UMVC3/Chun-Li: Difference between revisions

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{{MoveListRow | Kikoken H | hcf + h | 90,000 | proj }}
{{MoveListRow | Kikoken H | hcf + h | 90,000 | proj }}
{{MoveListRow | Kikoanken | hcf + h, h | 100,000 | crumple proj }}
{{MoveListRow | Kikoanken | hcf + h, h | 100,000 | crumple proj }}
{{MoveListRow | Spinning Bird Kick L | charge d, u + l | 40,000 X 2 <br> (76,000) | airok strk }}
{{MoveListRow | Spinning Bird Kick L | charge d , u + l | 40,000 X 2 <br> (76,000) | airok strk }}
{{MoveListRow | Spinning Bird Kick M | charge d, u + m | 35,000 X 3 <br> (94,800) | airok strk }}
{{MoveListRow | Spinning Bird Kick M | charge d , u + m | 35,000 X 3 <br> (94,800) | airok strk }}
{{MoveListRow | Spinning Bird Kick H | charge d, u + h | 33,000 X 4 <br> (113,400) | airok strk }}
{{MoveListRow | Spinning Bird Kick H | charge d , u + h | 33,000 X 4 <br> (113,400) | airok strk }}
{{MoveListRow | EX Spinning Bird Kick | longer charge d, u + atk | 25,000 X 10 <br> (162,400) | airok strk ; <br> when charge is ready, Chun Li <br> will flash. }}
{{MoveListRow | EX Spinning Bird Kick | longer charge d , u + atk | 25,000 X 10 <br> (162,400) | airok strk ; <br> when charge is ready, Chun Li <br> will flash. }}
{{MoveListRow | Hyakuretsukyaku | rapid atk (three times) | 15,000 per hit | airok strk ; <br> strength used determines <br> base duration.}}
{{MoveListRow | Hyakuretsukyaku | rapid atk (three times) | 15,000 per hit | airok strk ; <br> strength used determines <br> base duration.}}
{{MoveListFooter}}
{{MoveListFooter}}

Revision as of 08:23, 8 January 2012

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Chun Li

Umvc3 chunli face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
850,000
Double Jump:
yes
Air Dash:
yes
Air Dash/Jump count:
2
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20 %
35 %
50 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
20 %
45 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
45 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
45 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
45 %


Video Walkthrough

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Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Kikoken L
shot front
50,000
proj
Kikosho
Beta2.png Hyakuretsukyaku H
direct front
15,000 X 10
(97,300)
strk
Hoyokusen
Gamma2.png Tenshokyaku M
direct tiltup
18,000 X 4 + 50,000
(101,400)
strk
Kikosho

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
35,000
rpdfire
Crouching Light
d + l
33,000
rpdfire
Standing Medium
m
50,000
jcancel
Crouching Medium
d + m
48,000
low jcancel
Standing Heavy
h
70,000
jcancel
Crouching Heavy
d + h
60,000
low
softknockdown
jcancel
Special
s
70,000
launch nocancel
Kakukyakuraku
f + h
80,000
high nocancel
Jumping Light
air l
40,000
high djcancel
Jumping Medium
air m
55,000
high djcancel
Jumping Heavy
air h
70,000
high djcancel
Jumping Special
air s
70,000
high aircombofinisher
Yosokyaku
air d + m
65,000
otg ;
causes Chun Li to bounce
up, off of opponent
Taunt
taunt
10,000

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Tenshokyaku L
dp + l
20,000 X 2 + 50,000
(78,400)
airok strk
Tenshokyaku M
dp + m
20,000 X 4 + 50,000
(101,400)
airok strk
Tenshokyaku H
dp + h
20,000 X 6 + 50,000
(120,000)
airok strk
Kikoken L
hcf + l
50,000
proj
Kikoken M
hcf + m
70,000
proj
Kikoken H
hcf + h
90,000
proj
Kikoanken
hcf + h, h
100,000
crumple proj
Spinning Bird Kick L
charge d , u + l
40,000 X 2
(76,000)
airok strk
Spinning Bird Kick M
charge d , u + m
35,000 X 3
(94,800)
airok strk
Spinning Bird Kick H
charge d , u + h
33,000 X 4
(113,400)
airok strk
EX Spinning Bird Kick
longer charge d , u + atk
25,000 X 10
(162,400)
airok strk ;
when charge is ready, Chun Li
will flash.
Hyakuretsukyaku
rapid atk (three times)
15,000 per hit
airok strk ;
strength used determines
base duration.

Hyper Moves

Name
Command
Damage
Notes (glossary)
Kikosho
qcf + atk + atk
28,000 per hit (14 ~ 27 hits)
(286,300 ~ 340,700)
strk proj
Mashable
Hoyokusen
qcb + atk + atk
20,000 X 13 + 70,000
(230,000)
launch on final hit
Shichisei Ranka
dp + atk + atk
410,000
hardknockdown
Level 3 Hyper.

Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy