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Albert Wesker was one of the Umbrella Corporations top scientists and executives, who had been stationed through connections as the leader of the S.T.A.R.S Alpha Team as a public front.  When his "team" was called to infiltrate a lone mansion, which just so happened to be an Umbrella testing ground, he betrayed his comrades and used the incident to test his genetic experiments.  When the mansion exploded, he was presumed dead, but Wesker survived thanks to an experimental virus he injected into himself created by his ally William Birkin.  With the downfall of Umbrella, he had since secured himself a position within the TriCell conglomerate, and used it as a front to complete his greatest and most diabolical achievement of all - the Uroboros Virus.  His ultimate goal was to release his virus into the Earth's atmosphere, killing millions and selecting only a few "chosen" humans based on DNA to serve him as he ruled the world as its God, but his plans were foiled in one final confrontation with longtime enemy Chris Redfield, who finally killed him for good.   
Albert Wesker was one of the Umbrella Corporations top scientists and executives, who had been stationed through connections as the leader of the S.T.A.R.S Alpha Team as a public front.  When his "team" was called to infiltrate a lone mansion, which just so happened to be an Umbrella testing ground, he betrayed his comrades and used the incident to test his genetic experiments.  When the mansion exploded, he was presumed dead, but Wesker survived thanks to an experimental virus he injected into himself created by his ally William Birkin.  With the downfall of Umbrella, he had since secured himself a position within the TriCell conglomerate, and used it as a front to complete his greatest and most diabolical achievement of all - the Uroboros Virus.  His ultimate goal was to release his virus into the Earth's atmosphere, killing millions and selecting only a few "chosen" humans based on DNA to serve him as he ruled the world as its God, but his plans were foiled in one final confrontation with longtime enemy Chris Redfield, who finally killed him for good.   
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Wesker is back, and this time around he's out to prove that his claims of godhood.  Despite his health being lowered, he is almost exactly as you remember him from Vanilla, and more.  His Samurai Edge is as irritating as ever (and is still the best OTG assist in the game), his mobility and sheer speed make his rushdown, mixups, and pressure game a menace, and his teleport shenanigans have been strengthened with the addition of Cobra Strike to his repertoire of teleport cancels. The most jarring, and easily the best change to Wesker, is that when his sunglasses are removed via damage or Phantom Dance, he gains a power boost equivalent to a Level 1 X-Factor.  "Dark Wesker" has risen, and he is out to finally ensure complete.  Global.  Saturation.}}
Wesker is back, and this time around he's out to prove that his claims of godhood are real.  Despite his health being lowered, he is almost exactly as you remember him from Vanilla, and more.  His Samurai Edge is as irritating as ever (and is still the best OTG assist in the game), his mobility and sheer speed make his rushdown, mixups, and pressure game a menace, and his teleport shenanigans have been strengthened with the addition of Cobra Strike to his repertoire of teleport cancels. The most jarring, and easily the best change to Wesker, is that when his sunglasses are removed via damage or Phantom Dance, he gains a power boost equivalent to a Level 1 X-Factor.  "Dark Wesker" has risen, and he is out to finally ensure complete.  Global.  Saturation.}}





Revision as of 04:04, 5 January 2012

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Wesker

Umvc3 wesker face.jpg

Albert Wesker was one of the Umbrella Corporations top scientists and executives, who had been stationed through connections as the leader of the S.T.A.R.S Alpha Team as a public front. When his "team" was called to infiltrate a lone mansion, which just so happened to be an Umbrella testing ground, he betrayed his comrades and used the incident to test his genetic experiments. When the mansion exploded, he was presumed dead, but Wesker survived thanks to an experimental virus he injected into himself created by his ally William Birkin. With the downfall of Umbrella, he had since secured himself a position within the TriCell conglomerate, and used it as a front to complete his greatest and most diabolical achievement of all - the Uroboros Virus. His ultimate goal was to release his virus into the Earth's atmosphere, killing millions and selecting only a few "chosen" humans based on DNA to serve him as he ruled the world as its God, but his plans were foiled in one final confrontation with longtime enemy Chris Redfield, who finally killed him for good.


In a nutshell

Wesker is back, and this time around he's out to prove that his claims of godhood are real. Despite his health being lowered, he is almost exactly as you remember him from Vanilla, and more. His Samurai Edge is as irritating as ever (and is still the best OTG assist in the game), his mobility and sheer speed make his rushdown, mixups, and pressure game a menace, and his teleport shenanigans have been strengthened with the addition of Cobra Strike to his repertoire of teleport cancels. The most jarring, and easily the best change to Wesker, is that when his sunglasses are removed via damage or Phantom Dance, he gains a power boost equivalent to a Level 1 X-Factor. "Dark Wesker" has risen, and he is out to finally ensure complete. Global. Saturation.


Character Vitals

CHARACTER DATA
Health:
1,000,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
50 %
70 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
11 s
16 s
21 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
5 %
5 %
5 %
10 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %


Video Walkthrough

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Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Ghost Butterfly
direct front
120,000
wallbounce
Phantom Dance
Beta2.png Jaguar Dash
direct front
40,000 X 2 + 50,000
(116,400)
softknockdown
Phantom Dance
Gamma2.png Samurai Edge
(Lower Shot)
shot tiltdown
80,000
proj
otg
Phantom Dance

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
55,000
Crouching Light
d + l
53,000
low
Standing Medium
m
73,000
Crouching Medium
d + m
75,000
low
Standing Heavy
h
50,000 X 2
(92,500)
Crouching Heavy
d + h
80,000
low
softknockdown
Special
s
100,000
launch nocancel
Samurai Edge (Horizontal Fire)
f + h
80,000
proj
Phantom Move
atk during Samurai Edge
0
Teleport;
see Phantom Move
in Special Moves.
Samurai Edge (Lower Shot)
df + h
80,000
otg
proj
Phantom Move
atk during Samurai Edge
0
Teleport;
see Phantom Move
in Special Moves.
Jumping Light
air l
55,000
high
Jumping Medium
air m
73,000
high
Jumping Heavy
air h
88,000
high
Jumping Special
air s
95,000
high aircombofinisher
Samurai Edge (Anti-Surface)
air d + h
80,000
proj
Phantom Move
atk during Samurai Edge
0
Teleport;
see Phantom Move
in Special Moves.

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Cobra Strike
qcf + l
100,000
hardknockdown
Phantom Move
atk during Cobra Strike
on hit
0
Teleport;
see Phantom Move
Special Move below
for notes.
Ghost Butterfly
qcf + m
120,000
wallbounce
Phantom Move
atk during Ghost Butterfly
on hit
0
Teleport;
see Phantom Move
Special Move below
for notes.
Jaguar Dash
qcf + h
30,000 X 5
(122,600)
Jaguar Kick
h during Jaguar Dash
on hit
100,000
Strike
Cobra Strike
qcf + l during
Jaguar Kick
100,000
See Cobra Strike above. Can be linked into Phantom Move
Phantom Move
dp + atk
0
airok
Teleport
L teleports f
M teleports b
H teleports uf
air H teleports d
Tiger Uppercut L
rdp + l
120,000
High Counter
Mid Counter
Launcher
Tiger Uppercut M
rdp + m
120,000
Low Counter
wallbounce
hardknockdown
Tiger Uppercut H
rdp + h
120,000
proj counter
wallbounce
hardknockdown
Mustang Kick L
hcb + l
120,000
throw
softknockdown
Mustang Kick M
hcb + m
120,000
throw
hardknockdown
Mustang Kick H
hcb + h
120,000
throw
wallbounce
softknockdown

Hyper Moves

Name
Command
Damage
Notes (glossary)
Phantom Dance
qcf + atk + atk
25,000 per hit
(*28,700 per hit*)
airok
softknockdown
Mashable
*Removes Wesker's shades
upon use, causing damage
values to change.
Rhino Charge
qcb + atk + atk
250,000
Physical counter
crumple
Lost in Nightmares
dp + atk + atk
450,000
hardknockdown
Level 3 Hyper.

The Shades

  • Any time Wesker is without his shades, he gains a speed boost and a 15% damage boost.
  • Shades are removed during the Hyper Flash (startup animation) for Phantom Dance, so the 15% damage boost affects Phantom Dance.
  • Wesker's shades are removed whenever he uses Phantom Dance, or when he is damaged enough to get his shades knocked off. However, this is not an exact damage value - the exact conditions are currently unknown.
  • The minimum damage noted so far is 400,000 (forty Deadpool taunts / four Wesker Cobra Strikes); however, his shades can survive up to 500,000 damage (or maybe more ) - it seems that the types of attacks used influence this stat.

Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy