UMVC3/Spencer: Difference between revisions

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{{MoveListRow | Smash Kick | (Jaw Breaker M / H) , H | 105,000 <br> (94,500) | wallbounce <br> softknockdown }}
{{MoveListRow | Smash Kick | (Jaw Breaker M / H) , H | 105,000 <br> (94,500) | wallbounce <br> softknockdown }}
{{MoveListRow | Critical Smash | (Jaw Breaker M / H) , H <br> precise timing | 175,000 <br> (157,500) | wallbounce <br> softknockdown }}
{{MoveListRow | Critical Smash | (Jaw Breaker M / H) , H <br> precise timing | 175,000 <br> (157,500) | wallbounce <br> softknockdown }}
{{MoveListRow | Zip Line | atk + s | 10,000 | airok <br> projnull; <br> can be used as air dash }}
{{MoveListRow | Zip Line | atk + s | 10,000 | airok <br> projnull ; <br> can be used as air dash }}
{{MoveListRow | Swing Action | air u + atk + s | 0 | similar to air dash }}
{{MoveListRow | Swing Action | air u + atk + s | 0 | similar to air dash }}
{{MoveListFooter}}
{{MoveListFooter}}

Revision as of 12:13, 6 January 2012

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Spencer

Umvc3 spencer face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
1,050,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
35 %
60 %
85 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
50 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
50 %


Video Walkthrough

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Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Wire Grapple
(H. Shot)
shot front
20,000
cptr proj
hardknockdown
Bionic Lancer
Beta2.png Armor Piercer
direct front
130,000
wallbounce
softknockdown
Bionic Lancer
Gamma2.png Wire Grapple
(Slant Shot)
shot tiltup
0
cptr proj
*returns enemy to standing
Bionic Lancer

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
48,000
rpdfire
Crouching Light
d + l
45,000
low
Standing Medium
m
67,000
Crouching Medium
d + m
70,000
Standing Heavy
h
88,000
Crouching Heavy
d + h
80,000
low
Special
s
90,000
launch nocancel
Right Hook
f + h
90,000
high nocancel
Jumping Light
air l
45,000
high
Jumping Medium
air m
63,000
high
Jumping Heavy
air h
83,000
high
Jumping Special
air s
88,000
high aircombofinisher

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Wire Grapple
qcf + atk
30,000
proj
projnull
cptr
Reel in Punch
(Wire Grapple) , l
80,000
(72,000)
hardknockdown
Zip Kick
(Wire Grapple) , m
100,000
(90,000)
wallbounce
softknockdown
Come 'ere!
(Wire Grapple) , h
0
pulls enemy close;
returns enemy to standing state
Air Wire Grapple L
air qcf + l
30,000 + 100,000
(120,000)
proj
projnull
wallbounce
softknockdown
Air Wire Grapple M / H
air qcf + m / h
30,000 + 100,000
(120,000)
otg
proj
projnull
wallbounce
softknockdown
Armor Piercer
qcf + s
130,000
projnull
wallbounce
Armor Piercer (close)
qcf + s
180,000
projnull
wallbounce
Bionic Bomber
air qcf + s
70,000 + 80,000
(142,000)
otg
strk
proj on 2nd hit
Jaw Breaker
dp + atk
35,000
throw
hardknockdown
Smash Kick
(Jaw Breaker M / H) , H
105,000
(94,500)
wallbounce
softknockdown
Critical Smash
(Jaw Breaker M / H) , H
precise timing
175,000
(157,500)
wallbounce
softknockdown
Zip Line
atk + s
10,000
airok
projnull ;
can be used as air dash
Swing Action
air u + atk + s
0
similar to air dash

Hyper Moves

Name
Command
Damage
Notes (glossary)
Bionic Maneuvers
qcf + atk + atk

(304,500)
N/A
Bionic Lancer
qcb + atk + atk
250,000
hardknockdown


Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy