The King of Fighters XIII/Systems/Attacking: Special Moves: Difference between revisions
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Specific special moves can be [[The King of Fighters XIII/Systems/Meter Attacks: Drive Cancels | Drive Canceled]] into other specials or [[The_King_of_Fighters_XIII/Systems/Meter_Attacks:_Super_Cancels|Super Canceled]] into [[The King of Fighters XIII/Systems/Meter Attacks: Desperation Moves | Desperation Moves]]. Performing either option consumes [[The King of Fighters XIII/Game Elements/Hyperdrive Meter | Hyperdrive meter]].}} | Specific special moves can be [[The King of Fighters XIII/Systems/Meter Attacks: Drive Cancels | Drive Canceled]] into other specials or [[The_King_of_Fighters_XIII/Systems/Meter_Attacks:_Super_Cancels|Super Canceled]] into [[The King of Fighters XIII/Systems/Meter Attacks: Desperation Moves | Desperation Moves]]. Performing either option consumes [[The King of Fighters XIII/Game Elements/Hyperdrive Meter | Hyperdrive meter]].}} | ||
[[Category:The King of Fighters XIII]] |
Latest revision as of 21:11, 10 February 2012


Special Moves
Special moves are used by performing a specific motion or input sequence, just like in nearly every fighting game. In KOF XIII, almost every special move has an EX version with improved properties.
- Knowing how the system interprets special move input priority the player can avoid having an unwanted special move from being used.
- Check each character page to find a list of specials and their properties.
Strategy Corner
Specific special moves can be Drive Canceled into other specials or Super Canceled into Desperation Moves. Performing either option consumes Hyperdrive meter.