A(3), (S)qcfx2+A - 45%

Counterhit:
1. Jump CD(counterhit), qcf+P(air) - 25%

Maxmode:
1. (Already in maxmode) Jump d+D(2), (C)qcf+P(air) - 15%

Attack Strings:
1. Crouch BB, qcf+B
2. Close C/Crouch D, qcb+A

Move Properties:
-cancellable normals are close A, crouch A, close B, crouch B, close C, crouch C, close D, crouch D, jump C(command moves only), jump CD(high only)
-CD is cancellable into specials and DMs
-free cancellable into moves are qcf+K, qcb+P and qcf+P(air)
-free cancellable out-of moves are d+D(air), qcb+P and d u+K followup of qcf+K on the first hit
-f+B is cancellable and can evade low attacks
-hcb f+P and qcbx2+K are hard knockdowns
-qcb+P and d u+K followup of qcf+K on the first hit, are supercancellable

Strategies: