< UMVC3
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{{UMvC3CharacterAssists | {{UMvC3CharacterAssists | ||
| Heavenly Slash | direct front | 80,000 | | | Heavenly Slash | direct front | 80,000 | strk | Goddess' Bracelet | ||
| Dagger Toss | shot front | 40,000 X 3 <br> (108,300) | proj | Goddess' Bracelet | | Dagger Toss | shot front | 40,000 X 3 <br> (108,300) | proj | Goddess' Bracelet | ||
| Fire Bottle Toss | shot tiltdown | 40,000 for bottle <br> 20,000 X 5 for flames <br> (81,700 for flames) | proj otg | Goddess' Bracelet | | Fire Bottle Toss | shot tiltdown | 40,000 for bottle <br> 20,000 X 5 for flames <br> (81,700 for flames) | stagger for bottle hit <br> proj otg | Goddess' Bracelet | ||
}} | |||
=== Gold Armor Assists === | |||
{{UMvC3CharacterAssists | |||
| Heavenly Slash | direct front | 110,000 | softknockdown | Goddess' Bracelet | |||
| Dagger Toss | shot front | 55,000 X 3 <br> (149,000) | proj | Goddess' Bracelet | |||
| Fire Bottle Toss | shot tiltdown | 40,000 for bottle + 22,000 X 8 for flames <br> (152,400) | stagger for bottle hit <br> proj otg | Goddess' Bracelet | |||
}} | }} | ||
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{{MoveListRow | Jumping Medium | air m | 47,000 | high }} | {{MoveListRow | Jumping Medium | air m | 47,000 | high }} | ||
{{MoveListRow | Jumping Heavy | air h | 63,000 | high }} | {{MoveListRow | Jumping Heavy | air h | 63,000 | high }} | ||
{{MoveListRow | Jumping Special | air s | 65,000 | high aircombofinisher <br> otg ; <br> cancels all momentum, fast fall }} | {{MoveListRow | Jumping Special | air s | 65,000 | high aircombofinisher <br> otg ; <br> cancels all momentum, fast fall, <br> similar to a dive kick }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MoveListRow | Heavenly Slash | dp + m | 90,000 | strk }} | {{MoveListRow | Heavenly Slash | dp + m | 90,000 | strk }} | ||
{{MoveListRow | Hellbound Slash | dp + h | 50,000 + 60,000 <br> (104,000) | strk on first hit ; <br> hardknockdown on second hit }} | {{MoveListRow | Hellbound Slash | dp + h | 50,000 + 60,000 <br> (104,000) | strk on first hit ; <br> hardknockdown on second hit }} | ||
{{MoveListRow | Fire Bottle Toss | qcb + l | 40,000 for bottle <br> 20,000 X 5 for flames <br> (81,700 for flames) | airok <br> proj <br> otg }} | {{MoveListRow | Fire Bottle Toss | qcb + l | 40,000 for bottle <br> 20,000 X 5 for flames <br> (81,700 for flames) | stagger for bottle hit <br> airok <br> proj <br> otg }} | ||
{{MoveListRow | Ax Toss | qcb + m | 100,000 | airok proj }} | {{MoveListRow | Ax Toss | qcb + m | 100,000 | airok proj }} | ||
{{MoveListRow | Scythe Toss | qcb + h | 50,000 X 2 |airok proj ; <br> works as a boomerang }} | {{MoveListRow | Scythe Toss | qcb + h | 50,000 X 2 |airok proj ; <br> works as a boomerang }} | ||
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{{MoveListRow | Heavenly Slash | dp + m | 120,000 | softknockdown }} | {{MoveListRow | Heavenly Slash | dp + m | 120,000 | softknockdown }} | ||
{{MoveListRow | Hellbound Slash | dp + h | 50,000 + 60,000 <br> (104,000) | strk on first hit ; <br> groundbounce hardknockdown on second hit }} | {{MoveListRow | Hellbound Slash | dp + h | 50,000 + 60,000 <br> (104,000) | strk on first hit ; <br> groundbounce hardknockdown on second hit }} | ||
{{MoveListRow | Fire Bottle Toss | qcb + l | 40,000 + 22,000 X 9 <br> (160,900) | airok <br> proj <br> otg }} | {{MoveListRow | Fire Bottle Toss | qcb + l | 40,000 + 22,000 X 9 <br> (160,900) | stagger on bottle hit <br> airok <br> proj <br> otg }} | ||
{{MoveListRow | Ax Toss | qcb + m | 50,000 X 3 <br> (135,400) | airok proj }} | {{MoveListRow | Ax Toss | qcb + m | 50,000 X 3 <br> (135,400) | airok proj }} | ||
{{MoveListRow | Scythe Toss | qcb + h | 25,000 X 4 |airok proj ; <br> works as a boomerang }} | {{MoveListRow | Scythe Toss | qcb + h | 25,000 X 4 |airok proj ; <br> works as a boomerang }} |
Revision as of 17:27, 14 January 2012


Arthur
TBW
In a nutshell
TBW
Character Vitals
CHARACTER DATA
Health:
850,000
Stronger+
Double Jump:
Yes
Air Dash:
No
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
25 %
45 %
65 %
X-Factor Speed Boost:
? %
? %
? %
X-Factor Duration:
? s
? s
? s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
20 %
20 %
20 %
30 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %
Video Walkthrough
EmbedVideo is missing a required parameter.
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
shot tiltdown
40,000 for bottle
20,000 X 5 for flames
(81,700 for flames)
20,000 X 5 for flames
(81,700 for flames)
stagger for bottle hit
proj otg
proj otg
Goddess' Bracelet
Gold Armor Assists
Name
Type
Damage
Special Properties
Cross-Over Combination
shot tiltdown
40,000 for bottle + 22,000 X 8 for flames
(152,400)
(152,400)
stagger for bottle hit
proj otg
proj otg
Goddess' Bracelet
Normal Moves
Standing Light
l
30,000
rpdfire
Crouching Light
d + l
28,000
rpdfire low
Standing Medium
m
48,000
Crouching Medium
d + m
45,000
low
Standing Heavy
h
65,000
Crouching Heavy
d + h
63,000
low softknockdown
Special
s
70,000
launch nocancel
Cross Sword
b + h
70,000
proj nocancel chipdamage
Lance Charge
f + h
70,000
Jumping Light
air l
30,000
high
Jumping Medium
air m
47,000
high
Jumping Heavy
air h
63,000
high
Jumping Special
air s
65,000
high aircombofinisher
otg ;
cancels all momentum, fast fall,
similar to a dive kick
otg ;
cancels all momentum, fast fall,
similar to a dive kick
Throws
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
Special Moves
Dagger Toss
qcf + l
40,000 x 1 ~ 3
(40,000 ~ 108,300)
(40,000 ~ 108,300)
airok proj
rpdfire l for more daggers
rpdfire l for more daggers
Lance Toss
qcf + m
60,000 X 1 ~ 2
(60,000 ~ 114,000)
(60,000 ~ 114,000)
airok proj
rpdfire l for additional lance
rpdfire l for additional lance
Scatter Crossbow
qcf + h
50,000 X 2
(95,000)
(95,000)
airok proj
Shield Deflect
dp + l
0
counter vs mid and low ;
stagger opponent on counter
stagger opponent on counter
Heavenly Slash
dp + m
90,000
strk
Hellbound Slash
dp + h
50,000 + 60,000
(104,000)
(104,000)
strk on first hit ;
hardknockdown on second hit
hardknockdown on second hit
Fire Bottle Toss
qcb + l
40,000 for bottle
20,000 X 5 for flames
(81,700 for flames)
20,000 X 5 for flames
(81,700 for flames)
stagger for bottle hit
airok
proj
otg
airok
proj
otg
Ax Toss
qcb + m
100,000
airok proj
Scythe Toss
qcb + h
50,000 X 2
airok proj ;
works as a boomerang
works as a boomerang
Gold Armor Special Moves
Dagger Toss
qcf + l
55,000 x 1 ~ 3
(40,000 ~ 149,000)
(40,000 ~ 149,000)
airok proj
rpdfire l for more daggers
rpdfire l for more daggers
Lance Toss
qcf + m
130,000
airok proj
Scatter Crossbow
qcf + h
40,000 X 3
(108,300)
(108,300)
airok proj
homing
homing
Shield Deflect
dp + l
0
counter vs mid and low ;
stagger opponent on counter
stagger opponent on counter
Heavenly Slash
dp + m
120,000
softknockdown
Hellbound Slash
dp + h
50,000 + 60,000
(104,000)
(104,000)
strk on first hit ;
groundbounce hardknockdown on second hit
groundbounce hardknockdown on second hit
Fire Bottle Toss
qcb + l
40,000 + 22,000 X 9
(160,900)
(160,900)
stagger on bottle hit
airok
proj
otg
airok
proj
otg
Ax Toss
qcb + m
50,000 X 3
(135,400)
(135,400)
airok proj
Scythe Toss
qcb + h
25,000 X 4
airok proj ;
works as a boomerang
works as a boomerang
Hyper Moves
Goddess' Bracelet
qcf + atk + atk
22,000 X 20 ~ 40
proj
mashable ;
Arthur can walk, jump,
and double jump freely
during this hyper.
mashable ;
Arthur can walk, jump,
and double jump freely
during this hyper.
Golden Armor (King's Armor)
qcb + atk + atk
0
Puts Arthur in Gold Armor State.
Received damage reduced by 20%.
Lasts about 20 seconds.
Received damage reduced by 20%.
Lasts about 20 seconds.
"The Boxers"
N/A
0
When Gold Armor runs out,
Arthur is put in a hardknockdown state,
reverting to The Boxers.
Received damage increased by 30%.
Arthur is put in a hardknockdown state,
reverting to The Boxers.
Received damage increased by 30%.
Golden Armor (Regular Armor)
qcb + atk + atk
0
Returns Arthur to original, default armor state.
For the Princess
dp + atk + atk
400,000
proj
100% invincibility
Level 3 Hyper.
100% invincibility
Level 3 Hyper.