The King of Fighters XIII/Dark Ash: Difference between revisions

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{{Nutshell|
{{Nutshell|
Dark Ash is an unplayable boss character.
Dark Ash is the final boss of the game.  It is well-known across the fighting game community that SNK's bosses are known for their undisputed cheapness, and Dark Ash is no exception.  He has no delay on his fireballs whatsoever, and he will endlessly spam them in an attempt to keep you out.  In addition, his Germinal, which used to require the Sans-Culotte to be used and disables your specials, can now be used freely.  His AI also command reads and is able to almost perfectly react to everything you do.  The secret to beating Dark Ash?  Sweeps.  Pressure him in the corner and sweep kick him until death.
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Revision as of 03:55, 12 January 2012

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Dark Ash

KOFXIII-Dark Ash Face.png

In a nutshell

Dark Ash is the final boss of the game. It is well-known across the fighting game community that SNK's bosses are known for their undisputed cheapness, and Dark Ash is no exception. He has no delay on his fireballs whatsoever, and he will endlessly spam them in an attempt to keep you out. In addition, his Germinal, which used to require the Sans-Culotte to be used and disables your specials, can now be used freely. His AI also command reads and is able to almost perfectly react to everything you do. The secret to beating Dark Ash? Sweeps. Pressure him in the corner and sweep kick him until death.


Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
15
chaincancel cancel
Standing Light Kick
kof.lk
18
low cancel
Standing Heavy Punch
kof.sp
42
cancel
Close Heavy Punch
kof.sp
42
cancel
Standing Heavy Kick
kof.sk
48
Close Heavy Kick
kof.sk
42
low cancel
Crouching Light Punch
d + kof.lp
15
chaincancel cancel
Crouching Light Kick
d + kof.lk
18
low chaincancel cancel
Crouching Heavy Punch
d + kof.sp
42
cancel
Crouching Heavy Kick
d + kof.sk
48
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
45
softknockdown specialcancel
Jumping Light Punch
air kof.lp
Jump: 27
Hop: 24
high
Jumping Light Kick
air kof.lk
Jump: 27
Hop: 24
high
Jumping Heavy Punch
air kof.sp
Jump: 43
Hop: 42
high
Jumping Heavy Kick
air kof.sk
Jump: 42
Hop: 42
high
Jumping Blowback Attack
air kof.sp + kof.sk
Jump: 54
Hop: 48
softknockdown

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Floréal
b + kof.lk
30
specialcancel
Floréal (backward)
b + kof.sk
30
specialcancel

Throw

Name
Command
Damage
Special Properties (glossary)
Récompenses
f or b + kof.sp or kof.sk (while close)
100
throw hardknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Ventôse
b f + p
kof.lp : 36
kof.sp : 13+34+24+35
ex : 48+45+43+40
supercancel
ex : softknockdown
Nivôse
d u + k
kof.lk : 30+18
kof.sk : 39+18x2
ex : 48+24x3
startupinv softknockdown drivecancel
Germinal Caprice
b f + k
kof.lk : 36
kof.sk : 45
ex : 12x3+48
softknockdown drivecancel
Génie
qcb + p or k
p / k : 18
ex : 24x2+30
supercancel

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Thermidor
qcf qcf + p
12x7+24
softknockdown
Pluviôse
qcf qcf + k
k : 12x6+18x3
ex : 12x9+24x3
softknockdown maxcancel
Germinal
qcb hcf + kof.lp + kof.sp
15x8
softknockdown
Fructidor
hcb hcb + kof.lk + kof.sk
288
throw hardknockdown