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'''Anywhere:'''<br> | '''Anywhere:'''<br> | ||
1. Close C | 1. Close C(2), df+C, qcb+A/qcf+A - 30%/25%<br> | ||
2. Crouch B, Crouch A, df+C, qcb+A - 30%<br> | 2. Crouch B, Crouch A, df+C, qcb+A - 30%<br> | ||
3. Close C | 3. Close C(2), df+C, qcb hcf+P - 50% | ||
'''Corner:'''<br> | |||
1. qcf+C, qcb+B, df+C - 33% | |||
'''Maxmode:'''<br> | '''Maxmode:'''<br> | ||
1. Close C, BC, run Close C, df+C, qcb hcf+AC - 55-60% | 1. Close C(2), BC, run Close C(2), df+C, qcb hcf+AC - 55-60% | ||
2. Close C, BC, run Close C(1), dp+K(1), qcf+C, (S)qcb hcf+P - 55% | 2. Close C(2), BC, run Close C(1), dp+K(1), (C)qcf+C, (S)qcb hcf+P - 55% (Corner)<br> | ||
3. Close C(2), BC, run Close C(1), dp+K(1), (C)qcf+C, qcb+B, df+C - 45% (Corner) | |||
'''Attack Strings:'''<br> | '''Attack Strings:'''<br> | ||
1. Crouch D, qcf+C, qcb+A<br> | 1. Close C/Crouch D, qcf+C, qcb+A<br> | ||
2. Close C/Crouch B, df+C, qcb+A | 2. Close C(1)/Crouch B, df+C, qcb+A | ||
'''Move Properties:'''<br> | '''Move Properties:'''<br> |
Revision as of 05:57, 22 June 2006
Anywhere:
1. Close C(2), df+C, qcb+A/qcf+A - 30%/25%
2. Crouch B, Crouch A, df+C, qcb+A - 30%
3. Close C(2), df+C, qcb hcf+P - 50%
Corner:
1. qcf+C, qcb+B, df+C - 33%
Maxmode:
1. Close C(2), BC, run Close C(2), df+C, qcb hcf+AC - 55-60%
2. Close C(2), BC, run Close C(1), dp+K(1), (C)qcf+C, (S)qcb hcf+P - 55% (Corner)
3. Close C(2), BC, run Close C(1), dp+K(1), (C)qcf+C, qcb+B, df+C - 45% (Corner)
Attack Strings:
1. Close C/Crouch D, qcf+C, qcb+A
2. Close C(1)/Crouch B, df+C, qcb+A
Move Properties:
-cancellable normals are close A, far A, crouch A, close B, crouch B, close C, crouch C, close D, crouch D
-CD is cancellable into specials and DMs
-free cancellable into moves are qcb+P, qcf+C, qcb+K and dp+K
-free cancellable out-of moves are _d u+P on the first hit and dp+K on the first hit
-df+C is cancellable
-qcf+C and _d u+P on the first hit, are supercancellable
-dp+K is a hard knockdown on the second hit, if the opponent was in the air
-CD evades low attacks
Strategies: