UMVC3/Sentinel: Difference between revisions

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Sentinel has been a very infamous character in the MVC series.  In MVC2 he was notable for his extremely fast Hyper Sentinel Force, which was easy to combo into, as well as his super armor, great assists, and high health.  All of these traits carried over into MVC3, but thanks to the new control systems this made him extremely easy to use and abuse.  Even after his health was nerfed in a patch from 1,300,000 (!) to 905,000, fans still cried foul.  Now, in Ultimate, he has received several changes that have reformed Sentinel into a balanced, yet brittle powerhouse.  His health was nerfed slightly more to 900,000, and he lost the ability to combo into Hyper Sentinel Force as easily as before, but he still retains his agility, super armor, and sheer power. If you like these traits in a character, Sentinel may be for you.}}





Revision as of 15:18, 7 January 2012



Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Sentinel

Umvc3 sentinel face.jpg

TBW


In a nutshell

Sentinel has been a very infamous character in the MVC series. In MVC2 he was notable for his extremely fast Hyper Sentinel Force, which was easy to combo into, as well as his super armor, great assists, and high health. All of these traits carried over into MVC3, but thanks to the new control systems this made him extremely easy to use and abuse. Even after his health was nerfed in a patch from 1,300,000 (!) to 905,000, fans still cried foul. Now, in Ultimate, he has received several changes that have reformed Sentinel into a balanced, yet brittle powerhouse. His health was nerfed slightly more to 900,000, and he lost the ability to combo into Hyper Sentinel Force as easily as before, but he still retains his agility, super armor, and sheer power. If you like these traits in a character, Sentinel may be for you.


Character Vitals

CHARACTER DATA
Health:
900,000
Double Jump:
Yes
Air Dash:
No
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
50 %
70 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
10 s
15 s
20 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %


Video Walkthrough

EmbedVideo is missing a required parameter.


Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Sentinel Force (charge)
shot tiltup
50,000 X 3
(135,400)
proj
Hyper Sentinel Force
Beta2.png Rocket Punch L
direct tiltdown
130,000
otg
strk
Plasma Storm
Gamma2.png Sentinel Force (bomb)
shot tiltdown
25,000 per hit
proj
otg
Hyper Sentinel Force

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
70,000
projnull
Crouching Light
d + l
70,000
projnull
Standing Medium
m
100,000
armored
projnull
Crouching Medium
d + m
40,000 X 3
(97,600)
low
armored
projnull
Standing Heavy
h
25,000 X 5
(102,300)
proj
Crouching Heavy
d + h
25,000 X 5
(102,300)
proj
Special
s
120,000
launch nocancel
projnull
Jumping Light
air l
75,000
high
djcancel
projnull
Jumping Medium
air m
100,000
high
djcancel
projnull
Jumping Heavy
air h
110,000
high
projnull
Jumping Special
air s
120,000
high
groundbounce
aircombofinisher
projnull

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Rocket Punch L
qcf + l
150,000
airok
otg strk
projnull
Rocket Punch M / H
qcf + m / h
150,000
airok
strk
projnull
Human Catapult L
dp + l
120,000
throw
hardknockdown
Human Catapult M
dp + m
140,000
throw
hardknockdown
Human Catapult H
dp + h
160,000
throw
hardknockdown
Sentinel Force L
(Tilt Down ver.)
qcb + l
50,000 X 3
(135,400)
proj
Sentinel Force M
(Tilt Up ver.)
qcb + m
50,000 X 3
(135,400)
proj
Sentinel Force H
(Bombing Run)
qcb + h
50,000 X 3
(135,400)
proj
otg
Flight
qcb + s
0
airok
Initiates Flight

Hyper Moves

Name
Command
Damage
Notes (glossary)
Plasma Storm
qcf + atk + atk
22,000 X 19 + 20,000
(282,200 ~ 337,400)
proj
softknockdown on final hit
mashable
Hard Drive
air qcf + atk + atk
30,000 X 12
(275,400)
strk
softknockdown on final hit
Hyper Sentinel Force
qcb + atk + atk
50,000 X 9
(306,000)
proj


Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy