UMVC3/Phoenix: Difference between revisions

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{{UMvC3CharacterAssists
{{UMvC3CharacterAssists
   | TK Shot M | shot front | 35,000 X 4 <br> (108,300) | proj | Phoenix Rage
   | TK Shot M | shot front | 23,000 + 35,000 X 3 <br> (108,300) | proj | Phoenix Rage
   | TK Overdrive L | direct front | 30,000 X 4 <br> (103,000) | strk | Phoenix Rage
   | TK Overdrive L | direct front | 30,000 X 4 <br> (103,000) | strk | Phoenix Rage
   | TK Trap H | shot tiltup | 90,000 | proj | Phoenix Rage
   | TK Trap H | shot tiltup | 90,000 | proj | Phoenix Rage
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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Special Move | qcf + atk | 0 | N/A }}
{{MoveListRow | TK Shot L | qcf + l | 20,000 + 67,000 <br> (80,300) | airok proj }}
{{MoveListRow | TK Shot M | qcf + m | 23,000 + 35,000 X 3 <br> (108,300) | airok proj }}
{{MoveListRow | TK Shot H | qcf + h | 20,000 + 28,000 X 6 (123,000) | airok proj <br> Homing <br> At certain angles, can hit 3-6 times. }}
{{MoveListRow | TK Overdrive L / M | dp + l / m | 30,000 X 4 <br> (103,000) | strk <br> L moves f <br> M moves uf }}
{{MoveListRow | TK Overdrive H | dp + h | 33,000 X 5 <br> 135,000 | strk }}
{{MoveListRow | TK Trap | qcb + atk | 90,000 | proj <br> L sets trap that fires u <br> M sets trap that fires f <br> H sets a timed projectile that fires uf }}
{{MoveListRow | Flight | qcb + s | 0 | Initiates flight mode. }}
{{MoveListRow | Teleportation | rdp + atk | 0 | airok <br> Teleports to position based on opponent: <br> L teleports to ground in front of opponent <br> M teleports to ground behind opponent <br> H teleports above opponent}}
{{MoveListFooter}}
 
=== Dark Phoenix Specials ===
 
{{UMvC3MoveListHeader}}
{{MoveListRow | TK Shot L | qcf + l | (18,000 + 46,000) X 2 <br> D.P. damage boost 20% (21,600 + 55,200) X 2 <br> (128,800) | airok proj }}
{{MoveListRow | TK Shot M | qcf + m | 22,000 X 8 <br> D.P. damage boost 20% 26,400 X 8 <br> (141,300) | airok proj }}
{{MoveListRow | TK Shot H | qcf + h | 21,000 X 12 <br> D.P. damage boost 20% 25,200 X 12 <br> (173,700)  | airok proj <br> Homing <br> At certain angles, can hit fewer times. }}
{{MoveListRow | TK Overdrive L / M | dp + l / m | 30,000 X 4 <br> D.P. damage boost 20% 36,000 X 4 <br> (123,700) | strk <br> L moves f <br> M moves uf }}
{{MoveListRow | TK Overdrive H | dp + h | 33,000 X 5 <br> D.P. damage boost 20% 39,600 X 5 <br> 161,900 | strk }}
{{MoveListRow | TK Trap | qcb + atk | 50,000 X 3 D.P. damage boost 20% 60,000 X 3 <br> (162,500) | proj wallbounce <br> softknockdown <br> L sets trap that fires u <br> M sets trap that fires f <br> H sets a timed projectile that fires uf }}
{{MoveListRow | Flight | qcb + s | 0 | Initiates flight mode. }}
{{MoveListRow | Teleportation | rdp + atk | 0 | airok <br> Teleports to position based on opponent: <br> L teleports to ground in front of opponent <br> M teleports to ground behind opponent <br> H teleports above opponent}}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 21:51, 14 January 2012

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Phoenix

Umvc3 phoenix face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
375,000
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20 / 35 %
35 / 70 %
50 / 100 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 / 30 %
10 / 30 %
10 / 30 %
10 / 30 %
35 / 50 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 / 50 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 / 50 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 / 50 %

Variations signify Phoenix and Dark Phoenix, respectively.

Video Walkthrough

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Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png TK Shot M
shot front
23,000 + 35,000 X 3
(108,300)
proj
Phoenix Rage
Beta2.png TK Trap H
shot tiltup
90,000
proj
Phoenix Rage
Gamma2.png TK Overdrive L
direct front
30,000 X 4
(103,000)
strk
Phoenix Rage

Dark Phoenix Assists

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png TK Shot M
shot front
26,400 X 8
(141,300)
proj
Phoenix Rage
Beta2.png TK Trap H
shot tiltup
60,000 X 3
(162,500)
proj wallbounce
softknockdown
Phoenix Rage
Gamma2.png TK Overdrive L
direct front
36,000 X 4
(123,700)
strk
Phoenix Rage

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
30,000
rpdfire
Crouching Light
d + l
33,000
low rpdfire
Standing Medium
m
46,000
Crouching Medium
d + m
50,000
low
Standing Heavy
h
67,000
Crouching Heavy
d + h
60,000
low softknockdown
Special
s
80,000
launch nocancel
Prominence Heel
f + m
50,000
high
Flare Sword
f + h
73,000
Jumping Light
air l
33,000
high
Jumping Medium
air m
47,000
high
Jumping Heavy
air h
70,000
high
Jumping Special
air s
70,000
high aircombofinisher
Burn Out Beak
air d + h
70,000
groundbounce vs airborne opponent

Dark Phoenix Normals

Name
Command
Damage
Notes (glossary)
  • All normal moves gain a 20% damage boost, and will throw fire feathers:
Feather
24,000
proj

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
  • Dark Phoenix gains a 20% Damage boost to all of the above.

Special Moves

Name
Command
Damage
Notes (glossary)
TK Shot L
qcf + l
20,000 + 67,000
(80,300)
airok proj
TK Shot M
qcf + m
23,000 + 35,000 X 3
(108,300)
airok proj
TK Shot H
qcf + h
20,000 + 28,000 X 6 (123,000)
airok proj
Homing
At certain angles, can hit 3-6 times.
TK Overdrive L / M
dp + l / m
30,000 X 4
(103,000)
strk
L moves f
M moves uf
TK Overdrive H
dp + h
33,000 X 5
135,000
strk
TK Trap
qcb + atk
90,000
proj
L sets trap that fires u
M sets trap that fires f
H sets a timed projectile that fires uf
Flight
qcb + s
0
Initiates flight mode.
Teleportation
rdp + atk
0
airok
Teleports to position based on opponent:
L teleports to ground in front of opponent
M teleports to ground behind opponent
H teleports above opponent

Dark Phoenix Specials

Name
Command
Damage
Notes (glossary)
TK Shot L
qcf + l
(18,000 + 46,000) X 2
D.P. damage boost 20% (21,600 + 55,200) X 2
(128,800)
airok proj
TK Shot M
qcf + m
22,000 X 8
D.P. damage boost 20% 26,400 X 8
(141,300)
airok proj
TK Shot H
qcf + h
21,000 X 12
D.P. damage boost 20% 25,200 X 12
(173,700)
airok proj
Homing
At certain angles, can hit fewer times.
TK Overdrive L / M
dp + l / m
30,000 X 4
D.P. damage boost 20% 36,000 X 4
(123,700)
strk
L moves f
M moves uf
TK Overdrive H
dp + h
33,000 X 5
D.P. damage boost 20% 39,600 X 5
161,900
strk
TK Trap
qcb + atk
50,000 X 3 D.P. damage boost 20% 60,000 X 3
(162,500)
proj wallbounce
softknockdown
L sets trap that fires u
M sets trap that fires f
H sets a timed projectile that fires uf
Flight
qcb + s
0
Initiates flight mode.
Teleportation
rdp + atk
0
airok
Teleports to position based on opponent:
L teleports to ground in front of opponent
M teleports to ground behind opponent
H teleports above opponent

Hyper Moves

Name
Command
Damage
Notes (glossary)
Hyper Combo
qcf + atk + atk
0
N/A
Hyper Combo
qcb + atk + atk
0
N/A
Level 3 Hyper Combo
dp + atk + atk
0
Level 3 Hyper.


Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy