< UMVC3
Mike spragg (talk | contribs) (Created page with '{{UMvC3Header}} {{UMvC3CharacterHeader|Spencer|spencer| TBW | TBW}} {{ UMvC3CharacterDataBox | 1,050,000 | Stronger+ | No | No | 0 | 35 | 60 | 85 | ? | ? | ? | ? | ? | ? | 10 ...') |
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{{UMvC3CharacterAssists | {{UMvC3CharacterAssists | ||
| | | Wire Grapple <br> (H. Shot) | shot front | 20,000 | cptr proj <br> hardknockdown | Bionic Lancer | ||
| | | Wire Grapple <br> (Slant Shot) | shot tiltup | 0 | cptr proj <br> *returns enemy to standing | Bionic Lancer | ||
| | | Armor Piercer | direct front | 130,000 | wallbounce <br> softknockdown | Bionic Lancer | ||
}} | }} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Standing Light | l | | {{MoveListRow | Standing Light | l | 48,000 | rpdfire }} | ||
{{MoveListRow | Crouching Light | d + l | | {{MoveListRow | Crouching Light | d + l | 45,000 | low }} | ||
{{MoveListRow | Standing Medium | m | | {{MoveListRow | Standing Medium | m | 67,000 | }} | ||
{{MoveListRow | Crouching Medium | d + m | | {{MoveListRow | Crouching Medium | d + m | 70,000 | }} | ||
{{MoveListRow | Standing Heavy | h | | {{MoveListRow | Standing Heavy | h | 88,000 | }} | ||
{{MoveListRow | Crouching Heavy | d + h | | {{MoveListRow | Crouching Heavy | d + h | 80,000 | low }} | ||
{{MoveListRow | Special | s | | {{MoveListRow | Special | s | 90,000 | launch nocancel }} | ||
{{MoveListRow | | {{MoveListRow | Right Hook | f + h | 90,000 | high nocancel }} | ||
{{MoveListRow | Jumping Light | air l | | {{MoveListRow | Jumping Light | air l | 45,000 | high }} | ||
{{MoveListRow | Jumping Medium | air m | | {{MoveListRow | Jumping Medium | air m | 63,000 | high }} | ||
{{MoveListRow | Jumping Heavy | air h | | {{MoveListRow | Jumping Heavy | air h | 83,000 | high }} | ||
{{MoveListRow | Jumping Special | air s | | {{MoveListRow | Jumping Special | air s | 88,000 | high aircombofinisher }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | | {{MoveListRow | Wire Grapple | qcf + atk | 30,000 | proj <br> cptr }} | ||
{{MoveListRow | Reel in Punch | (Wire Grapple) , l | 80,000 <br> (72,000) | hardknockdown }} | |||
{{MoveListRow | Zip Kick | (Wire Grapple) , m | 100,000 <br> (90,000) | wallbounce <br> softknockdown }} | |||
{{MoveListRow | Come 'ere! | (Wire Grapple) , h | 0 | pulls enemy close; <br> returns enemy to standing state }} | |||
{{MoveListRow | Air Wire Grapple L | air qcf + l | 30,000 + 100,000 <br> (120,000) | proj <br> wallbounce <br> softknockdown }} | |||
{{MoveListRow | Air Wire Grapple M / H | air qcf + m / h | 30,000 + 100,000 <br> (120,000) | otg <br> proj <br> wallbounce <br> softknockdown }} | |||
{{MoveListRow | Armor Piercer | qcf + s | 130,000 | wallbounce }} | |||
{{MoveListRow | Armor Piercer (close) | qcf + s | 180,000 | wallbounce }} | |||
{{MoveListRow | Bionic Bomber | air qcf + s | 70,000 + 80,000 <br> (142,000) | otg <br> strk }} | |||
{{MoveListRow | Jaw Breaker | dp + atk | 35,000 | throw <br> hardknockdown }} | |||
{{MoveListRow | Smash Kick | (Jaw Breaker M / H) , H | 105,000 <br> (94,500) | wallbounce <br> softknockdown }} | |||
{{MoveListRow | Critical Smash | (Jaw Breaker M / H) , H <br> precise timing | 175,000 <br> (157,500) | wallbounce <br> softknockdown }} | |||
{{MoveListRow | Zip Line | atk + s | 10,000 | airok: <br> can be used as air dash }} | |||
{{MoveListRow | Swing Action | air u + atk + s | 0 | similar to air dash }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | | {{MoveListRow | Bionic Maneuvers | qcf + atk + atk | 0 | N/A }} | ||
{{MoveListRow | | {{MoveListRow | Bionic Lancer | qcb + atk + atk | 0 | N/A }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 12:07, 6 January 2012


Spencer
TBW
In a nutshell
TBW
Character Vitals
CHARACTER DATA
Health:
1,050,000
Stronger+
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
35 %
60 %
85 %
X-Factor Speed Boost:
? %
? %
? %
X-Factor Duration:
? s
? s
? s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
50 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
50 %
Video Walkthrough
EmbedVideo is missing a required parameter.
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
48,000
rpdfire
Crouching Light
d + l
45,000
low
Standing Medium
m
67,000
Crouching Medium
d + m
70,000
Standing Heavy
h
88,000
Crouching Heavy
d + h
80,000
low
Special
s
90,000
launch nocancel
Right Hook
f + h
90,000
high nocancel
Jumping Light
air l
45,000
high
Jumping Medium
air m
63,000
high
Jumping Heavy
air h
83,000
high
Jumping Special
air s
88,000
high aircombofinisher
Throws
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
Special Moves
Wire Grapple
qcf + atk
30,000
proj
cptr
cptr
Reel in Punch
(Wire Grapple) , l
80,000
(72,000)
(72,000)
hardknockdown
Zip Kick
(Wire Grapple) , m
100,000
(90,000)
(90,000)
wallbounce
softknockdown
softknockdown
Come 'ere!
(Wire Grapple) , h
0
pulls enemy close;
returns enemy to standing state
returns enemy to standing state
Air Wire Grapple L
air qcf + l
30,000 + 100,000
(120,000)
(120,000)
proj
wallbounce
softknockdown
wallbounce
softknockdown
Air Wire Grapple M / H
air qcf + m / h
30,000 + 100,000
(120,000)
(120,000)
otg
proj
wallbounce
softknockdown
proj
wallbounce
softknockdown
Armor Piercer
qcf + s
130,000
wallbounce
Armor Piercer (close)
qcf + s
180,000
wallbounce
Bionic Bomber
air qcf + s
70,000 + 80,000
(142,000)
(142,000)
otg
strk
strk
Jaw Breaker
dp + atk
35,000
throw
hardknockdown
hardknockdown
Smash Kick
(Jaw Breaker M / H) , H
105,000
(94,500)
(94,500)
wallbounce
softknockdown
softknockdown
Critical Smash
(Jaw Breaker M / H) , H
precise timing
precise timing
175,000
(157,500)
(157,500)
wallbounce
softknockdown
softknockdown
Zip Line
atk + s
10,000
airok:
can be used as air dash
can be used as air dash
Swing Action
air u + atk + s
0
similar to air dash
Hyper Moves
Bionic Maneuvers
qcf + atk + atk
0
N/A
Bionic Lancer
qcb + atk + atk
0
N/A