< UMVC3
Mike spragg (talk | contribs) (Created page with '{{UMvC3Header}} {{UMvC3CharacterHeader|Phoenix|phoenix| TBW | TBW}} {{ UMvC3CharacterDataBox | 375,000 | N/A | No | No | 0 | 20 / 35 | 35 / 70 | 50 / 100 | ? | ? | ? | ? | ? |...') |
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{{ UMvC3CharacterDataBox | 375,000 | | {{ UMvC3CharacterDataBox | 375,000 | Zig-Zag | No | Yes | 0 | | ||
20 / 35 | 35 / 70 | 50 / 100 | | 20 / 35 | 35 / 70 | 50 / 100 | | ||
? | ? | ? | | ? | ? | ? | | ||
? | ? | ? | | ? | ? | ? | | ||
10 / 30 | 10 / 30 | 10 / 30 | 10 / 30 | 35 / 50 | | |||
35 | 35 | 35 | 35 | 35 / 50 | | |||
35 | 35 | 35 | 35 | 35 / 50 | | |||
35 | 35 | 35 | 35 | 35 / 50 | | |||
}} | }} | ||
Variations signify Phoenix and Dark Phoenix, respectively. | |||
== Video Walkthrough == | == Video Walkthrough == | ||
Line 27: | Line 27: | ||
{{UMvC3CharacterAssists | {{UMvC3CharacterAssists | ||
| TK Shot | shot front | | | TK Shot M | shot front | 35,000 X 4 <br> (108,300) | proj | Phoenix Rage | ||
| TK Overdrive | direct front | | | TK Overdrive L | direct front | 30,000 X 4 <br> (103,000) | strk | Phoenix Rage | ||
| TK Trap | shot tiltup | | | TK Trap H | shot tiltup | 90,000 | proj | Phoenix Rage | ||
}} | |||
=== Dark Phoenix Assists === | |||
{{UMvC3CharacterAssists | |||
| TK Shot M | shot front | 26,400 X 8 <br> (141,300) | proj | Phoenix Rage | |||
| TK Overdrive L | direct front | 36,000 X 4 <br> (123,700) | strk | Phoenix Rage | |||
| TK Trap H | shot tiltup | 60,000 X 3 <br> (162,500) | proj wallbounce <br> softknockdown | Phoenix Rage | |||
}} | }} | ||
Line 35: | Line 43: | ||
{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Standing Light | l | | {{MoveListRow | Standing Light | l | 30,000 | rpdfire }} | ||
{{MoveListRow | Crouching Light | d + l | | {{MoveListRow | Crouching Light | d + l | 33,000 | low rpdfire }} | ||
{{MoveListRow | Standing Medium | m | | {{MoveListRow | Standing Medium | m | 46,000 | }} | ||
{{MoveListRow | Crouching Medium | d + m | | {{MoveListRow | Crouching Medium | d + m | 50,000 | low }} | ||
{{MoveListRow | Standing Heavy | h | | {{MoveListRow | Standing Heavy | h | 67,000 | }} | ||
{{MoveListRow | Crouching Heavy | d + h | | {{MoveListRow | Crouching Heavy | d + h | 60,000 | low softknockdown }} | ||
{{MoveListRow | Special | s | | {{MoveListRow | Special | s | 80,000 | launch nocancel }} | ||
{{MoveListRow | | {{MoveListRow | Prominence Heel | f + m | 50,000 | high }} | ||
{{MoveListRow | Jumping Light | air l | | {{MoveListRow | Flare Sword | f + h | 73,000 | }} | ||
{{MoveListRow | Jumping Medium | air m | | {{MoveListRow | Jumping Light | air l | 33,000 | high }} | ||
{{MoveListRow | Jumping Heavy | air h | | {{MoveListRow | Jumping Medium | air m | 47,000 | high }} | ||
{{MoveListRow | Jumping Special | air s | | {{MoveListRow | Jumping Heavy | air h | 70,000 | high }} | ||
{{MoveListRow | | {{MoveListRow | Jumping Special | air s | 70,000 | high aircombofinisher }} | ||
{{MoveListRow | Burn Out Beak | air d + h | 70,000 | groundbounce vs airborne opponent }} | |||
{{MoveListFooter}} | |||
=== Dark Phoenix Normals === | |||
{{UMvC3MoveListHeader}} | |||
* All normal moves gain a 20% damage boost, and will throw fire feathers: | |||
{{MoveListRow | Feather | | 24,000 | proj }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 58: | Line 73: | ||
{{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }} | {{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
* Dark Phoenix gains a 20% Damage boost to all of the above. | |||
=== Special Moves === | === Special Moves === |
Revision as of 20:31, 14 January 2012


Phoenix
TBW
In a nutshell
TBW
Character Vitals
CHARACTER DATA
Health:
375,000
Zig-Zag
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20 / 35 %
35 / 70 %
50 / 100 %
X-Factor Speed Boost:
? %
? %
? %
X-Factor Duration:
? s
? s
? s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 / 30 %
10 / 30 %
10 / 30 %
10 / 30 %
35 / 50 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 / 50 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 / 50 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 / 50 %
Variations signify Phoenix and Dark Phoenix, respectively.
Video Walkthrough
EmbedVideo is missing a required parameter.
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Dark Phoenix Assists
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
30,000
rpdfire
Crouching Light
d + l
33,000
low rpdfire
Standing Medium
m
46,000
Crouching Medium
d + m
50,000
low
Standing Heavy
h
67,000
Crouching Heavy
d + h
60,000
low softknockdown
Special
s
80,000
launch nocancel
Prominence Heel
f + m
50,000
high
Flare Sword
f + h
73,000
Jumping Light
air l
33,000
high
Jumping Medium
air m
47,000
high
Jumping Heavy
air h
70,000
high
Jumping Special
air s
70,000
high aircombofinisher
Burn Out Beak
air d + h
70,000
groundbounce vs airborne opponent
Dark Phoenix Normals
- All normal moves gain a 20% damage boost, and will throw fire feathers:
Feather
24,000
proj
Throws
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
- Dark Phoenix gains a 20% Damage boost to all of the above.
Special Moves
Special Move
qcf + atk
0
N/A
Hyper Moves
Hyper Combo
qcf + atk + atk
0
N/A
Hyper Combo
qcb + atk + atk
0
N/A
Level 3 Hyper Combo
dp + atk + atk
0
Level 3 Hyper.