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{{Nutshell|Akuma returns in Ultimate with a game play very similar to what was seen in the past. Playing as Akuma depends on getting in close through the use of his varied special attacks and looking for strong mix-up opportunities. Although Akuma does relatively high damage, his low life means that he can be removed from the game fairly easily if used recklessly. Akuma is most known for his Tatsumaki Zenkuyaku assist although the hit stun created by this move now is lower than in the previous version of Marvel vs. Capcom 3, which means the point character will need to have a faster reaction time. Akuma's Raging Demon is still the most damaging hyper in the game.}} | {{Nutshell|Akuma returns in Ultimate with a game play very similar to what was seen in the past. Playing as Akuma depends on getting in close through the use of his varied special attacks and looking for strong mix-up opportunities. Although Akuma does relatively high damage, his low life means that he can be removed from the game fairly easily if used recklessly. Akuma is most known for his Tatsumaki Zenkuyaku assist although the hit stun created by this move now is lower than in the previous version of Marvel vs. Capcom 3, which means the point character will need to have a faster reaction time. Akuma's Raging Demon is still the most damaging hyper in the game.}} | ||
{{ UMvC3CharacterDataBox | 750,000 | Stronger | {{ UMvC3CharacterDataBox | 750,000 | Stronger | No | No | ? | | ||
32.5 | 55.0 | 77.5 | | 32.5 | 55.0 | 77.5 | | ||
7.5 | 15.0 | 22.5 | | 7.5 | 15.0 | 22.5 | |
Revision as of 09:03, 11 January 2012


Akuma
In a nutshell
Akuma returns in Ultimate with a game play very similar to what was seen in the past. Playing as Akuma depends on getting in close through the use of his varied special attacks and looking for strong mix-up opportunities. Although Akuma does relatively high damage, his low life means that he can be removed from the game fairly easily if used recklessly. Akuma is most known for his Tatsumaki Zenkuyaku assist although the hit stun created by this move now is lower than in the previous version of Marvel vs. Capcom 3, which means the point character will need to have a faster reaction time. Akuma's Raging Demon is still the most damaging hyper in the game.
Character Vitals
CHARACTER DATA
Health:
750,000
Stronger
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
?
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
32.5 %
55.0 %
77.5 %
X-Factor Speed Boost:
7.5 %
15.0 %
22.5 %
X-Factor Duration:
10.0 s
15.0 s
20.0 s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
? %
? %
? %
? %
? %
X-Factor Lvl 1:
? %
? %
? %
? %
? %
X-Factor Lvl 2:
? %
? %
? %
? %
? %
X-Factor Lvl 3:
? %
? %
? %
? %
? %
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
{{#motion: l }}
53,000
rpdfire
Crouching Light
{{#motion: d + l }}
48,000
low
rpdfire
rpdfire
Standing Medium
{{#motion: m }}
72,000 (40,000 x 2)
Crouching Medium
{{#motion: d + m }}
75,000
Zugihasatsu
{{#motion: f + m }}
81,000 (45,000 x 2)
high
Standing Heavy
{{#motion: h }}
88,000
Crouching Heavy
{{#motion:d + h }}
85,000
low softknockdown
Senpukyaku
{{#motion: f + h }}
100,000
Akuma counts as standing during this
Standing Special
{{#motion: s }}
90,000
launch
Jumping Light
{{#motion: air l }}
53,000
high
Jumping Medium
{{#motion: air m }}
70,000
high
Tenmakujinkyaku
{{#motion: air d + m }}
80,000
Jumping Heavy
{{#motion: air h }}
88,000
high
Jumping Special
{{#motion: air s }}
90,000
high
Special Moves
Gouhadou
{{#motion: qcf + atk }}
90,000
Zankyu Hadou
aironly {{#motion: qcf + atk }}
90,000
Goushoryu
{{#motion: dp + atk }}
{{#motion: l 90,000
m 118,000 (55,000 + 70,000)
h 132,600 (40,000 x 2 + 70,000) }}
m 118,000 (55,000 + 70,000)
h 132,600 (40,000 x 2 + 70,000) }}
Tatsumaki
{{#motion: qcb + atk }}
{{#motion: l 110,000
m 132,000 (40,000 x 2 + 70,000)
h 166,200 (35,000 x 4 + 70,000) }}
m 132,000 (40,000 x 2 + 70,000)
h 166,200 (35,000 x 4 + 70,000) }}
airok
Hyakkishu
{{#motion: rdp + atk }}
Fist
{{#motion: Hyakkishu, then l }}
100,000
groundbounce high
Does not automatically face opponent
Does not automatically face opponent
Burning Dive Kick
{{#motion: Hyakkishu, then m }}
90,000
otg high
groundbounce if opponent is not standing
Does not automatically face opponent
groundbounce if opponent is not standing
Does not automatically face opponent
Zankyu Hadou
{{#motion: Hyakkishu, then h }}
90,000
Ashura Senku
{{#motion: dp or rdp + s }}
Hyper Moves
Messatsu/Tenma-Gohado Agyo
{{#motion: qcf + atk + atk}}
285,600 (11,000 x 48) - 312,900
airok
Damage scales by 0.97
Damage scales by 0.97
Messatsu/Tenma-Gohado Ungyo
{{#motion: qcf + atk + atk , hold h}}
260,300 (18,000 x 25) - 312,500
airok
Air version otg
Damage scales by 0.95
Air version otg
Damage scales by 0.95
Messatsu-Goshoryu
{{#motion: dp + atk + atk}}
292,000 (40,000 x 8 + 150,000) - 342,900
startupinv
Damage scales by 0.9
Damage scales by 0.9
Raging Demon
{{#motion: l , l , f , m , h}}
465,000 - 510,000
throw startupinv
Mission Mode Combos
Apprentice Combos
Strategy
Tips and Tricks
- Throws are an important part of Akuma's game. Off of any throw, front or back, air or ground, you can instantly do an air Charged Messatsu Gouhado with {{#motion: qcf , uf + atk + atk}}. This will OTG for big damage.
- Akuma's teleport is extremely useful, especially when combined with assists that hit repeatedly as he passes through you and changes sides.
- Akuma's overhead Chop can be special cancelled, which means you can score a launcher with the {{#motion: s}} button into huge damage.