Ultimate Marvel vs Capcom 3/Game Mechanics/Basic Attacks: Difference between revisions

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The purpose of a fighting game is essentially to fight. Ultimate Marvel vs Capcom 3 has a variety of ways of attacks that are particular to this game. Below is a break down of each of the varieties of attacks. More specific information regarding each character can be found in each character specific page in this Hyper Guide.
The purpose of a fighting game is essentially to fight. Ultimate Marvel vs Capcom 3 has a variety of ways of attacks that are particular to this game. Below is a break down of each of the varieties of attacks. More specific information regarding each character can be found in each character specific page in this Hyper Guide.


==== Basic Attacks ====
= Basic Attacks =
* [[Ultimate Marvel vs Capcom 3/Systems/Attacking: Normal Attacks | Normal Attacks]]
== Normal Attacks ==
* [[Ultimate Marvel vs Capcom 3/Systems/Attacking: Chain Combos Magic Series | Chain Combos / Magic Series]]
== Chain Combos / Magic Series ==
* [[Ultimate Marvel vs Capcom 3/Systems/Attacking: Throws Air Throws Break Away | Throws / Air Throws / Break Away]]
== Throws / Air Throws / Break Away ==
* [[Ultimate Marvel vs Capcom 3/Systems/Attacking: Special Moves | Special Moves]]
== Special Moves ==


==== Hyper Meter Attacks ====
= Hyper Meter Attacks =
* [[Ultimate Marvel vs Capcom 3/Systems/Hyper Meter Attacks: Hyper Combos | Hyper Combos]]
== Hyper Combos ==
* [[Ultimate Marvel vs Capcom 3/Systems/Hyper Meter Attacks: Level 3 Hyper Combos | Level 3 Hyper Combos]]
== Level 3 Hyper Combos ==
* [[Ultimate Marvel vs Capcom 3/Systems/Hyper Meter Attacks: Delayed Hyper Combos | Delayed Hyper Combos]]
== Delayed Hyper Combos ==
* [[Ultimate Marvel vs Capcom 3/Systems/Hyper Meter Attacks: Crossover Combinations | Cross-Over Combinations]]
== Cross-Over Combinations ==


==== Air Combos ====
= Air Combos =
* [[Ultimate Marvel vs Capcom 3/Systems/Air Combos: Launchers | Launchers]]
== Launchers ==
* [[Ultimate Marvel vs Capcom 3/Systems/Air Combos: Air Chain Combos Magic Series | Air Chain Combos / Magic Series]]
== Air Chain Combos ==
* [[Ultimate Marvel vs Capcom 3/Systems/Air Combos: Air Combo Finishers | Air Combo Finishers]]
== Air Combo Finishers ==
* [[Ultimate Marvel vs Capcom 3/Systems/Air Combos: Aerial Exchange | Aerial Exchange]]
== Aerial Exchange ==


==== Assist Actions ====
= Assist Actions =
* [[Ultimate Marvel vs Capcom 3/Systems/Assist Actions: Crossover Assists | Cross-Over Assists]]
== Cross-Over Assists ==
* [[Ultimate Marvel vs Capcom 3/Systems/Assist Actions: Crossover Attacks | Cross-Over Attacks]]
== Cross-Over Attacks ==
* [[Ultimate Marvel vs Capcom 3/Systems/Assist Actions: Crossover Counters | Cross-Over Counters]]
== Cross-Over Counters ==
* [[Ultimate Marvel vs Capcom 3/Systems/Assist Actions: Snap Backs | Snap Backs]]
== Snap Backs ==
 
= Projectile Clashing System =
The way Projectiles in Marvel Vs. Capcom 3 interact with each other is more complex than most entire Fighting Games are!  From Hadokens to daggers to beams to drones to columns of fire to gun shots to whirlwinds to Yashichis, learning what overrides what and how Projectiles work is complex business!  This section will teach you all you need to know.
 
* Projectile Clashing

Revision as of 20:58, 20 January 2012

Ultimate Marvel vs Capcom 3UMvC3Logo.png
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The purpose of a fighting game is essentially to fight. Ultimate Marvel vs Capcom 3 has a variety of ways of attacks that are particular to this game. Below is a break down of each of the varieties of attacks. More specific information regarding each character can be found in each character specific page in this Hyper Guide.

Basic Attacks

Normal Attacks

Chain Combos / Magic Series

Throws / Air Throws / Break Away

Special Moves

Hyper Meter Attacks

Hyper Combos

Level 3 Hyper Combos

Delayed Hyper Combos

Cross-Over Combinations

Air Combos

Launchers

Air Chain Combos

Air Combo Finishers

Aerial Exchange

Assist Actions

Cross-Over Assists

Cross-Over Attacks

Cross-Over Counters

Snap Backs

Projectile Clashing System

The way Projectiles in Marvel Vs. Capcom 3 interact with each other is more complex than most entire Fighting Games are! From Hadokens to daggers to beams to drones to columns of fire to gun shots to whirlwinds to Yashichis, learning what overrides what and how Projectiles work is complex business! This section will teach you all you need to know.

  • Projectile Clashing